CHANGELOG

  • 1.0.6 Interior lighting changed
  • 1.0.5 Bloom adjustment
  • 1.0.4 LethalLevelLoader 1.4.6, JLL, Optimization
  • 1.0.3 The problem of enemy getting stuck in the interior should be fixed
  • 1.0.2 NavMesh updated, sky and fog redesign, LethalToolBox,
  • 1.0.1 huh?
  • 1.0.0 Tundra tag fixed, Optimization
  • 0.9.9 Xenit?
  • 0.8.5 Correction post-processing
  • 0.8.4 AudioReverbTrigger fixed
  • 0.8.3 NavMesh Updated(2)
  • 0.8.2 ScanNode fixed
  • 0.8.1 NavMesh Updated
  • 0.8.0 Optimization
  • 0.7.1 Is the desynchronisation problem fixed?(restart)
  • 0.7.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
  • 0.4.6 Distance to the main entrance changed
  • 0.4.5 price reduced from 520 to 470
  • 0.4.4 minor optimization
  • 0.4.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
  • 0.3.9 Desynchronization issue fixed
  • 0.3.0 sun bug fixed
  • 0.2.5 rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, Optimization
  • 0.2.3 DungeonFlow changed - 300/20
  • 0.2.2 Updated sun texture, NavMesh updated, Dungeon flow parameters modified, minor optimization applied
  • 0.2.0 Texture issues resolved, objects on the terminal fixed, minor optimization applied
  • 0.1.6 Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
  • 0.1.5 Optimization, added footsteps sounds for different surfaces, collider issues fixed.
  • 0.1.2 Fixed some textures, corrected description, minor optimization.
  • 0.1.0 Release