Date uploaded | 3 days ago |
Version | 1.0.3 |
Download link | Tolian-Zenit-1.0.3.zip |
Downloads | 7506 |
Dependency string | Tolian-Zenit-1.0.3 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.13IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Tolian Moons (LLL)
1 new game moon
New Moon: Zenit
DESIGNATION: 37-Zenit
RISK LEVEL: A
POPULATION: None, save for the shadows that haunt its depths.
Conditions: Zenit lies hidden beneath the icy surface, its underground passages carved into the frozen bedrock. The air is heavy with the chill of the depths, and the silence is punctuated only by the distant echoes of the frozen world above.
Fauna: Within the labyrinthine tunnels, whispers of dangerous entities echo, their presence suggested by eerie disturbances and unsettling encounters reported by past explorers.
HISTORY: Zenit Subterrane was constructed as a refuge from the inhospitable conditions of the moon's surface, a sanctuary for those seeking shelter from the icy wilderness above. Yet, as communication with the surface was lost, the bunker became a tomb, its halls haunted by the ghosts of those who once sought solace within its walls.
ROUTING COST: 470
Screenshot
Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
Special thanks
- Thank you to DarkiNet for the icon for the mod
My discord - tolian
- My discord server - Tolian Serv
CHANGELOG
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1.0.3 The problem of enemy getting stuck in the interior should be fixed
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1.0.2 NavMesh updated, sky and fog redesign, LethalToolBox,
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1.0.1 huh?
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1.0.0 Tundra tag fixed, Optimization
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0.9.9 Xenit?
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0.8.5 Correction post-processing
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0.8.4 AudioReverbTrigger fixed
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0.8.3 NavMesh Updated(2)
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0.8.2 ScanNode fixed
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0.8.1 NavMesh Updated
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0.8.0 Optimization
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0.7.1 Is the desynchronisation problem fixed?(restart)
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0.7.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
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0.4.6 Distance to the main entrance changed
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0.4.5 price reduced from 520 to 470
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0.4.4 minor optimization
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0.4.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
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0.3.9 Desynchronization issue fixed
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0.3.0 sun bug fixed
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0.2.5 rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, Optimization
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0.2.3 DungeonFlow changed - 300/20
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0.2.2 Updated sun texture, NavMesh updated, Dungeon flow parameters modified, minor optimization applied
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0.2.0 Texture issues resolved, objects on the terminal fixed, minor optimization applied
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0.1.6 Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
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0.1.5 Optimization, added footsteps sounds for different surfaces, collider issues fixed.
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0.1.2 Fixed some textures, corrected description, minor optimization.
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0.1.0 Release