Decompiled source of InfiniteSprintMod v1.0.0

InfiniteSprint.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using InfiniteSprint.Patches;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InfiniteSprint")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfiniteSprint")]
[assembly: AssemblyTitle("InfiniteSprint")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InfiniteSprint
{
	[BepInPlugin("InfiniteSprint", "Infinite Sprint", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "InfiniteSprint";

		private const string modName = "Infinite Sprint";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("InfiniteSprint");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin InfiniteSprint is loaded!");
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(PlayerControllerPatch));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "InfiniteSprint";

		public const string PLUGIN_NAME = "InfiniteSprint";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace InfiniteSprint.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void InfiniteSprint_Patch(ref float ___sprintMeter, ref float ___jumpForce)
		{
			___sprintMeter = 1f;
		}
	}
}