Decompiled source of SCP999 v1.6.0

SCP999Mod.dll

Decompiled 5 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using System.Timers;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using SCP999Mod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SCP999Mod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SCP999Mod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8f5e3554-359c-481e-b308-0860a9fed6af")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace SCP999Mod
{
	[BepInPlugin("Tomato.SCP999", "SCP-999 Mod", "1.5.0")]
	public class SCP999Mod : BaseUnityPlugin
	{
		private const string modGUID = "Tomato.SCP999";

		private const string modName = "SCP-999 Mod";

		private const string modVersion = "1.5.0";

		private readonly Harmony harmony = new Harmony("Tomato.SCP999");

		private static SCP999Mod Instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> SoundFx;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Tomato.SCP999");
			mls.LogInfo((object)"SCP-999 mod loaded");
			SoundFx = new List<AudioClip>();
			harmony.PatchAll(typeof(SCP999Mod));
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("SCP999Mod.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "scp999");
			if ((Object)(object)Bundle != (Object)null)
			{
				mls.LogInfo((object)"SCP-999 Asset Bundle loaded!");
				SoundFx = Bundle.LoadAllAssets<AudioClip>().ToList();
			}
			else
			{
				mls.LogInfo((object)"SCP-999 Asset Bundle failed to load!");
			}
			harmony.PatchAll(typeof(EnemyDamagePatches));
			harmony.PatchAll(typeof(BlobPatches));
			harmony.PatchAll(typeof(BlobSoundPatches));
		}
	}
}
namespace SCP999Mod.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("SCP999Mod.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static string _999Sounds => ResourceManager.GetString("999Sounds", resourceCulture);

		internal Resources()
		{
		}
	}
}
namespace SCP999Mod.Patches
{
	[HarmonyPatch(typeof(BlobAI))]
	internal class BlobPatches
	{
		private static int _gradientColorProperty = Shader.PropertyToID("_Gradient_Color");

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPrefix(BlobAI __instance)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			__instance.thisSlimeMaterial.SetColor(_gradientColorProperty, Color.yellow - Color.black);
		}
	}
	[HarmonyPatch(typeof(BlobAI))]
	internal class BlobSoundPatches
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPrefix(BlobAI __instance)
		{
			__instance.jiggleSFX = SCP999Mod.SoundFx[0];
			__instance.agitatedSFX = SCP999Mod.SoundFx[0];
			__instance.idleSFX = SCP999Mod.SoundFx[0];
		}
	}
	[HarmonyPatch]
	internal class EnemyDamagePatches
	{
		private static Timer _delayTimer;

		private static bool isSpeedChanged;

		private static IEnumerable<MethodBase> TargetMethods()
		{
			return typeof(BlobAI).GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
		}

		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator ilGenerator)
		{
			MethodInfo damagePlayerMethod = AccessTools.Method(typeof(PlayerControllerB), "DamagePlayer", (Type[])null, (Type[])null);
			MethodInfo damagePlayerRedirect = AccessTools.Method(typeof(EnemyDamagePatches), "InterceptBlobDamage", (Type[])null, (Type[])null);
			foreach (CodeInstruction instruction in instructions)
			{
				if (instruction.opcode == OpCodes.Callvirt && instruction.operand == damagePlayerMethod)
				{
					yield return new CodeInstruction(OpCodes.Call, (object)damagePlayerRedirect);
				}
				else
				{
					yield return instruction;
				}
			}
		}

		private static void InterceptBlobDamage(PlayerControllerB player, int damageNumber, bool hasDamageSFX, bool callRPC, CauseOfDeath causeOfDeath, int deathAnimation, bool fallDamage, Vector3 force)
		{
			changePlayerSpeedUP(player);
			Task.Delay(5000).ContinueWith(delegate
			{
				changePlayerSpeedDOWN(player);
			});
		}

		private static void changePlayerSpeedUP(PlayerControllerB player)
		{
			player.movementSpeed = 6f;
		}

		private static void changePlayerSpeedDOWN(PlayerControllerB player)
		{
			player.movementSpeed = 4.6f;
		}
	}
}