using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AlwaysInBounds.Patches;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Tomatobird.AlwaysInBounds")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+2ea05ee7cf45a30b7eb26aac1c2213b8dcada25f")]
[assembly: AssemblyProduct("AlwaysInBounds")]
[assembly: AssemblyTitle("Tomatobird.AlwaysInBounds")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AlwaysInBounds
{
[BepInPlugin("Tomatobird.AlwaysInBounds", "AlwaysInBounds", "1.0.0")]
public class AlwaysInBounds : BaseUnityPlugin
{
public enum LocationType
{
Ship,
Entrance,
Dynamic
}
public static LocationType tpLocationType;
public static bool spawnbody;
public static AlwaysInBounds Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string value = ((BaseUnityPlugin)this).Config.Bind<string>("General", "TpLocationConfig", "Dynamic", new ConfigDescription("Where to teleport player when player falls out of bounds", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[3] { "Ship", "Entrance", "Dynamic" }), Array.Empty<object>())).Value;
spawnbody = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SpawnPlayerBody", true, "Player triggers always spawn player body").Value;
tpLocationType = ((!(value == "Ship")) ? ((value == "Entrance") ? LocationType.Entrance : LocationType.Dynamic) : LocationType.Ship);
Patch();
Logger.LogInfo((object)"Tomatobird.AlwaysInBounds v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Tomatobird.AlwaysInBounds");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll(typeof(OutOfBoundsTriggerPatch));
if (spawnbody)
{
Harmony.PatchAll(typeof(KillPlayerPatch));
}
Logger.LogDebug((object)"Finished patching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Tomatobird.AlwaysInBounds";
public const string PLUGIN_NAME = "AlwaysInBounds";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace AlwaysInBounds.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
public class KillPlayerPatch
{
[HarmonyPatch("KillPlayer")]
[HarmonyPrefix]
private static bool KillPlayerMethodPatch(PlayerControllerB __instance, ref bool spawnBody)
{
spawnBody = true;
return true;
}
}
[HarmonyPatch(typeof(OutOfBoundsTrigger))]
public class OutOfBoundsTriggerPatch
{
[HarmonyPatch("OnTriggerEnter")]
[HarmonyPrefix]
private static bool OnTriggerEnterPatch(OutOfBoundsTrigger __instance, ref Collider other)
{
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
AlwaysInBounds.Logger.LogDebug((object)((Object)other).name.ToString());
AlwaysInBounds.Logger.LogDebug((object)((Component)other).tag.ToString());
if (((Component)other).tag != "Player" || (__instance.disableWhenRoundStarts && !__instance.playersManager.inShipPhase))
{
return true;
}
PlayerControllerB component = ((Component)other).GetComponent<PlayerControllerB>();
if ((Object)(object)component == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)(object)component || !__instance.playersManager.shipDoorsEnabled)
{
return true;
}
if (!StartOfRound.Instance.isChallengeFile)
{
component.ResetFallGravity();
switch (AlwaysInBounds.tpLocationType)
{
case AlwaysInBounds.LocationType.Ship:
component.TeleportPlayer(__instance.playersManager.outsideShipSpawnPosition.position, false, 0f, false, true);
break;
case AlwaysInBounds.LocationType.Entrance:
component.TeleportPlayer(Object.FindObjectOfType<EntranceTeleport>().entrancePoint.position, false, 0f, false, true);
break;
case AlwaysInBounds.LocationType.Dynamic:
if (component.isInsideFactory)
{
component.TeleportPlayer(Object.FindObjectOfType<EntranceTeleport>().entrancePoint.position, false, 0f, false, true);
}
else
{
component.TeleportPlayer(__instance.playersManager.outsideShipSpawnPosition.position, false, 0f, false, true);
}
break;
default:
return true;
}
component.isInsideFactory = false;
return false;
}
return true;
}
}
}