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Decompiled source of BluranceTerrainFix v1.0.2
Tomatobird.BluranceTerrainFix.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.AI; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Tomatobird.BluranceTerrainFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+6ee5f539450dbb2d80b50516912f9ab8590b2f37")] [assembly: AssemblyProduct("BluranceTerrainFix")] [assembly: AssemblyTitle("Tomatobird.BluranceTerrainFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BluranceTerrainFix { [BepInPlugin("Tomatobird.BluranceTerrainFix", "BluranceTerrainFix", "1.0.0")] public class BluranceTerrainFix : BaseUnityPlugin { public static ConfigEntry<bool> drawInstanced; public static BluranceTerrainFix Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; drawInstanced = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DrawInstanced", true, "Whether the terrain should be drawn instanced. False allows the game's post processing to affect terrain rendering but makes quicksand barely visible. True keeps the terrain's old look."); Logger.LogInfo((object)"Tomatobird.BluranceTerrainFix v1.0.0 has loaded!"); SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneUnloaded += OnSceneUnloaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) if (!(((Scene)(ref scene)).name != "blurance")) { Terrain componentInChildren = ((Scene)(ref scene)).GetRootGameObjects()[1].GetComponentInChildren<Terrain>(); ((Component)componentInChildren).gameObject.tag = "Gravel"; ((Component)componentInChildren).gameObject.layer = LayerMask.NameToLayer("Room"); componentInChildren.drawInstanced = drawInstanced.Value; GameObject[] array = BluranceTerrainFix.CreateArray<GameObject>(3); GameObject[] array2 = array; foreach (GameObject val in array2) { val.layer = LayerMask.NameToLayer("NavigationSurface"); GameObject val2 = new GameObject(); ((Object)val2).name = "A"; val2.transform.parent = val.transform; GameObject val3 = new GameObject(); ((Object)val3).name = "B"; val3.transform.parent = val.transform; OffMeshLink val4 = val.AddComponent<OffMeshLink>(); val4.costOverride = -1f; val4.area = 4; val4.startTransform = val3.transform; val4.endTransform = val2.transform; } ((Object)array[0]).name = "Blurance_ShipLadderRight"; ((Object)array[1]).name = "Blurance_ShipLadderFront"; ((Object)array[2]).name = "Blurance_ShipLadderBack"; array[0].transform.position = new Vector3(-6.2389f, 1.0254f, -9.4513f); array[0].transform.Find("A").position = new Vector3(-6.2389f, -0.5f, -7.0943f); array[0].transform.Find("B").position = new Vector3(-6.2389f, 0.2614f, -9.6813f); array[1].transform.position = new Vector3(-8.5289f, 1.0254f, -13.6413f); array[1].transform.Find("A").position = new Vector3(-10.6689f, -0.2f, -14.2013f); array[1].transform.Find("B").position = new Vector3(-8.0479f, 0.2614f, -13.8713f); array[2].transform.position = new Vector3(7.4088f, 0.4519f, -8.1851f); array[2].transform.Find("A").position = new Vector3(7.4364f, -1.2f, -6.7258f); array[2].transform.Find("B").position = new Vector3(7.428f, 0.2614f, -9.1096f); } } private void OnSceneUnloaded(Scene scene) { if (((Scene)(ref scene)).name != "blurance") { return; } GameObject[] array = (GameObject[])(object)new GameObject[3] { GameObject.Find("Blurance_ShipLadderRight"), GameObject.Find("Blurance_ShipLadderFront"), GameObject.Find("Blurance_ShipLadderBack") }; GameObject[] array2 = array; foreach (GameObject val in array2) { if ((Object)(object)val != (Object)null) { Object.Destroy((Object)(object)val); } } } public static T[] CreateArray<T>(int count) where T : new() { T[] array = new T[count]; for (int i = 0; i < array.Length; i++) { array[i] = new T(); } return array; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Tomatobird.BluranceTerrainFix"; public const string PLUGIN_NAME = "BluranceTerrainFix"; public const string PLUGIN_VERSION = "1.0.0"; } }