using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Tomatobird.BluranceTerrainFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6ee5f539450dbb2d80b50516912f9ab8590b2f37")]
[assembly: AssemblyProduct("BluranceTerrainFix")]
[assembly: AssemblyTitle("Tomatobird.BluranceTerrainFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BluranceTerrainFix
{
[BepInPlugin("Tomatobird.BluranceTerrainFix", "BluranceTerrainFix", "1.0.0")]
public class BluranceTerrainFix : BaseUnityPlugin
{
public static ConfigEntry<bool> drawInstanced;
public static BluranceTerrainFix Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
drawInstanced = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DrawInstanced", true, "Whether the terrain should be drawn instanced. False allows the game's post processing to affect terrain rendering but makes quicksand barely visible. True keeps the terrain's old look.");
Logger.LogInfo((object)"Tomatobird.BluranceTerrainFix v1.0.0 has loaded!");
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
if (!(((Scene)(ref scene)).name != "blurance"))
{
Terrain componentInChildren = ((Scene)(ref scene)).GetRootGameObjects()[1].GetComponentInChildren<Terrain>();
((Component)componentInChildren).gameObject.tag = "Gravel";
((Component)componentInChildren).gameObject.layer = LayerMask.NameToLayer("Room");
componentInChildren.drawInstanced = drawInstanced.Value;
GameObject[] array = BluranceTerrainFix.CreateArray<GameObject>(3);
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
val.layer = LayerMask.NameToLayer("NavigationSurface");
GameObject val2 = new GameObject();
((Object)val2).name = "A";
val2.transform.parent = val.transform;
GameObject val3 = new GameObject();
((Object)val3).name = "B";
val3.transform.parent = val.transform;
OffMeshLink val4 = val.AddComponent<OffMeshLink>();
val4.costOverride = -1f;
val4.area = 4;
val4.startTransform = val3.transform;
val4.endTransform = val2.transform;
}
((Object)array[0]).name = "ShipLadderRight";
((Object)array[1]).name = "ShipLadderFront";
((Object)array[2]).name = "ShipLadderBack";
array[0].transform.position = new Vector3(-6.2389f, 1.0254f, -9.4513f);
array[0].transform.Find("A").position = new Vector3(-6.2389f, -0.5f, -7.0943f);
array[0].transform.Find("B").position = new Vector3(-6.2389f, 0.2614f, -9.6813f);
array[1].transform.position = new Vector3(-8.5289f, 1.0254f, -13.6413f);
array[1].transform.Find("A").position = new Vector3(-10.6689f, -0.2f, -14.2013f);
array[1].transform.Find("B").position = new Vector3(-8.0479f, 0.2614f, -13.8713f);
array[2].transform.position = new Vector3(7.4088f, 0.4519f, -8.1851f);
array[2].transform.Find("A").position = new Vector3(7.4364f, -1.2f, -6.7258f);
array[2].transform.Find("B").position = new Vector3(7.428f, 0.2614f, -9.1096f);
GameObject[] array3 = array;
foreach (GameObject val5 in array3)
{
Object.Instantiate<GameObject>(val5);
}
}
}
public static T[] CreateArray<T>(int count) where T : new()
{
T[] array = new T[count];
for (int i = 0; i < array.Length; i++)
{
array[i] = new T();
}
return array;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Tomatobird.BluranceTerrainFix";
public const string PLUGIN_NAME = "BluranceTerrainFix";
public const string PLUGIN_VERSION = "1.0.0";
}
}