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MarvHotel

Adds levels from the Super Mario 64 ROM Hack 'Katze Stuck in the Toilet 64' as moons.

CHANGELOG

1.0.0 - The War Update

  • Added a new moon! "McDonalds"
    • Travel to moon costs 2000 credits
    • All 3 vanilla interiors are common
    • Spawns mostly valuable items
    • Scrap amounts: 38 - 43
    • Has 2 fire exits
    • Scrap can spawn outside in the trash bin and the shopping cart
    • War zone! Look out for air strikes!
  • Changes to Backyard
    • Added sounds to an easter egg
    • Added GiantKiwi spawn chances
    • Increased scrap amount range from 19 - 21 to 18 - 22
    • Reduced interior size from 1.8 to 1.7
    • Increased chance of RedLocustBees
    • Increased spawn chance of Daytime Enemies
    • Added 1 OffMeshLink to a previously unaccessible area for enemies
    • Reduced amount of interior hazards
  • Changes to Litterbox
    • Removed extra ladder
    • Added lights above exits
    • Increased scrap amounts from 28 - 33 to 30 - 34
    • Reduced interior size from 2 to 1.9
    • Incraesed spawn chance of RedLocustBees
    • Reduced amount of Spike Traps and Turrets
    • Increased spawn chance of large scrap items
  • Changes to Pickle Factory
    • Scrap amounts decreased from: 20 - 23 to 18 - 21
    • Made facility interior more common
    • Reduced amount of interior hazards
    • Reduced Max Enemy Power from 10 to 9 and Max Outside Enemy Power from 6 to 5
    • Reduced chance of RedLocustBees
    • Reduced chance of Tulip Snakes
    • Added GiantKiwi spawn changes
    • Reduced Daytime Enemy Probability Range from 7 to 4
  • Changes to Marv Hotel
    • Reduced interior size from 1.25 to 1.1
    • Added OffMeshLinks to hedges and removed the NavMeshes inside them
    • Reduced amount of interior hazards on average
    • Reduced chance of Old Birds
  • Fixed materials with transparency
  • Slightly nerfed enemy spawn curves on all moons

0.6.0 - The Litterbox Update

  • Added a new moon! "Litterbox"
    • Travel to moon costs 650 credits
    • Mostly factory interior
    • Spawns plenty of large items
    • Scrap amounts: 28 - 33
    • Has 4 fire exists
  • Changes to Backyard
    • Adjusted ground fog height
  • Added Level Tags
  • Combined all levels to one assetbundle to minimize file size

0.5.0 - The Backyard Update

  • Added a new moon! "Backyard"
    • Travel to moon costs 500 credits
    • Mostly mansion interior
    • Spawns mostly valuable loot
    • Scrap amounts: 19 - 21
    • Has 3 fire exits
  • Changes to Pickle Factory
    • Changed main spotlight to mixed mode
    • Jars of Pickles are even more common now (approx. 33% -> 50%)
    • Scrap amounts decreased from: 20 - 26 to 20 - 23
    • Decreased enemy powers
  • Changes to Marv Hotel
    • Rotated the sun to a better position to improve the moon's appearance
  • Fixed appearance of textures with transparency
  • Fixed dropship playing delivery music too early
  • Improved the appearance of ground fog on all moons
  • Changed level ambiance from rock to forest type
  • Adjusted most spawn curves to decrease early monster spawning

0.4.1

  • Changes to Pickle Factory
    • Reduced the time to travel to the moon from 6 to 3
    • Scrap can spawn outside in front of the main entrance
    • Main spotlight is now twice as bright
    • Scrap amounts increased: from 19 - 25 to 20 - 26
    • Slightly increased level fog
    • Adjusted all spawn curves and probability ranges
    • Max daytime enemy power decreased from 10 to 7
    • Decreased chance of Tulip Snakes
  • Changes to Marv Hotel
    • Adjusted all spawn curves and probability ranges
  • Moon names internally now have a dash instead of space in the name

0.4.0 - The Pickle Update

  • Added a new moon! "Pickle Factory"
    • Travel to moon costs 300 credits
    • Mostly factory or mineshaft interior
    • Spawns almost all types of scrap with Jar of Pickles being the most common by far
    • Scrap amounts: 19 - 25
  • Changes to Marv Hotel:
    • Increased daytime enemy power from 8 to 10
    • Added a slim chance of Tulip Snakes
    • Added a space to the moon name

0.3.0

  • v62 Compatibility
  • Fixed visibilty of quicksand
  • Tweaked inside and outside enemy spawn curves
  • Max outside enemy power increased
  • Tweaked scrap spawns which includes the new items in v62 (Min 13, Max 16)
  • Tweaked outside object spawns
  • Added a slim chance for mimics and the maneater
  • Added a slim chance for mineshaft interior
  • Reduced level fog
  • Added walls to prevent falling out of bounds
  • Made fire exit light brighter
  • Reduced total file size by about 80%

0.2.0

  • v56 Compatibility
  • Reimported using Lethal Level Loader
  • Fixed doors and dropship
  • Adjusted scrap spawning, spawn curves and nodes.
  • Added a intro video file.
  • Bigger file size, will fix later.

0.1.0

  • Initial Release