
MarvHotel
Adds levels from the Super Mario 64 ROM Hack 'Katze Stuck in the Toilet 64' as moons.
By Tomatobird
CHANGELOG
1.0.0 - The War Update
- Added a new moon! "McDonalds"
- Travel to moon costs 2000 credits
- All 3 vanilla interiors are common
- Spawns mostly valuable items
- Scrap amounts: 38 - 43
- Has 2 fire exits
- Scrap can spawn outside in the trash bin and the shopping cart
- War zone! Look out for air strikes!
- Changes to Backyard
- Added sounds to an easter egg
- Added GiantKiwi spawn chances
- Increased scrap amount range from 19 - 21 to 18 - 22
- Reduced interior size from 1.8 to 1.7
- Increased chance of RedLocustBees
- Increased spawn chance of Daytime Enemies
- Added 1 OffMeshLink to a previously unaccessible area for enemies
- Reduced amount of interior hazards
- Changes to Litterbox
- Removed extra ladder
- Added lights above exits
- Increased scrap amounts from 28 - 33 to 30 - 34
- Reduced interior size from 2 to 1.9
- Incraesed spawn chance of RedLocustBees
- Reduced amount of Spike Traps and Turrets
- Increased spawn chance of large scrap items
- Changes to Pickle Factory
- Scrap amounts decreased from: 20 - 23 to 18 - 21
- Made facility interior more common
- Reduced amount of interior hazards
- Reduced Max Enemy Power from 10 to 9 and Max Outside Enemy Power from 6 to 5
- Reduced chance of RedLocustBees
- Reduced chance of Tulip Snakes
- Added GiantKiwi spawn changes
- Reduced Daytime Enemy Probability Range from 7 to 4
- Changes to Marv Hotel
- Reduced interior size from 1.25 to 1.1
- Added OffMeshLinks to hedges and removed the NavMeshes inside them
- Reduced amount of interior hazards on average
- Reduced chance of Old Birds
- Fixed materials with transparency
- Slightly nerfed enemy spawn curves on all moons
0.6.0 - The Litterbox Update
- Added a new moon! "Litterbox"
- Travel to moon costs 650 credits
- Mostly factory interior
- Spawns plenty of large items
- Scrap amounts: 28 - 33
- Has 4 fire exists
- Changes to Backyard
- Adjusted ground fog height
- Added Level Tags
- Combined all levels to one assetbundle to minimize file size
0.5.0 - The Backyard Update
- Added a new moon! "Backyard"
- Travel to moon costs 500 credits
- Mostly mansion interior
- Spawns mostly valuable loot
- Scrap amounts: 19 - 21
- Has 3 fire exits
- Changes to Pickle Factory
- Changed main spotlight to mixed mode
- Jars of Pickles are even more common now (approx. 33% -> 50%)
- Scrap amounts decreased from: 20 - 26 to 20 - 23
- Decreased enemy powers
- Changes to Marv Hotel
- Rotated the sun to a better position to improve the moon's appearance
- Fixed appearance of textures with transparency
- Fixed dropship playing delivery music too early
- Improved the appearance of ground fog on all moons
- Changed level ambiance from rock to forest type
- Adjusted most spawn curves to decrease early monster spawning
0.4.1
- Changes to Pickle Factory
- Reduced the time to travel to the moon from 6 to 3
- Scrap can spawn outside in front of the main entrance
- Main spotlight is now twice as bright
- Scrap amounts increased: from 19 - 25 to 20 - 26
- Slightly increased level fog
- Adjusted all spawn curves and probability ranges
- Max daytime enemy power decreased from 10 to 7
- Decreased chance of Tulip Snakes
- Changes to Marv Hotel
- Adjusted all spawn curves and probability ranges
- Moon names internally now have a dash instead of space in the name
0.4.0 - The Pickle Update
- Added a new moon! "Pickle Factory"
- Travel to moon costs 300 credits
- Mostly factory or mineshaft interior
- Spawns almost all types of scrap with Jar of Pickles being the most common by far
- Scrap amounts: 19 - 25
- Changes to Marv Hotel:
- Increased daytime enemy power from 8 to 10
- Added a slim chance of Tulip Snakes
- Added a space to the moon name
0.3.0
- v62 Compatibility
- Fixed visibilty of quicksand
- Tweaked inside and outside enemy spawn curves
- Max outside enemy power increased
- Tweaked scrap spawns which includes the new items in v62 (Min 13, Max 16)
- Tweaked outside object spawns
- Added a slim chance for mimics and the maneater
- Added a slim chance for mineshaft interior
- Reduced level fog
- Added walls to prevent falling out of bounds
- Made fire exit light brighter
- Reduced total file size by about 80%
0.2.0
- v56 Compatibility
- Reimported using Lethal Level Loader
- Fixed doors and dropship
- Adjusted scrap spawning, spawn curves and nodes.
- Added a intro video file.
- Bigger file size, will fix later.
0.1.0
- Initial Release