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Tomatobird-MarvHotel-0.2.0 icon

MarvHotel

Adds levels from the Super Mario 64 ROM Hack 'Katze Stuck in the Toilet 64' as moons. Very lightweight.

Date uploaded 2 months ago
Version 0.2.0
Download link Tomatobird-MarvHotel-0.2.0.zip
Downloads 1067
Dependency string Tomatobird-MarvHotel-0.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

MarvHotel

MarvHotelImage

ALL CLIENTS NEED THE MOD INSTALLED

Description

This mod adds Marv Hotel as a moon. The surface is originally from the Super Mario 64 ROM Hack 'Katze Stuck in the Toilet 64' which was designed to run on a Nintendo 64 game. Therefore the moon is very lightweight and fast to load and render.

Marv Hotel almost always has a medium-sized Mansion as interior, which spawns around 17 scrap items worth around 700. Monster spawn rate is high both inside and outside.

To Install

To install manually, extract all files into the BepInEx plugins/modules folder. Please make sure you have LethalLevelLoader installed.

Contact

You can find me on Discord (@tomatobird8), Twitch or Twitter.

CHANGELOG

0.5.0 - The Backyard Update

  • Added a new moon! "Backyard"
    • Travel to moon costs 500 credits
    • Mostly mansion interior
    • Spawns mostly valuable loot
    • Scrap amounts: 19 - 21
    • Has 3 fire exits
  • Changes to Pickle Factory
    • Changed main spotlight to mixed mode
    • Jars of Pickles are even more common now (approx. 33% -> 50%)
    • Scrap amounts decreased from: 20 - 26 to 20 - 23
    • Decreased enemy powers
  • Changes to Marv Hotel
    • Rotated the sun to a better position to improve the moon's appearance
  • Fixed appearance of textures with transparency
  • Fixed dropship playing delivery music too early
  • Improved the appearance of ground fog on all moons
  • Changed level ambiance from rock to forest type
  • Adjusted most spawn curves to decrease early monster spawning

0.4.1

  • Changes to Pickle Factory
    • Reduced the time to travel to the moon from 6 to 3
    • Scrap can spawn outside in front of the main entrance
    • Main spotlight is now twice as bright
    • Scrap amounts increased: from 19 - 25 to 20 - 26
    • Slightly increased level fog
    • Adjusted all spawn curves and probability ranges
    • Max daytime enemy power decreased from 10 to 7
    • Decreased chance of Tulip Snakes
  • Changes to Marv Hotel
    • Adjusted all spawn curves and probability ranges
  • Moon names internally now have a dash instead of space in the name

0.4.0 - The Pickle Update

  • Added a new moon! "Pickle Factory"
    • Travel to moon costs 300 credits
    • Mostly factory or mineshaft interior
    • Spawns almost all types of scrap with Jar of Pickles being the most common by far
    • Scrap amounts: 19 - 25
  • Changes to Marv Hotel:
    • Increased daytime enemy power from 8 to 10
    • Added a slim chance of Tulip Snakes
    • Added a space to the moon name

0.3.0

  • v62 Compatibility
  • Fixed visibilty of quicksand
  • Tweaked inside and outside enemy spawn curves
  • Max outside enemy power increased
  • Tweaked scrap spawns which includes the new items in v62 (Min 13, Max 16)
  • Tweaked outside object spawns
  • Added a slim chance for mimics and the maneater
  • Added a slim chance for mineshaft interior
  • Reduced level fog
  • Added walls to prevent falling out of bounds
  • Made fire exit light brighter
  • Reduced total file size by about 80%

0.2.0

  • v56 Compatibility
  • Reimported using Lethal Level Loader
  • Fixed doors and dropship
  • Adjusted scrap spawning, spawn curves and nodes.
  • Added a intro video file.
  • Bigger file size, will fix later.

0.1.0

  • Initial Release