using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NuclearCruiser.Network;
using NuclearCruiser.Utils;
using Tomatobird.NuclearCruiser.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Tomatobird.NuclearCruiser")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+38354a771f8dffce5abec0d64374de6d9d51204f")]
[assembly: AssemblyProduct("NuclearCruiser")]
[assembly: AssemblyTitle("Tomatobird.NuclearCruiser")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NuclearCruiser
{
[BepInPlugin("Tomatobird.NuclearCruiser", "NuclearCruiser", "1.0.0")]
public class NuclearCruiser : BaseUnityPlugin
{
internal static Texture2D? cruiserTexture;
internal static Texture2D? destroyedCruiserTexture;
internal static GameObject? nukeObject;
internal static float nukeScale = 0.5f;
internal static float nuclearCruiserChance = 1f;
internal static bool infiniteBoosts = true;
internal static bool nuclearCruiserWarning = true;
internal static bool nuclearCruiserRadiationWarning = true;
public static NuclearCruiser Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
private void Awake()
{
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Expected O, but got Unknown
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
cruiserTexture = GetTexture(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "cruiser.png"));
destroyedCruiserTexture = GetTexture(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "cruiser_blown.png"));
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "cruisernuke"));
nukeObject = val.LoadAsset<GameObject>("Assets/LethalCompany/Mods/TomatoScrap/Prefabs/Miscallaneous/NuclearBombCruiser.prefab");
if ((Object)(object)cruiserTexture == (Object)null || (Object)(object)destroyedCruiserTexture == (Object)null || (Object)(object)nukeObject == (Object)null)
{
Logger.LogError((object)"Failed to load textures. Plugin loading failed.");
return;
}
nuclearCruiserChance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "NuclearCruiserChance", 1f, new ConfigDescription("Chance of cruiser being a Nuclear Cruiser. 1 is always, 0 is never.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())).Value;
nukeScale = ((BaseUnityPlugin)this).Config.Bind<float>("General", "NukeScale", 0.5f, "How large should the explosion be? 0.5 can already cover most of a moon surface.").Value;
infiniteBoosts = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "InfiniteBoosts", true, "Should nuclear cruiser have infinite boosts?").Value;
nuclearCruiserWarning = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "NuclearCruiserWarning", true, "Should a warning pop up when a Nuclear Cruiser is spawned?").Value;
nuclearCruiserRadiationWarning = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "NuclearCruiserRadiationWarning", true, "Should a radiation warning pop up when a Nuclear Cruiser is spawned?").Value;
Transform transform = nukeObject.transform;
transform.localScale *= nukeScale;
((Object)cruiserTexture).name = "nukeCruiserTexture";
((Object)destroyedCruiserTexture).name = "blownNukeCruiserTexture";
Patch();
PatchNetwork();
Logger.LogInfo((object)"Tomatobird.NuclearCruiser v1.0.0 has loaded!");
}
internal static Texture2D? GetTexture(string path)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
if (File.Exists(path))
{
Texture2D val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, File.ReadAllBytes(path));
return val;
}
return null;
}
internal static void PatchNetwork()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Tomatobird.NuclearCruiser");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Tomatobird.NuclearCruiser";
public const string PLUGIN_NAME = "NuclearCruiser";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NuclearCruiser.Utils
{
internal class CruiserNuker : MonoBehaviour
{
internal void Explode()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(NuclearCruiser.nukeObject);
if ((Object)(object)val != (Object)null)
{
val.transform.position = ((Component)this).gameObject.transform.position;
}
}
private void Start()
{
MeshRenderer[] componentsInChildren = ((Component)this).GetComponentsInChildren<MeshRenderer>();
MeshRenderer[] array = componentsInChildren;
foreach (MeshRenderer val in array)
{
if (((Object)((Component)val).transform).name == "MainBody" || ((Object)((Component)val).transform).name == "CarHoodMesh" || ((Object)((Component)val).transform).name == "Door" || ((Object)((Component)val).transform).name == "MainBody (1)" || ((Object)((Component)val).transform).name == "MainBody (2)")
{
((Renderer)val).materials[0].mainTexture = (Texture)(object)NuclearCruiser.cruiserTexture;
}
}
if (NuclearCruiser.nuclearCruiserRadiationWarning)
{
HUDManager.Instance.RadiationWarningHUD();
}
if (NuclearCruiser.nuclearCruiserWarning)
{
if (NuclearCruiser.infiniteBoosts)
{
HUDManager.Instance.DisplayTip("NUCLEAR CRUISER SPAWNED", "Using nuclear power the cruiser can boost infinitely. Handle with extreme care.", true, false, "LC_Tip1");
}
else
{
HUDManager.Instance.DisplayTip("NUCLEAR CRUISER SPAWNED", "Handle with extreme care.", true, false, "LC_Tip1");
}
}
if (NuclearCruiser.infiniteBoosts)
{
((Component)this).GetComponent<VehicleController>().turboBoosts = 5;
((Component)this).GetComponent<VehicleController>().AddTurboBoost();
}
}
}
}
namespace NuclearCruiser.Patches
{
[HarmonyPatch(typeof(GameNetworkManager))]
internal class GameNetworkManagerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPostFix()
{
NetworkHandler.CreateAndRegisterPrefab();
}
[HarmonyPatch("Disconnect")]
[HarmonyPrefix]
private static void DisconnectPostfix()
{
NetworkHandler.DespawnNetworkHandler();
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Awake")]
[HarmonyPrefix]
private static void AwakePrefix()
{
NetworkHandler.SpawnNetworkHandler();
}
}
[HarmonyPatch(typeof(VehicleController))]
internal class VehicleControllerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
internal static void StartPatch(VehicleController __instance)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
if (((NetworkBehaviour)__instance).NetworkManager.IsHost || ((NetworkBehaviour)__instance).NetworkManager.IsServer)
{
Random random = new Random();
float num = (float)random.NextDouble();
if (num < NuclearCruiser.nuclearCruiserChance)
{
NetworkHandler.Instance.AddCruiserNukerClientRpc(NetworkObjectReference.op_Implicit(((NetworkBehaviour)__instance).NetworkObject));
}
}
}
[HarmonyPatch("UseTurboBoostLocalClient")]
[HarmonyPostfix]
internal static void UseTurboBoostLocalClientPatch(VehicleController __instance)
{
if (!((Object)(object)((Component)__instance).GetComponent<CruiserNuker>() == (Object)null) && NuclearCruiser.infiniteBoosts)
{
__instance.turboBoosts = 5;
}
}
[HarmonyPatch("DestroyCar")]
[HarmonyPostfix]
internal static void DestroyCarPatch(VehicleController __instance)
{
CruiserNuker component = ((Component)__instance).GetComponent<CruiserNuker>();
if ((Object)(object)component == (Object)null)
{
return;
}
MeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MeshRenderer>();
MeshRenderer[] array = componentsInChildren;
foreach (MeshRenderer val in array)
{
if (((Object)((Component)val).transform).name == "MainBodyDestroyed" || ((Object)((Component)val).transform).name == "CarHoodMesh" || ((Object)((Component)val).transform).name == "Door")
{
((Renderer)val).materials[0].mainTexture = (Texture)(object)NuclearCruiser.destroyedCruiserTexture;
}
}
component.Explode();
}
}
}
namespace NuclearCruiser.Network
{
internal class NetworkHandler : NetworkBehaviour
{
private static GameObject? prefab;
public static NetworkHandler Instance { get; private set; }
public static void CreateAndRegisterPrefab()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)prefab != (Object)null))
{
prefab = new GameObject("Tomatobird.NuclearCruiser Prefab");
GameObject? obj = prefab;
((Object)obj).hideFlags = (HideFlags)(((Object)obj).hideFlags | 0x3D);
NetworkObject obj2 = prefab.AddComponent<NetworkObject>();
FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
field.SetValue(obj2, GetHash("Tomatobird.NuclearCruiser Prefab"));
prefab.AddComponent<NetworkHandler>();
NetworkManager.Singleton.AddNetworkPrefab(prefab);
NuclearCruiser.Logger.LogInfo((object)"Nuclear Cruiser network prefab done.");
}
}
public static void SpawnNetworkHandler()
{
if (NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost)
{
GameObject obj = Object.Instantiate<GameObject>(prefab);
if (obj != null)
{
obj.GetComponent<NetworkObject>().Spawn(false);
}
NuclearCruiser.Logger.LogInfo((object)"Spawned network handler.");
}
}
public static void DespawnNetworkHandler()
{
if ((Object)(object)Instance != (Object)null && ((Component)Instance).gameObject.GetComponent<NetworkObject>().IsSpawned && (NetworkManager.Singleton.IsServer || NetworkManager.Singleton.IsHost))
{
((Component)Instance).gameObject.GetComponent<NetworkObject>().Despawn(true);
NuclearCruiser.Logger.LogInfo((object)"Despawned network handler.");
}
}
protected internal static uint GetHash(string value)
{
return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
}
private void Awake()
{
Instance = this;
}
[ClientRpc]
public void AddCruiserNukerClientRpc(NetworkObjectReference target)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1743576381u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref target, default(ForNetworkSerializable));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1743576381u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
base.__rpc_exec_stage = (__RpcExecStage)0;
NetworkObject val3 = default(NetworkObject);
if (((NetworkObjectReference)(ref target)).TryGet(ref val3, (NetworkManager)null))
{
((Component)val3).gameObject.AddComponent<CruiserNuker>();
}
else
{
NuclearCruiser.Logger.LogError((object)"NetworkObject couldn't be found for AddCruiserNukerClientRpc");
}
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(1743576381u, new RpcReceiveHandler(__rpc_handler_1743576381), "AddCruiserNukerClientRpc");
((NetworkBehaviour)this).__initializeRpcs();
}
private static void __rpc_handler_1743576381(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
NetworkObjectReference target2 = default(NetworkObjectReference);
((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref target2, default(ForNetworkSerializable));
target.__rpc_exec_stage = (__RpcExecStage)1;
((NetworkHandler)(object)target).AddCruiserNukerClientRpc(target2);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "NetworkHandler";
}
}
}
namespace __GEN
{
internal class NetworkVariableSerializationHelper
{
[RuntimeInitializeOnLoadMethod]
internal static void InitializeSerialization()
{
}
}
}
namespace Tomatobird.NuclearCruiser.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}