Decompiled source of TonyPersonaCharacters v0.2.0

PersonaPack.dll

Decompiled 2 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("PersonaPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PersonaPack")]
[assembly: AssemblyTitle("PersonaPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRJUNPEI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Junpei";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ken";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAKECHI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Akechi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRADACHI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Adachi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAIGIS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aigis";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAKIHIKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Akihiko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCHIE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Chie";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFUUKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fuuka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRIGORRIGGED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "IgorRigged";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRJOKER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Joker";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMAKOTOYUKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MakotoYuki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMARUKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Maruki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMETIS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Metis";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYUKARI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yukari";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYOSUKE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yosuke";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSOJIROSAKURARIGGED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SojiroSakuraRigged";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSHINJI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shinji";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSHIKIOUJI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "shikiouji";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRISE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rise";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNYXFBX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NyxFBX";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNAOTO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Naoto";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMORGANA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Morgana";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMITSURUNEWGEAR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MitsuruNewGear";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNTITLED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "untitled";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRDOJIMA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Dojima";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNANAKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nanako";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYUKIKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yukiko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKANJIMOD : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kanjimod";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMIBATTLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "KasumiBattle";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNTITLED_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "untitled";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKANJIMOD_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kanjimod";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.tonypizza.PersonaHDPack", "TonyPersonaHDModels", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0312: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRJUNPEI));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRJUNPEI));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("Makoto Yuki", typeof(MRMAKOTOYUKI));
				ModelReplacementAPI.RegisterSuitModelReplacement("Junpei Iori", typeof(MRJUNPEI));
				ModelReplacementAPI.RegisterSuitModelReplacement("Yukari Takeba", typeof(MRYUKARI));
				ModelReplacementAPI.RegisterSuitModelReplacement("Aigis", typeof(MRAIGIS));
				ModelReplacementAPI.RegisterSuitModelReplacement("Akihiko Sanada", typeof(MRAKIHIKO));
				ModelReplacementAPI.RegisterSuitModelReplacement("Fuuka Yamagishi", typeof(MRFUUKA));
				ModelReplacementAPI.RegisterSuitModelReplacement("Mitsuru Kirijo", typeof(MRMITSURUNEWGEAR));
				ModelReplacementAPI.RegisterSuitModelReplacement("Ken Amada", typeof(MRKEN));
				ModelReplacementAPI.RegisterSuitModelReplacement("Shinjiro Aragaki", typeof(MRSHINJI));
				ModelReplacementAPI.RegisterSuitModelReplacement("Nyx", typeof(MRNYXFBX));
				ModelReplacementAPI.RegisterSuitModelReplacement("Metis", typeof(MRMETIS));
				ModelReplacementAPI.RegisterSuitModelReplacement("Yu Narukami", typeof(MRYU));
				ModelReplacementAPI.RegisterSuitModelReplacement("Chie Satonaka", typeof(MRCHIE));
				ModelReplacementAPI.RegisterSuitModelReplacement("Yukiko Amagi", typeof(MRYUKIKO));
				ModelReplacementAPI.RegisterSuitModelReplacement("Naoto Shirogane", typeof(MRNAOTO));
				ModelReplacementAPI.RegisterSuitModelReplacement("Kanji Tatsumi", typeof(MRKANJIMOD));
				ModelReplacementAPI.RegisterSuitModelReplacement("Rise Kujikawa", typeof(MRRISE));
				ModelReplacementAPI.RegisterSuitModelReplacement("Yosuke Hanamura", typeof(MRYOSUKE));
				ModelReplacementAPI.RegisterSuitModelReplacement("Teddie", typeof(MRUNTITLED));
				ModelReplacementAPI.RegisterSuitModelReplacement("Nanako Dojima", typeof(MRNANAKO));
				ModelReplacementAPI.RegisterSuitModelReplacement("Ryotaro Dojima", typeof(MRDOJIMA));
				ModelReplacementAPI.RegisterSuitModelReplacement("Tohru Adachi", typeof(MRADACHI));
				ModelReplacementAPI.RegisterSuitModelReplacement("Goro Akechi", typeof(MRAKECHI));
				ModelReplacementAPI.RegisterSuitModelReplacement("Joker", typeof(MRJOKER));
				ModelReplacementAPI.RegisterSuitModelReplacement("Violet", typeof(MRKASUMIBATTLE));
				ModelReplacementAPI.RegisterSuitModelReplacement("Dr. Maruki", typeof(MRMARUKI));
				ModelReplacementAPI.RegisterSuitModelReplacement("Morgana", typeof(MRMORGANA));
				ModelReplacementAPI.RegisterSuitModelReplacement("Sojiro Sakura", typeof(MRSOJIROSAKURARIGGED));
				ModelReplacementAPI.RegisterSuitModelReplacement("Igor", typeof(MRIGORRIGGED));
				ModelReplacementAPI.RegisterSuitModelReplacement("Shiki-Ouji", typeof(MRSHIKIOUJI));
			}
			Harmony val = new Harmony("com.tonypizza.PersonaHDPack");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.tonypizza.PersonaHDPack is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "PersonaExportAB";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}