Decompiled source of TonyPersonaCharacters v0.5.0

0-TonyPersonaSkins-Sept92025.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("0-TonyPersonaSkins-Sept92025")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("0-TonyPersonaSkins-Sept92025")]
[assembly: AssemblyTitle("0-TonyPersonaSkins-Sept92025")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRKANJIQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "KanjiQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNANAKOQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NanakoQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCHIEQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ChieQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYUKARIQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "YukariQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMEROPE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Merope";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMAKOTONIIJIMAQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MakotoNiijimaQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRJOKERQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "JokerQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSAENIJIMA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SaeNijima";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRP5MISHIMA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "P5Mishima";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHIFUMI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hifumi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNOIR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Noir";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRQUEEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Queen";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFOX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fox";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCROW : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Crow";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMIBATTLE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "KasumiBattle";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAIGIS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aigis";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAIGISQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "AigisQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAKECHI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Akechi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAKIHIKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Akihiko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAKIHIKOQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "AkihikoQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCHIBINAOTOONLY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Chibi Naoto Only";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCHIDORI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Chidori";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCHIE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Chie";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRDOJIMA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Dojima";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFUUKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fuuka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFUUKAQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FuukaQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRIGORRIGGED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "IgorRigged";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRJOKER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Joker";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRJOKER_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Joker";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRJUNPEI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Junpei";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKANJI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kanji";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMIBATTLEVARIANT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "KasumiBattleVariant";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ken";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMAKOTOYUKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MakotoYuki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMARIEQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MarieQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMARUKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Maruki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMETIS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Metis";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMITSURUNEWGEAR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MitsuruNewGear";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMORGANA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Morgana";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNANAKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nanako";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNAOTO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Naoto";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRISE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rise";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSHIKIOUJI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "shikiouji";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSHINJI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shinji";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSOJIROSAKURARIGGED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SojiroSakuraRigged";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNTITLED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "untitled";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRTEDDIECROSSDRESS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "TeddieCrossDress";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYOSUKE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yosuke";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYUKARI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yukari";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRYUKIKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yukiko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKOROMARU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Koromaru";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRADACHI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Adachi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNYXFBX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NyxFBX";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRAKECHIQ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "AkechiQ";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRKASUMIBATTLEVARIANT_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "KasumiBattleVariant";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNTITLED_ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "untitled";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.tonypizza.TonyPersonaSkinsNew", "TonyPersonaSkins", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_04ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f5: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRKANJIQ));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKANJIQ));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Aigis (PQ)", typeof(MRAIGISQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Aigis", typeof(MRAIGIS));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Akihiko Sanada", typeof(MRAKIHIKO));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Akihiko Sanada (PQ)", typeof(MRAKIHIKOQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Chidori Yoshino", typeof(MRCHIDORI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Fuuka Yamagishi", typeof(MRFUUKA));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Fuuka Yamagishi (PQ)", typeof(MRFUUKAQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Junpei Iori", typeof(MRJUNPEI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Ken Amada", typeof(MRKEN));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Koromaru", typeof(MRKOROMARU));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Makoto Yuki", typeof(MRMAKOTOYUKI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Metis", typeof(MRMETIS));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Mitsuru Kirijo", typeof(MRMITSURUNEWGEAR));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Nyx", typeof(MRNYXFBX));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Shinjiro Aragaki", typeof(MRSHINJI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Yukari Takeba", typeof(MRYUKARI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P3 - Yukari Takeba (PQ)", typeof(MRYUKARIQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Chie Satonaka", typeof(MRCHIE));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Chie Satonaka (PQ)", typeof(MRCHIEQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Kanji Tatsumi", typeof(MRKANJI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Kanji Tatsumi (PQ)", typeof(MRKANJIQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Marie (PQ)", typeof(MRMARIEQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Nanako Dojima", typeof(MRNANAKO));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Nanako Dojima (PQ)", typeof(MRNANAKOQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Naoto Shirogane", typeof(MRNAOTO));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Naoto Shirogane (Vibin')", typeof(MRCHIBINAOTOONLY));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Rise Kujikawa", typeof(MRRISE));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Ryotaro Dojima", typeof(MRDOJIMA));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Teddie (Cross-Dress) (PQ)", typeof(MRTEDDIECROSSDRESS));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Teddie", typeof(MRUNTITLED));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Tohru Adachi", typeof(MRADACHI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Yosuke Hanamura", typeof(MRYOSUKE));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Yu Narukami", typeof(MRYU));
				ModelReplacementAPI.RegisterSuitModelReplacement("P4 - Yukiko Amagi", typeof(MRYUKIKO));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Dr. Maruki", typeof(MRMARUKI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Fox", typeof(MRFOX));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Goro Akechi", typeof(MRAKECHI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Goro Akechi (Crow)", typeof(MRCROW));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Goro Akechi (PQ)", typeof(MRAKECHIQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Hifumi Togo", typeof(MRHIFUMI));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Joker (PQ)", typeof(MRJOKERQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Joker", typeof(MRJOKER));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Makoto Niijima (PQ)", typeof(MRMAKOTONIIJIMAQ));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Morgana", typeof(MRMORGANA));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Noir", typeof(MRNOIR));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Queen", typeof(MRQUEEN));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Sae Niijima", typeof(MRSAENIJIMA));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Sojiro Sakura", typeof(MRSOJIROSAKURARIGGED));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Violet", typeof(MRKASUMIBATTLEVARIANT));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5 - Yuuki Mishima", typeof(MRP5MISHIMA));
				ModelReplacementAPI.RegisterSuitModelReplacement("P5X - Merope", typeof(MRMEROPE));
				ModelReplacementAPI.RegisterSuitModelReplacement("Persona - Igor", typeof(MRIGORRIGGED));
				ModelReplacementAPI.RegisterSuitModelReplacement("Persona - Shiki-Ouji", typeof(MRSHIKIOUJI));
			}
			Harmony val = new Harmony("com.tonypizza.TonyPersonaSkinsNew");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.tonypizza.TonyPersonaSkinsNew is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "PersonaSkinsAB";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}