Decompiled source of ProjectApple v0.1.0

plugins/ProjectApple/toombe.projectApple.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using ProjectApple.Logic;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("toombe.projectApple")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("ProjectApple")]
[assembly: AssemblyTitle("toombe.projectApple")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ProjectApple
{
	[BepInPlugin("toombe.projectApple", "ProjectApple", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin instance;

		public static ManualLogSource logger;

		private void Awake()
		{
			logger = ((BaseUnityPlugin)this).Logger;
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "projectapple");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/apple.asset");
			val2.spawnPrefab.GetComponentsInChildren<AudioSource>()[0].spatialize = false;
			AppleLogic appleLogic = val2.spawnPrefab.AddComponent<AppleLogic>();
			((GrabbableObject)appleLogic).grabbable = true;
			((GrabbableObject)appleLogic).grabbableToEnemies = true;
			((GrabbableObject)appleLogic).itemProperties = val2;
			AudioSource component = val2.spawnPrefab.GetComponent<AudioSource>();
			component.spatialize = false;
			appleLogic.audioSource = component;
			appleLogic.audioClip = component.clip;
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
			val3.clearPreviousText = true;
			val3.displayText = "This is an apple\n\n";
			Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 10);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ProjectApple Loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "toombe.projectApple";

		public const string PLUGIN_NAME = "ProjectApple";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace ProjectApple.Logic
{
	internal class AppleLogic : GrabbableObject
	{
		public AudioSource audioSource;

		public AudioClip audioClip;

		private bool isActivated = false;

		public override void Start()
		{
			((GrabbableObject)this).Start();
			audioSource.spatialize = false;
		}

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (!isActivated)
			{
				isActivated = true;
				if ((Object)(object)audioSource != (Object)null)
				{
					audioSource.PlayOneShot(audioSource.clip);
				}
				WalkieTalkie.TransmitOneShotAudio(audioSource, audioSource.clip, 1.5f);
				Plugin.logger.LogMessage((object)"info: ");
				Plugin.logger.LogInfo((object)RoundManager.Instance);
				RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 20f, 1f, 0, base.isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0);
				if (((NetworkBehaviour)this).IsOwner)
				{
					base.playerHeldBy.activatingItem = buttonDown;
					base.playerHeldBy.playerBodyAnimator.SetBool("useTZPItem", buttonDown);
				}
				((MonoBehaviour)this).StartCoroutine(undoAnimation(base.playerHeldBy));
			}
		}

		public IEnumerator undoAnimation(PlayerControllerB playerHeldBy)
		{
			yield return (object)new WaitForSeconds(1.5f);
			if (((NetworkBehaviour)this).IsOwner)
			{
				playerHeldBy.playerBodyAnimator.SetBool("useTZPItem", false);
				playerHeldBy.activatingItem = false;
				playerHeldBy.health = Mathf.Clamp(playerHeldBy.health + 10, 0, 100);
				if (playerHeldBy.health != 100)
				{
					HUDManager.Instance.selfRedCanvasGroup.alpha = (float)(100 - playerHeldBy.health) / 100f;
				}
				else
				{
					HUDManager.Instance.selfRedCanvasGroup.alpha = 0f;
				}
				playerHeldBy.DespawnHeldObject();
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}