using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalBruh.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalBruh")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalBruh")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c2705749-2ab7-4371-a312-cd574983d7a0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalBruh
{
[BepInPlugin("CouncilOfBruh.LB", "Lethal Bruh LC Mod", "1.1.2")]
public class LethalBruhModBase : BaseUnityPlugin
{
private const string modGUID = "CouncilOfBruh.LB";
private const string modName = "Lethal Bruh LC Mod";
private const string modVersion = "1.1.2";
private readonly Harmony harmony = new Harmony("CouncilOfBruh.LB");
private static LethalBruhModBase Instance;
internal ManualLogSource MLS;
internal static AudioClip[] popUpSFX;
internal static AudioClip[] screamSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
MLS = Logger.CreateLogSource("CouncilOfBruh.LB");
MLS.LogInfo((object)"Loading Lethal Bruh Mod.");
MLS.LogInfo((object)"\r\n.__ __ .__ .__ ___. .__ \r\n| | _____/ |_| |__ _____ | | \\_ |_________ __ __| |__ \r\n| | _/ __ \\ __\\ | \\\\__ \\ | | | __ \\_ __ \\ | \\ | \\ \r\n| |_\\ ___/| | | Y \\/ __ \\| |__ | \\_\\ \\ | \\/ | / Y \\\r\n|____/\\___ >__| |___| (____ /____/ |___ /__| |____/|___| /\r\n \\/ \\/ \\/ \\/ \\/ \r\n");
harmony.PatchAll(typeof(PlayerControllerBPatch));
MLS.LogInfo((object)"Lethal Bruh Mod loaded. Press ESC if the game is frozen occasionally.");
MLS.LogInfo((object)"Beware of any Nevzat activities.");
harmony.PatchAll(typeof(LethalBruhModBase));
}
}
}
namespace LethalBruh.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("LateUpdate")]
[HarmonyPrefix]
private static void LongerSprintPatch(ref float ___sprintTime)
{
___sprintTime = 20f;
}
}
}