using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LC_API.BundleAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Peter")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c25405c516fddcff690faa70c67b9176ec8d70ca")]
[assembly: AssemblyProduct("Peter")]
[assembly: AssemblyTitle("Peter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Peter
{
[BepInPlugin("Peter", "Peter", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public Harmony harmonymain;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
harmonymain = new Harmony("Peter");
harmonymain.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"peter loaded.");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Peter";
public const string PLUGIN_NAME = "Peter";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Peter.Patches
{
[HarmonyPatch]
internal class EnemyTypes
{
[HarmonyPatch(typeof(RoundManager), "BeginEnemySpawning")]
[HarmonyPostfix]
public static void SummonPeter(RoundManager __instance)
{
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
foreach (SpawnableEnemyWithRarity enemy in RoundManager.Instance.currentLevel.Enemies)
{
if ((Object)(object)enemy.enemyType != (Object)null && enemy.enemyType.enemyName == "Spring")
{
SpringManAI component = enemy.enemyType.enemyPrefab.GetComponent<SpringManAI>();
if (!((Object)(object)((Component)component).gameObject.transform.Find("SpringManModel") != (Object)null) || !((Object)(object)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body") != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject != (Object)null) || !((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>() != (Object)null))
{
break;
}
component.springNoises = (AudioClip[])(object)new AudioClip[1] { BundleLoader.GetLoadedAsset<AudioClip>("assets/peter/peter-hehehe.mp3") };
Object.Destroy((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Body")).gameObject.GetComponent<SkinnedMeshRenderer>());
Object.Destroy((Object)(object)((Component)((Component)component).gameObject.transform.Find("SpringManModel").Find("Head")).gameObject.GetComponent<MeshRenderer>());
GameObject val = Object.Instantiate<GameObject>(BundleLoader.GetLoadedAsset<GameObject>("assets/peter/default.prefab"));
Debug.Log((object)"SPAWNED PETER AEAEAEE");
val.transform.SetParent(enemy.enemyType.enemyPrefab.transform, false);
val.transform.localPosition = new Vector3(0f, 2.2f, 0f);
}
}
}
}
}