BlackoutHazards
Reworks the vanilla hazards to disable turrets, landmines and spike roof traps whenever the power is turned off.
Date uploaded | 2 weeks ago |
Version | 1.0.2 |
Download link | Toshizuno-BlackoutHazards-1.0.2.zip |
Downloads | 4355 |
Dependency string | Toshizuno-BlackoutHazards-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
BlackoutHazards
Reworks the breaker box to disable all vanilla hazards when turned off. This makes the map more consistent with how the secure doors are disabled when the power turns off. It can optionally be modified so it only disables hazards when the apparatus is disconnected through a configuration option.
Suggestions & Feedback
If you think there's something you would want to see this mod have, you can contact me on Discord @toshizuno.
CHANGELOG
1.0.2
- Implemented some changes to improve the performance of the mod through HarmonyX variable injection.
- Added a configuration option for only disabling hazards when the apparatus is disconnected.
- Turrets should now wait until they are finished berserking or firing before being disabled.
1.0.1
Fixed an issue where the mod would read the config for every hazard every frame, causing unbearable lag.
There is a known issue where this mod overwrites the ability to disable hazards, I will fix this as soon as I figure out how to do so.
1.0.0
Turrets, landmines and spike roof traps will be disabled whenever the power is turned off.