CHANGELOG

Changelog

[1.3.3]

Added

  • Added new config options for the location of the HP text relative to the number. The options are now Above, Below, Left, and Right.
  • Added a new Rainbow Mode as a config option which is false by default. Set the config to true to have the hue of the text update every frame.
  • Added a new RainbowSpeed config option which sets by how much the color changes each frame (aka the speed)

[1.3.2]

Added

  • Someone added an option to reintroduce the SystemsOnline bug as a config. This version of the release only published on GitHub but has been incorporated into 1.3.3

[1.3.1]

Fixed

  • Fixed a bug where the "SystemsOnline" and "OpenEyes" animation wouldn't play when joining a lobby
  • Fixed a bug where the Health Text would be deleted on Player Death, which should give a very, very tiny performance boost on player respawn

[1.3.0]

Added

  • Added Text Color as a config option. The default is the classic orange color, but you can change it to be whatever RGB color you want.

Fixed

  • Fixed a bug where the text color would appear red if the player was holding something heavy when the text asset was created.

[1.2.0]

Added

5 New Config Options to adjust the text to your liking

  • HPTextPosition: Defines if the label should be above or below the number
  • UnderlineTopLine: Separates the top and bottom row with a line
  • HPLabelName: Replaces the "HP" text with whatever you want! You could have your text say "100 men" if you wanted idk.

And in case anyone doesn't like where the text is placed, they can move it in the config

  • XOffset: Moves the text left and right
  • YOffset: Moves the text up and down

How To Configure

  • Navigate to your BepInEx/config directory in your Lethal Company installation folder and edit TreysHealthText.cfg in the text editor of your choice.

[1.1.0]

Fixed

  • Fixed a bug where the health text would scale whenever weight increases.

[1.0.1]

Fixed

  • Fixed a minor grammar mistake.

[1.0.0]

Added

  • First release of the project.