Decompiled source of CoronerTheCabinet v1.0.0

Coroner - The Cabinet.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Coroner;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TheCabinet;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Turkeysteaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Provides integration between Coroner and The Cabinet.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Coroner - The Cabinet")]
[assembly: AssemblyTitle("Coroner - The Cabinet")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CoronerTheCabinet
{
	public static class PluginInfo
	{
		public const string PLUGIN_ID = "coroner.thecabinet";

		public const string PLUGIN_NAME = "Coroner - The Cabinet";

		public const string PLUGIN_VERSION = "1.0.0";

		public const string PLUGIN_GUID = "Turkeysteaks.coroner.thecabinet";
	}
	[BepInPlugin("Turkeysteaks.coroner.thecabinet", "Coroner - The Cabinet", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public ManualLogSource PluginLogger;

		public string KEY = "DeathEnemyCabinet";

		public AdvancedCauseOfDeath CABINET;

		public static Plugin Instance { get; private set; }

		private void Awake()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			PluginLogger = ((BaseUnityPlugin)this).Logger;
			Harmony val = new Harmony("Turkeysteaks.coroner.thecabinet");
			val.PatchAll();
			PluginLogger.LogInfo((object)"Plugin Coroner - The Cabinet (Turkeysteaks.coroner.thecabinet) is loaded!");
			if (!API.IsRegistered(KEY))
			{
				CABINET = API.Register(KEY);
			}
		}
	}
}
namespace CoronerTheCabinet.Patch
{
	[HarmonyPatch(typeof(TheCabinetAI))]
	[HarmonyPatch("KillPlayer")]
	internal class KillPlayerPatch
	{
		public static void Postfix(TheCabinetAI __instance, ulong playerId, ref IEnumerator __result)
		{
			try
			{
				Action prefixAction = delegate
				{
					Console.WriteLine("--> beginning");
				};
				Action postfixAction = delegate
				{
					HandleCabinetKill(playerId);
				};
				Action<object> preItemAction = delegate(object item)
				{
					Console.WriteLine($"--> before {item}");
				};
				Action<object> postItemAction = delegate(object item)
				{
					Console.WriteLine($"--> after {item}");
				};
				Func<object, object> itemAction = delegate(object item)
				{
					string text = item?.ToString() + "+";
					Console.WriteLine($"--> item {item} => {text}");
					return text;
				};
				SimpleEnumerator simpleEnumerator = new SimpleEnumerator
				{
					enumerator = __result,
					prefixAction = prefixAction,
					postfixAction = postfixAction,
					preItemAction = preItemAction,
					postItemAction = postItemAction,
					itemAction = itemAction
				};
				__result = simpleEnumerator.GetEnumerator();
			}
			catch (Exception ex)
			{
				Plugin.Instance.PluginLogger.LogError((object)("Error in KillPlayerPatch.Postfix: " + ex));
				Plugin.Instance.PluginLogger.LogError((object)ex.StackTrace);
			}
		}

		private static void HandleCabinetKill(ulong playerId)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			Plugin.Instance.PluginLogger.LogDebug((object)"Player was killed by The Cabinet! Processing...");
			PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerId];
			Plugin.Instance.PluginLogger.LogDebug((object)$"Player {playerId} was killed by The Cabinet! Setting cause of death...");
			API.SetCauseOfDeath(val, (AdvancedCauseOfDeath?)Plugin.Instance.CABINET);
		}
	}
	internal class SimpleEnumerator : IEnumerable
	{
		public IEnumerator enumerator;

		public Action prefixAction;

		public Action postfixAction;

		public Action<object> preItemAction;

		public Action<object> postItemAction;

		public Func<object, object> itemAction;

		IEnumerator IEnumerable.GetEnumerator()
		{
			return GetEnumerator();
		}

		public IEnumerator GetEnumerator()
		{
			prefixAction();
			while (enumerator.MoveNext())
			{
				object item = enumerator.Current;
				preItemAction(item);
				yield return itemAction(item);
				postItemAction(item);
			}
			postfixAction();
		}
	}
}