Decompiled source of Lethalkcpdic v0.2.0

Lethalkcpdic.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalRetards New")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalRetards New")]
[assembly: AssemblyTitle("LethalRetards New")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRTYROP : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Tyrop";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.Tyropikalmodz.retardz4life", "Lethal Retards", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Hazard suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRTYROP));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRTYROP));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRTYROP));
			}
			Harmony val = new Harmony("com.Tyropikalmodz.retardz4life");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Tyropikalmodz.retardz4life is loaded!");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"\r\n          _____                    _____                    _____                    _____                    _____                    _____                    _____                    _____            _____  \r\n         /\\    \\                  /\\    \\                  /\\    \\                  /\\    \\                  /\\    \\                  /\\    \\                  /\\    \\                  /\\    \\          /\\    \\ \r\n        /::\\    \\                /::\\    \\                /::\\____\\                /::\\    \\                /::\\    \\                /::\\____\\                /::\\    \\                /::\\____\\        /::\\____\\\r\n       /::::\\    \\               \\:::\\    \\              /::::|   |               /::::\\    \\              /::::\\    \\              /:::/    /               /::::\\    \\              /:::/    /       /:::/    /\r\n      /::::::\\    \\               \\:::\\    \\            /:::::|   |              /::::::\\    \\            /::::::\\    \\            /:::/    /               /::::::\\    \\            /:::/    /       /:::/    / \r\n     /:::/\\:::\\    \\               \\:::\\    \\          /::::::|   |             /:::/\\:::\\    \\          /:::/\\:::\\    \\          /:::/    /               /:::/\\:::\\    \\          /:::/    /       /:::/    /  \r\n    /:::/__\\:::\\    \\               \\:::\\    \\        /:::/|::|   |            /:::/__\\:::\\    \\        /:::/__\\:::\\    \\        /:::/____/               /:::/__\\:::\\    \\        /:::/    /       /:::/    /   \r\n   /::::\\   \\:::\\    \\              /::::\\    \\      /:::/ |::|   |           /::::\\   \\:::\\    \\       \\:::\\   \\:::\\    \\      /::::\\    \\              /::::\\   \\:::\\    \\      /:::/    /       /:::/    /    \r\n  /::::::\\   \\:::\\    \\    ____    /::::::\\    \\    /:::/  |::|   | _____    /::::::\\   \\:::\\    \\    ___\\:::\\   \\:::\\    \\    /::::::\\    \\   _____    /::::::\\   \\:::\\    \\    /:::/    /       /:::/    /     \r\n /:::/\\:::\\   \\:::\\____\\  /\\   \\  /:::/\\:::\\    \\  /:::/   |::|   |/\\    \\  /:::/\\:::\\   \\:::\\    \\  /\\   \\:::\\   \\:::\\    \\  /:::/\\:::\\    \\ /\\    \\  /:::/\\:::\\   \\:::\\    \\  /:::/    /       /:::/    /      \r\n/:::/  \\:::\\   \\:::|    |/::\\   \\/:::/  \\:::\\____\\/:: /    |::|   /::\\____\\/:::/__\\:::\\   \\:::\\____\\/::\\   \\:::\\   \\:::\\____\\/:::/  \\:::\\    /::\\____\\/:::/__\\:::\\   \\:::\\____\\/:::/____/       /:::/____/       \r\n\\::/    \\:::\\  /:::|____|\\:::\\  /:::/    \\::/    /\\::/    /|::|  /:::/    /\\:::\\   \\:::\\   \\::/    /\\:::\\   \\:::\\   \\::/    /\\::/    \\:::\\  /:::/    /\\:::\\   \\:::\\   \\::/    /\\:::\\    \\       \\:::\\    \\       \r\n \\/_____/\\:::\\/:::/    /  \\:::\\/:::/    / \\/____/  \\/____/ |::| /:::/    /  \\:::\\   \\:::\\   \\/____/  \\:::\\   \\:::\\   \\/____/  \\/____/ \\:::\\/:::/    /  \\:::\\   \\:::\\   \\/____/  \\:::\\    \\       \\:::\\    \\      \r\n          \\::::::/    /    \\::::::/    /                   |::|/:::/    /    \\:::\\   \\:::\\    \\       \\:::\\   \\:::\\    \\               \\::::::/    /    \\:::\\   \\:::\\    \\       \\:::\\    \\       \\:::\\    \\     \r\n           \\::::/    /      \\::::/____/                    |::::::/    /      \\:::\\   \\:::\\____\\       \\:::\\   \\:::\\____\\               \\::::/    /      \\:::\\   \\:::\\____\\       \\:::\\    \\       \\:::\\    \\    \r\n            \\::/____/        \\:::\\    \\                    |:::::/    /        \\:::\\   \\::/    /        \\:::\\  /:::/    /               /:::/    /        \\:::\\   \\::/    /        \\:::\\    \\       \\:::\\    \\   \r\n             ~~               \\:::\\    \\                   |::::/    /          \\:::\\   \\/____/          \\:::\\/:::/    /               /:::/    /          \\:::\\   \\/____/          \\:::\\    \\       \\:::\\    \\  \r\n                               \\:::\\    \\                  /:::/    /            \\:::\\    \\               \\::::::/    /               /:::/    /            \\:::\\    \\               \\:::\\    \\       \\:::\\    \\ \r\n                                \\:::\\____\\                /:::/    /              \\:::\\____\\               \\::::/    /               /:::/    /              \\:::\\____\\               \\:::\\____\\       \\:::\\____\\\r\n                                 \\::/    /                \\::/    /                \\::/    /                \\::/    /                \\::/    /                \\::/    /                \\::/    /        \\::/    /\r\n                                  \\/____/                  \\/____/                  \\/____/                  \\/____/                  \\/____/                  \\/____/                  \\/____/          \\/____/ \r\n                                                                                                                                                                                                                 \r\n");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "Retardz4Life";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}