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LethalCredit
[BETA] Lethal Credit Union is here for your banking needs. Bank loot freely. Autobank option at end of round. All players require this mod.
| Last updated | 2 hours ago |
| Total downloads | 2169 |
| Total rating | 2 |
| Categories | Tools BepInEx Client-side Server-side Items Furniture Bug Fixes |
| Dependency string | Um_no-LethalCredit-0.1.4 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Um_no-QualityCompany
QualityCompany adds many features: inventory scrap values & shotgun ammo counter, terminal commands for various auto-sell operations, calculating overtime (which integrate into the auto-sell commands) and fully network sync capable.
Preferred version: 1.5.1README

Lethal Credit Union
This bank is here to serve.
For all your banking needs.
Got Scrap? We'll take it!
Features
lcu-autobank
Turn autobanking feature on / off.
Enabling autobank™ feature will allow The Lethal Credit Union Bank to deposit your allowed scrap items at the end of a game round.
This will not deposit items ignored in config.
lcu-balance
Check up on your balance at your local LCU bank.
lcu-deposit
Deposit scrap into your local LCU bank.
This will not deposit items ignored in config.
lcu-withdraw
Withdraw money from your local LCU bank.
lcu-balance
Check up on your balance at your local LCU bank.
lcu-credits
Check up on your balance at your local LCU bank.
Balance saving
Your balance saves with the "SaveNumber" in the games AppData path.
Note: Deleting a save will cause this to go out of sync. use lcu-force to sync it again.
The saving feature will be improved over time.
Future plans
- Add more detail in this README
- Add an ATM ship upgrade - requires a credit card
- Add a credit card item - not scrap but required to access the ATM
- Move "balance" saving into the actual save file instead of an isolated JSON file
POSSIBLE Issues
- Some kind of way to lose / gain balance upon exiting (save scumming) - this might have been fixed by now but please be aware :)