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CHANGELOG
2.0.1
- Forgot to include the Pre-configuration of Lategame Upgrades
- Team upgrades should work properly and scale much better than the default config
2.0.0
- Now Uses AdvancedCompany as the main focus for this modpack
- Still includes Lategame Upgrades
- Adds in many new features, check out their page for more information
- Inventory
- Will now stay at a consistent Six Slots (hopefully)
- Three Armor Slots (AdvancedCompany)
- New Store Items
- Lategame Upgrades
- Wheelbarrow
- Acts as a separate inventory
- You can carry it, while it carries other Items
- Peeper (Counter store item for Coil-Heads)
- Now works properly against Coil-Heads
- Wheelbarrow
- Removed even more mods that were not practical in most situations
- Sound Rehaul
- Lethal Resonance
- Introduces new sounds for most things within the game
- Lethal Resonance
- Custom Moons
- Removed 50% of Custom Maps
- Moons that were kept in, now have their own unique Interior dungeons
Older Versions
1.4.1
- Fix VERY IMPORTANT bug that caused the modpack to literally not work (Ship would not go to orbit)
- Removed HexiShotgun Mod
- Re-added ShipLoot Mod
- Allows to scan inside the ship for total value
- Re-added LetMeLookDown Mod
- Allows you to look all the way down
1.4.0
- Complete rework of Mod List
- Removed some mods that caused FPS drop & were not practical in-game
- Increase in FPS by a good margin!
- Moon Changes
- New Moon
- Peach's Castle
- Scoopy's Dungeon Interior Fix
- Now Only Available on Atlas Abyss and Peach's Castle
- Added SCPDungeonGeneration
- Only Available on SCP: Secret Labs
- New Moon
- HUD Changes
- Items have now been decrased to 5 Slots
- Added in Reserved Flashlight & Walkie Slots to balance
- HUD Scale is now slightly smaller for better visual clarity
- Sound SFX
- Reverted the Fear SFX back to Vanilla
- Added new Shotgun SFX
- Removed Thumper/Half SFX
- Changed the Hoarding Bug SFX
- Flashlights no longer dim when having low battery charge
- Shotgun
- Now shoot visible pellets (12)
- Can deal more damage & more consistent when shooting
- Removed Moons
- Egypt (until further compatibility)
1.3.0
- Audio Update (Some sounds will be subject to change)
- New music wind-up for Jester
- New chase sound for Thumper/Half
- New sounds for Hoarding Bugs
- New sounds for Bracken
- New sounds for experiencing Fear
- 10+ New scrap
- Introducing New Compass UI on the bottom of the screen below your inventory
- Flashlights are now a lot more brighter (both Basic and Pro flashlights)
- While spectating, you can now see your cause of death
- Masked Enemies Buff
- They will now display the username of the player they're posing as
- They no longer show zombie arms when attacking
- They will not show their mask initially until they start attacking
- Re-added Boombox Controller Mod
- 3 New Moons
- Egypt
- Acidir
- Infernis
- Removed 1 Moon
- Wateridge
- Updated Modlist
- Updated README to include v47-49 of Lethal Company
1.2.1
- Removed HandMirror mod
- Caused Game-breaking bug where other players (Clients) would be ignored by Coil-Heads and only target one player (Host)
- Hopefully fixed a bug where players would NOT die
- They would still reach 0 HP, but they wouldn't actually die and still be able to move around
- Still testing to find out the actual bug causing this
- They would still reach 0 HP, but they wouldn't actually die and still be able to move around
1.2.0
- Updated to fully/mostly support Version 47!
- Re-added Immersive Visor (Visor Cracks when damaged)
- Removed Keyrings Mod (Keys with separate inventory)
- Caused client players to drop all of their items & disappear when picking up a Key
- Keys will be reverted to their Vanilla State
- They will have unlimited uses to balance.
- Removed Scoopy's Variety Mod (Castle Interior Dungeon) until further compatibility
- Fire Exits
- Will be HARDER to differentiate Real exits from Fake exits.
- Hitting them with a shovel might do something?
- Will be HARDER to differentiate Real exits from Fake exits.
- 5+ New Scrap items
- 10+ New Cosmetics
- Better Door Warnings when an Enemy is nearby a Fire Exit/Main Entrance
- New Moons
- Peter
- Atlas Abyss
- Lategame Upgrades
- Running Shoes: Increased Movement per Level-Up
- Bigger Lungs: Increased amount of Max Stamina per Level-Up
- Locksmith has been enabled again
- Unlock locked doors by completing a Mini-game. Run into a locked door to begin.
1.1.1
- Updated README for the newest Lethal Company Update (Version 47)
- Fixed/Re-added Flashlight Keybind
- The keybind is now re-bindable but is still the same (F)
- Fixed Synced Emotes for BadAssCompany
- Beforehand, it was binded to the Use (E) keybind
- It is now binded to (J) if you wish to sync emotes with other players
- Beforehand, it was binded to the Use (E) keybind
1.1.0
- Removed AdvancedCompany until further compatibility
- This removes the 3 Pink Armor Slots & several items from the Store
- Spectating now gives more details for the Moon
- Turrets, Landmines, and Door Hatches now show their codes when scanned
- All items have been tweaked to fix clipping when dropping them on the ground/putting them in the Red Cupboard
- New Emotes (BadAssCompany)
- Lockpick is back in the store after bug fixes
- Radar Booster has 2x more range when viewing through the monitor
- Eyeless Dogs can now be killed with a Shotgun
- Chat/Chatbox has been improved to be less invasive + more immersive
- Scan Command bug has been fixed (Used to show: [Scanforitems] when the scrap pool got glitched)
- Two New Moons
- Ether (Downtown)
- Abandoned Manor
- Keys
- No longer use the main inventory
- Has its own separate inventory
- See remaining keys when looking at a Locked Door
- Press (X) to open Locked Doors when you have Keys
- No longer use the main inventory
- Coil-Heads
- Magnifying Glasses can now be used to counter Coil-Heads
- You no longer have to look at the Coil-Head when holding one
- Magnifying Glasses can now be used to counter Coil-Heads
- Ghost Girl
- Has been patched to STOP randomly teleporting/isolating you away from other teammates
- Insanity/Fear Rework
- You can now experience many different things occurring when your Insanity goes up (secret)
- (Increasing Insanity = Encountering a corpse, Bracken, Coil-Head, Half, etc.)
- You can now experience many different things occurring when your Insanity goes up (secret)
1.0.1
- Removed SCP Foundation Dungeon until further compatitibility with Lethal Expansion
1.0.0
- Initial Release