Brutal Company Minus Extra
(Decommissioned)v60+ Moddified version of BrutalCompanyMinus with more events, more mod integrations and more is to come!
Last updated | 2 months ago |
Total downloads | 156444 |
Total rating | 7 |
Categories | BepInEx Server-side Monsters |
Dependency string | UnloadedHangar-Brutal_Company_Minus_Extra-0.19.3 |
Dependants | 68 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 2.2.0README
Brutal Company Minus Extra
This mod has been Decommissioned and will nolonger recieve updates
Decommissioned
- All things have to come to an end, this mod has been decommissioned due to number of reasons which i can not disclose here
- Thanks to everyone who played and enjoyed this mod, but its time to leave has come
This mod is required on all clients
Makes the game harder, download this mod if you want to suffer occasionally
Config is fully generated when you load on a moon.
Mod is highly configurable
Comes with modded events that only appear with said mods installed
Co-Developer: Zehs
(not officially a co-developer, but they helped me quite a lot so they deserve their name on here)
Moddified version with more events and mod integrations and more to come!
Supports external events injection
Features
Event Mechanics
-
Whenever you land on a moon, a couple of events will be chosen (Between 2 to 5 by default), these events will appear in the UI in the top right hand corner of your screen, this can be open and closed by pressing 'k' and scrolled by pressing arrow buttons on the keyboard or a custom set value in the config.
-
Events will come in 6 main types and are categorized by color
-
These types all have there own weights to get that type of event, this can be changed in the config to use custom set weights instead of type weights.
Event Type | Base Weight | Increment | MinCap | MaxCap |
---|---|---|---|---|
Very Good | 3 | 0.14 | 3 | 17 |
Good | 23 | -0.1 | 13 | 23 |
Neutral | 10 | -0.05 | 5 | 10 |
Bad | 40 | -0.15 | 25 | 40 |
Very Bad | 5 | 0.25 | 5 | 30 |
Remove Enemy | 15 | -0.05 | 10 | 15 |
Weather Multipliers
-
Weathers will now come with scrapValue and scrapAmount multipliers.
-
These will also be displayed ingame on the terminal in this format (xScrapValue, xScrapAmount) as such
-
You can also enable randomize weather multipliers in the config, which will give abit of rng to the weathers after every day.
-
Default multiplier values goes as follows, these can be changed in the config.
WARNING: Setting a factory size value below 1.00 may crash your game
Weather | Scrap value | Scrap amount |
---|---|---|
None | 1.00 | 1.00 |
DustClouds | 1.05 | 1.00 |
Rainy | 1.05 | 1.00 |
Stormy | 1.35 | 1.25 |
Foggy | 1.15 | 1.10 |
Flooded | 1.25 | 1.15 |
Eclipsed | 1.35 | 1.25 |
Difficulty Scaling
- This mod will scale from certain factors, it can scale from Days Passed, Scrap In Ship, Moon Risk, Weather and Quota, by default Days Passed, Scrap In Ship and Moon Risk are used, these can all be configured in the config.
- Everything scales off of a number called difficulty, by default difficulty caps at 100.
Source | Multiplier/Additonal | Cap | Enabled by default? |
---|---|---|---|
Days Passed | x1 | 60 | True |
Scrap In Ship | x0.0025 | 30 | True |
Moon Grade | D:-8, C:-8, B:-4, A:+5, S:+10, S+:+15, S++:+20, S+++:+30, Other:+10 | None | True |
Quota | x0.005 | 100 | False |
Weather | None:+0, Rainy:+2, Flooded:+4, Foggy:+4, Stormy:+7, Eclipsed:+7 | None | True |
- All events scale off of difficulty, event type chances scale off of difficulty and alot more.
- This is what can be shown in the UI
Terminal Commands
- The mod has commands that only host can use, to display all commands type 'mhelp' into the terminal.
- Example of 'mevents' command.
- Example of 'mevents nutcracker' command.
- Example of 'mevent hell hell nutcrack' command.
- Example of 'menemies' command.
Event List
- List of all events in corresponding types
Very Good
Name | Description |
---|---|
Big Bonus | Large sum of credis |
Scrap Galore | Increased scrap value and amount |
Golden Bars | Only golden bars will spawn on the map |
Big Delivery | Spawns a shipment with a bunch of items |
Plenty Outside Scrap | Spawns scrap outside |
Black Friday | Everything will go on sale |
Safe Outside | Will prevents enemies from spawning outside and certain events |
Good
Name | Description |
---|---|
Bounty | Killing enemies will now reward credits |
Bonus | Sum of credits |
Smaller Map | Reduces factory size |
More Scrap | Increased scrap amount |
Higher Scrap Value | Increased scrap value |
Golden Facility | Only spawns Goldencup, Ring, Goldbar, Fancylamp, Perfumebottle, Painting and Cashregister on the map |
Dentures | Only spawns teeth on the map |
Pickles | Only spawns pickles on the map |
Honk | Only spawns horns on the map |
Transmute Scrap Small | Takes any one-handed scrap in map scrap pool and only spawns that |
Small Delivery | Spawns a shipment with some items |
Scarce Outside Scrap | Spawns scrap outside |
Fragile Enemies | Decreases enemy hp |
Full Access | All Doors are unlocked and open and big doors are all unlocked, prevents facility ghost. |
Early Ship | Time will start earlier |
More exits | Spawns entrances and exits |
DoorOverdrive[Does NOT occur if CrowdControl is present] | Makes the ship door power to be constantly 100% |
Remove Enemy
- These will also prevent any event with that 'enemy' to be picked.Name | Description |
---|---|
No Baboons | Removes Baboon Hawk |
No Bracken | Removes Bracken |
No Coilhead | Removes Coil Head |
No Dogs | Removes Eyeless Dog |
No Giants | Removes Forest Keeper |
No Hoarding Bugs | Removes Hoarding Bug |
No Jester | Removes Jester |
No Ghosts | Removes Ghost Girl and Facility Ghost |
No Lizards | Removes Spore Lizard |
No Nutcrackers | Removes Nutcracker |
No Spiders | Removes Bunker Spider |
No Thumpers | Removes Thumper |
No Snare Fleas | Removes Snare Flea |
No Worm | Removes Earth Leviathan |
No Slimes | Removes Hygrodere |
No Maksks | Removes Masked and removes related scraps |
No Turrets | Removes Turret |
No Landmines | Removes Landmine |
No OldBirds | Removes Oldbird |
No Butlers | Removes butlers |
No Spiketraps | Removes spiketraps |
Neutral
Name | Description |
---|---|
Nothing | Nothing |
Locusts | Spawns Roaming Locusts |
Birds | Spawns Manticoils |
Trees | Spawns Trees |
Leafless Brown Trees | Spawns trees without leaves |
Leafless Trees | Spawns spooky trees |
Gloomy | Makes the atmosphere foggy |
Rainy | Makes it rain (No mud) |
Heavy Rain | Makes the atmosphere rainy, flooded and stormy. Triple rain. |
Dustpans | Makes the game spawn lot of dustpans |
RGBShipLights | Allows you to change the ship lights color when the event is active |
Bad
Name | Description |
---|---|
Hoarding Bugs | Spawns Hoarding bugs outside and inside, comes with Scarce Outside Scrap |
Bees | Spawns Bees outside |
Landmines | Increased rates of landmines inside |
Lizard | Spawns Spore Lizard inside |
Slimes | Spawns Hygrodere outside and inside |
Thumpers | Spawns Thumpers inside |
Turrets | Increased rates of turrets inside |
Spiders | Spawns Bunker Spiders outside and inside, comes with Leafless Brown Trees |
Snare Fleas | Spawns Snare Fleas inside |
Facility Ghost | The ghost can open/close bigdoors and doors, mess with lights, mess with the breaker and can lock/unlock doors(Rare) |
Outside Turrets | Spawns turrets outside, comes with Trees |
Outside Landmines | Spawns Landmines outside |
Grabbable Turrets | Turns some of the turrets on the map into scrap |
Grabbable Mines | Turns some of the mines on the map into scrap |
Shipment Fees | Any shipment's on given moon will deduct credits as a fee |
Strong Enemies | Increases enemy hp |
Reality Warp | Attempting to grab scrap will make it transform into something else, sometimes a landmine or turret |
Kamikazie Bugs | Hoarding bugs will now blow up when angered |
Masked | Spawned masked enemies |
Butlers | Will Spawn butlers |
Spike Traps | Will spawn spike traps inside |
Flower Snake | Will spawn flower snakes inside and outside |
Late Ship | Time will start a little later |
Holiday Season | Turns scrap into mystery boxes and eggs and spawns nutcrackers and hoarding bugs inside |
Welcome To The Factory | Makes the game spawn metallic objects only |
Barbers | Spawns silent barbers |
Dweller | Spawns maneater outside |
TargetingFailure | Makes the teleporter choose random player when teleport button is pressed |
TeleporterFailure | Breaks teleporters |
TerminalFailure | Breaks the terminal |
WalkieFailure | Makes walkies unoperational |
LeverFailure | Makes you unable to leave by pulling the ship lever(Ship leaves at midnight) |
ManualCameraFailure | Breaks the vannila ship screen |
ShipLightsFailure | Breaks the light switch and kills the ship lights |
DoorFailure | Makes the ship door broken so they cant be closed |
FlashLightsFailure | Makes flashlights unoperational |
ItemChargerFailure | Makes you unable to charge anything electric |
JetpackFailure | Makes jetpacks unoperational |
LassoEv | Spawns lot of LassoMan enemies[Requires NonShippingAuthorisation to be present in order to work] |
Very Bad
Name | Description |
---|---|
Nutcracker | Spawns Nutcrackers outside and inside, comes with Turrets |
Arachnophobia | Spawns alot of Bunker Spiders outside and inside, comes with Leafless Trees |
Bracken | Spawns Brackens Inside |
Coilhead | Spawns Coilheads Inside |
BaboonHorde | Spawns alot of Baboon Hawks outside |
Dogs | Spawns Eyeless Dogs outside and inside |
Jester | Spawns Jesters inside |
Little Girl | Spawns Ghost Girls inside |
Anti Coilhead | Changes Coilhead AI and spawns them inside, comes with Leafless Trees and Gloomy |
Chinese Produce | Decreased Scrap Value but Increased Scrap Amount |
Transmute Scrap Big | Takes any two-handed scrap in map scrap pool and only spawns that |
War Zone | Acts as Quad event including Turrets, Landmines, Outside Turrets and Outside Landmines and will also come with artillery fire!! |
Bug Horde | Spawns a load of Hoarding Bugs outside and inside, comes with Scarce Outside Scrap |
Forest Giant | Spawns a Forest Keeper inside |
Inside Bees | Spawns Bees outside and inside |
Nutslayer | Spawns the Nutslayer inside the facility, kills everything... comes with gloomy, thumpers, spiders and masked. |
Hell | Great reward, but at what cost... |
AllWeather | Acts as Eclipsed, Stormy, Flooded and Raining all in one day |
Worms | Will spawn worms inside and outside and snare fleas inside and outside |
OldBirds | Will spawn old birds and comes with Landmines and Outside Landmines |
DoorCircuitFailure[Does NOT occur if CrowdControl is present] | Shuts the ship door at 3PM and opens it at 10PM |
ShipCoreFailure | Breaks almost everything in the ship |
MaskedHorde[Removed in 0.18.3] | Spawns lot of Mimics and i mean a lot |
NutSlayersMore | Spawns lot of NutSlayers only outside[Warning! This is Extreme and you probably wont survive] |
Sealed[Does not work] | Spawns more Hydraulic doors in interiors that allow it |
Modded Event List
- These events will only appear with said mods installed
- Currently supported mods are Lethalthings, Diversity, Scopophobia, HerobrineMod, SirenHead, RollingGiant, TheFiend, Lockers, TheGiantSpecimens, Football, Mimics, LCGoldScrapMod, Toilhead, Moonswept, ShockwaveDrones, FacelessStalker, EmergencyDice[NotMaintained], Peepers...
Very Good
Name | Description |
---|---|
CityOfGold | Will only spawn golden scrap |
Good
Name | Description |
---|---|
Dice | Only spawns various dice |
TakeyPlush[Requires: BCME - ExternalModule] | Spawns quite a lot TakeyPlushies(Spawn rate may vary from moon to moon) |
Remove Enemy
- These will also prevent any event with that 'enemy' to be picked.Name | Description |
---|---|
No Lockers | Prevents lockers from spawning |
No ImmortalSnail | Prevents the immortal snail from spawning |
No Fiend | Prevents the fiend from appearing |
No ShyGuy | Prevents the shy guy from appearing |
No Peepers | Prevents the peepers from appearing |
No Mimics | Prevents mimics from spawning |
No MantiToils | Prevents mantitoils from spawning |
No MantiToilSlayer | Prevents MantiToilSlayers from spawning |
No Slayers | Prevents all slayers from spawning(NutSlayer excluded) |
No ToilSlayers | Prevents ToilSlayers from spawning |
Neutral
Name | Description |
---|---|
None | None |
Bad
Name | Description |
---|---|
Roomba | Spawns boombas inside and sometimes outside |
TeleporterTraps | Spawns teleporters traps inside |
Mimics | Increased mimics amount |
Peepers | Spawns peepers inside and outside |
Shrimp | Spawns the shrimp inside |
RollingGiants | Spawns the rolling giants inside |
ImmortalSnail | Spawns the immortal snail inside |
Lockers | Spawns the lockers inside |
Football | Spawns football inside |
Cleaners | Spawns cleaners inside |
Mobile Turrets | Spawns Walking turrets Inside |
Shockwave Drones | Spawns ShockwaveDrones inside |
TakeyGokuBracken[Requires: BCME - ExternalModule] | Spawns quite a lot TakeyGokuBracken enemies |
Very Bad
Name | Description |
---|---|
The Fiend | Will spawn the fiend |
Herobrine | Will spawn herobrine |
Sirenhead | Will spawn the sirenhead |
Walkers | Will spawn the walker |
ShyGuy | Will spawn the shyguy |
GiantShowdown | Will spawn the redwood giant and giants outside |
Bad Dice | Only spawns bad dice |
SlenderMan | Spawns slender man |
MantiToils | Spawns lot of MantiToils outside |
AllSlayers | Spawns all slayers from ToilHead mod |
MantiToilSlayer | Spawns lot of MantiToilSlayers |
ToilSlayer | Spawns ToilSlayers |
ZombieApocalypse[Removed in 0.19.1] | Spawns lot Mimics with Zombies reskin |
External Events Support
- As of 0.19.1 this mod supports external events injection from other mods meaning other modders can add their own events with their own extension mod.
- If you want to make your own extension mod then you can decompile official extension BCME - ExternalModule and see for your self how it works.
Configuration
Alot of options in the config will contain a scale, a scale will contain a Base, Increment, MinCap and MaxCap.
This is used to scale the game harder the more days pass.
The formula used to compute the scale is Base + (DaysPassed * Increment)
.
MinCap is the value that the computed value wont go below.
MaxCap is the value that the computed value wont go above.
Config overview
Difficulty Config
Location: BrutalCompanyMinus\Difficulty_Settings.cfg
Difficulty
Use custom weights
: By default mod will use event type weights.
Event scale amount
: A scale that describes the base amount of events.
Weights for bonus events
: Extra chances for bonus events added on top of the base events.
Display events in chat
: Display events in chat?
Very Good Weight scale
: The weight scale for VeryGood event to be chosen
...
Very Bad Weight scale
: The weight scale for VeryBad event to be chosen
Spawn Chance Multiplier
: A scale that multiplys the spawn rate.
Inside Spawn Chance Additive
: This will add to all keyframes for the insideSpawn animation curve.
Outside Spawn Chance Additive
: This will add to all keyframes for the outsideSpawn animation curve.
Spawn Cap Multiplier
: A scale that multiplys the spawn caps, this allows for a higher maximum amount of enemies to spawn outside and inside.
Additional Inside Max Enemy Power
: A scale that adds to the inside max enemy power count.
Additional Outside Max Enemy Power
: A scale that adds to the outside max enemy power count.
Addional hp
: A scale that adds bonus hp to enemies.
Global scrap value multiplier scale
: A scale that multiplies all scrap value.
Global scrap amount multiplier scale
: A scale that multiplies all scrap amount.
Good event increment multiplier
: A global multiplier that will multiply all Good and Very Good increments.
Bad event increment multiplier
: A global multiplier that will multiply all Bad and Very Bad increments.
Difficulty Scaling
Difficulty Transitions
: A visual indicator in the UI that can be configured.
Ignore max cap
: Ignore max cap from scales?
Difficulty max cap
: Difficulty wont go beyond this number
Scale by days passed
: Scale by days passed?
Days passed difficulty multiplier
: Multiplier on days passed.
Days passed difficulty cap
: Days passed wont add difficulty beyond this number.
Scale by scrap in ship
: Scale by scrap in ship?
Difficulty per scrap in ship
: Multiplier on scrap in ship.
Scrap in ship difficulty cap
: Scrap in ship wont add difficulty beyond this number.
Scale by quota
: Scale by quota to hit?
Difficulty per quota value?
: Multiplier on quota.
Quota difficulty cap
: Quota wont add difficulty beyond this number.
Scale by moon grade?
: Scale by moon Grade?
Grade difficulty scaling
: Additive difficulties depending on moon risk/grade.
Scale by weather type?
: Scale by weather type?
None weather difficulty?
: Difficulty added if none weather.
...
Eclipsed weather difficulty?
: Difficulty added if eclipsed weather.
Quota Settings
Enable Quota Changes
: Enable quota changes? Once set to true open up a save to generate the rest of the config.
Deadline Days Amount
: Deadline
Starting credits
: Default is 60
Starting quota
: Starting quota?
Base Increase
: Quota scaling
Increase Steepness
: Quota scaling
Weather config
Location: BrutalCompanyMinus\Weather_Settings.cfg
Enable Weather Multipliers
: Enable weather multipliers?
Enable Terminal Text
: Enable terminal text?
Randomize Weather Multipliers
: This will randomize ScrapValue and ScrapAmount multipliers for every weather after every day.
Random Weather Multiplier Min Inclusive
: Lower bound of random value for ScrapValue and ScrapAmount.
Random Weather Multiplier Max Inclusive
: Upper bound of random value for ScrapValue and ScrapAmount.
None
Value Multiplier
: Multiply scrap value by.
Amount Multiplier
: Multiply scrap amount by.
...
Eclipsed
Value Multiplier
: Multiply scrap value by.
Amount Multiplier
: Multiply scrap amount by.
UI config
Location: BrutalCompanyMinus\UI_Settings.cfg
UI Key
: They key used to toggle the UI.
Normalize Scrap Value Display
: In game default scrap value multiplier is 0.4, having this enabled will multiply the display value by 2.5 to make it look normal.
Enable UI
: Enable UI?
Show UI Letter Box
: Show UI Letter box that contains the key?
Show Extra Properties
: Show additional info in the UI that is DaysPassed, ScrapValue, ScrapAmount, FactorySize, SpawnChance, SpawnCap and BonusEnemyHp
Pop Up UI
: Will the UI popup when landing on a new moon?
UI Time
: The time the UI will appear for when popped up.
Scroll speed
: Speed on scrolling on UI when scrolling using arrows on keyboard.
Display UI after ship leaves?
: Display events only after ship leaves?
Display extra properties on UI after ship leaves?
: Display extra properties such as eventType chances and difficulty after ship leaves?
Display events
: Display events? or keep them hidden...
Events
Location: BrutalCompanyMinus\CustomEvents.cfg
This will contain conifgurable options for every single event.
_Temp Custom Monster Event Count
: How many Temp custom monster event to generate in the config, this is temporary.
AntiCoilHead
Custom Weight
: Requires Use Custom Weights enabled to be used.
Descriptions
: What will be outputted into the UI.
Color Hex
: The color that the description will be displayed in.
Event Type
: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled
: Will the event be enabled?
Enemy 0 Name:
Enemy name to spawn, can be changed.
Inside Enemy Rarity
: A scale that describes the chance for the enemy to spawn inside
Outside Enemy Rarity
: A scale that describes the chance for the enemy to spawn outside
Min Inside Enemy
: A scale that describes the minimum amount of enemies garunteed to spawn inside.
Max Inside Enemy
: A scale that describes the maximum amount of enemies garunteed to spawn inside.
Min Outside Enemy
: A scale that describes the minimum amount of enemies garunteed to spawn outside.
Max Outside Enemy
: A scale that describes the maximum amount of enemies garunteed to spawn outside.
Events To Remove
: Will prevent said event(s) from occuring.
Events To Spawn With
: Will spawn with said event(s).
...
Higher Scrap Value
Custom Weight
: Requires Use Custom Weights enabled to be used.
Descriptions
: What will be outputted into the UI.
Color Hex
: The color that the description will be displayed in.
Event Type
: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled
: Will the event be enabled?
Scrap Value
: A scale that multiplies the scrap value.
Events To Remove
: Will prevent said event(s) from occuring.
Events To Spawn With
: Will spawn with said event(s).
...
Honk
Custom Weight
: Requires Use Custom Weights enabled to be used.
Descriptions
: What will be outputted into the UI.
Color Hex
: The color that the description will be displayed in.
Event Type
: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled
: Will the event be enabled?
Events To Remove
: Will prevent said event(s) from occuring.
Events To Spawn With
: Will spawn with said event(s).
Scrap Amount
: A scale that multiplies the scrap amount.
Percentage
: Percentage between 0.0 and 1.0 that describes the amount of scrap transmutated.
Scrap 0 name
: Name of scrap
Airhorn rarity
: Rarity of scrap
Scrap 1 name
: Name of scrap
Clownhorn rarity
: Rarity of scrap
...
WarZone
Custom Weight
: Requires Use Custom Weights enabled to be used.
Descriptions
: What will be outputted into the UI.
Color Hex
: The color that the description will be displayed in.
Event Type
: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove
Event Enabled
: Will the event be enabled?
Events To Remove
: Will prevent said event(s) from occuring.
Events To Spawn With
: Will spawn with said event(s).