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UnloadedHangar-Brutal_Company_Minus_Extra-0.15.3 icon

Brutal Company Minus Extra

Moddified version of BrutalCompanyMinus with more events and more mod integrations and more is to come!

Date uploaded 5 months ago
Version 0.15.3
Download link UnloadedHangar-Brutal_Company_Minus_Extra-0.15.3.zip
Downloads 1430
Dependency string UnloadedHangar-Brutal_Company_Minus_Extra-0.15.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
NotAtomicBomb-TerminalApi-1.5.4 icon
NotAtomicBomb-TerminalApi

A Terminal Api

Preferred version: 1.5.4
xilophor-LethalNetworkAPI-2.2.0 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 2.2.0

README

Brutal Company Minus Extra

Screenshot

This mod is required on all clients

Makes the game harder, download this mod if you want to suffer occasionally

Config is fully generated when you load on a moon.

Mod is highly configurable

Comes with modded events that only appear with said mods installed

Functions as API, no documentation yet.

Moddified version with more events and mod integrations and more to come!

Features

Event Mechanics
  • Whenever you land on a moon, a couple of events will be chosen (Between 2 to 5 by default), these events will appear in the UI in the top right hand corner of your screen, this can be open and closed by pressing 'k' and scrolled by pressing arrow buttons on the keyboard or a custom set value in the config. Screenshot

  • Events will come in 6 main types and are categorized by color

  • These types all have there own weights to get that type of event, this can be changed in the config to use custom set weights instead of type weights.

Event Type Base Weight Increment MinCap MaxCap
Very Good 3 0.14 3 17
Good 23 -0.1 13 23
Neutral 10 -0.05 5 10
Bad 40 -0.15 25 40
Very Bad 5 0.25 5 30
Remove Enemy 15 -0.05 10 15
Weather Multipliers
  • Weathers will now come with scrapValue and scrapAmount multipliers.

  • These will also be displayed ingame on the terminal in this format (xScrapValue, xScrapAmount) as such Screenshot

  • You can also enable randomize weather multipliers in the config, which will give abit of rng to the weathers after every day.

  • Default multiplier values goes as follows, these can be changed in the config.

WARNING: Setting a factory size value below 1.00 may crash your game

Weather Scrap value Scrap amount
None 1.00 1.00
DustClouds 1.05 1.00
Rainy 1.05 1.00
Stormy 1.35 1.25
Foggy 1.15 1.10
Flooded 1.25 1.15
Eclipsed 1.35 1.25
Difficulty Scaling
  • This mod will scale from certain factors, it can scale from Days Passed, Scrap In Ship, Moon Risk, Weather and Quota, by default Days Passed, Scrap In Ship and Moon Risk are used, these can all be configured in the config.
  • Everything scales off of a number called difficulty, by default difficulty caps at 100.
Source Multiplier/Additonal Cap Enabled by default?
Days Passed x1 60 True
Scrap In Ship x0.0025 30 True
Moon Grade D:-8, C:-8, B:-4, A:+5, S:+10, S+:+15, S++:+20, S+++:+30, Other:+10 None True
Quota x0.005 100 False
Weather None:+0, Rainy:+2, Flooded:+4, Foggy:+4, Stormy:+7, Eclipsed:+7 None True
  • All events scale off of difficulty, event type chances scale off of difficulty and alot more.
  • This is what can be shown in the UI

Screenshot

Terminal Commands
  • The mod has commands that only host can use, to display all commands type 'mhelp' into the terminal.

Screenshot

  • Example of 'mevents' command.

Screenshot

  • Example of 'mevents nutcracker' command.

Screenshot

  • Example of 'mevent hell hell nutcrack' command.

Screenshot

  • Example of 'menemies' command.

Screenshot

Event List
  • List of all events in corresponding types
Very Good
Name Description
Big Bonus Large sum of credis
Scrap Galore Increased scrap value and amount
Golden Bars Only golden bars will spawn on the map
Big Delivery Spawns a shipment with a bunch of items
Plenty Outside Scrap Spawns scrap outside
Black Friday Everything will go on sale
Safe Outside Will prevents enemies from spawning outside and certain events
Good
Name Description
Bounty Killing enemies will now reward credits
Bonus Sum of credits
Smaller Map Reduces factory size
More Scrap Increased scrap amount
Higher Scrap Value Increased scrap value
Golden Facility Only spawns Goldencup, Ring, Goldbar, Fancylamp, Perfumebottle, Painting and Cashregister on the map
Dentures Only spawns teeth on the map
Pickles Only spawns pickles on the map
Honk Only spawns horns on the map
Transmute Scrap Small Takes any one-handed scrap in map scrap pool and only spawns that
Small Delivery Spawns a shipment with some items
Scarce Outside Scrap Spawns scrap outside
Fragile Enemies Decreases enemy hp
Full Access All Doors are unlocked and open and big doors are all unlocked, prevents facility ghost.
Early Ship Time will start earlier
More exits Spawns entrances and exits
Remove Enemy - These will also prevent any event with that 'enemy' to be picked.
Name Description
No Baboons Removes Baboon Hawk
No Bracken Removes Bracken
No Coilhead Removes Coil Head
No Dogs Removes Eyeless Dog
No Giants Removes Forest Keeper
No Hoarding Bugs Removes Hoarding Bug
No Jester Removes Jester
No Ghosts Removes Ghost Girl and Facility Ghost
No Lizards Removes Spore Lizard
No Nutcrackers Removes Nutcracker
No Spiders Removes Bunker Spider
No Thumpers Removes Thumper
No Snare Fleas Removes Snare Flea
No Worm Removes Earth Leviathan
No Slimes Removes Hygrodere
No Maksks Removes Masked and removes related scraps
No Turrets Removes Turret
No Landmines Removes Landmine
No OldBirds Removes Oldbird
No Butlers Removes butlers
No Spiketraps Removes spiketraps
Neutral
Name Description
Nothing Nothing
Locusts Spawns Roaming Locusts
Birds Spawns Manticoils
Trees Spawns Trees
Leafless Brown Trees Spawns trees without leaves
Leafless Trees Spawns spooky trees
Gloomy Makes the atmosphere foggy
Rainy Makes it rain (No mud)
Heavy Rain Makes the atmosphere rainy, flooded and stormy. Triple rain.
Bad
Name Description
Hoarding Bugs Spawns Hoarding bugs outside and inside, comes with Scarce Outside Scrap
Bees Spawns Bees outside
Landmines Increased rates of landmines inside
Lizard Spawns Spore Lizard inside
Slimes Spawns Hygrodere outside and inside
Thumpers Spawns Thumpers inside
Turrets Increased rates of turrets inside
Spiders Spawns Bunker Spiders outside and inside, comes with Leafless Brown Trees
Snare Fleas Spawns Snare Fleas inside
Facility Ghost The ghost can open/close bigdoors and doors, mess with lights, mess with the breaker and can lock/unlock doors(Rare)
Outside Turrets Spawns turrets outside, comes with Trees
Outside Landmines Spawns Landmines outside
Grabbable Turrets Turns some of the turrets on the map into scrap
Grabbable Mines Turns some of the mines on the map into scrap
Shipment Fees Any shipment's on given moon will deduct credits as a fee
Strong Enemies Increases enemy hp
Reality Warp Attempting to grab scrap will make it transform into something else, sometimes a landmine or turret
Kamikazie Bugs Hoarding bugs will now blow up when angered
Masked Spawned masked enemies
Butlers Will Spawn butlers
Spike Traps Will spawn spike traps inside
Flower Snake Will spawn flower snakes inside and outside
Late Ship Time will start a little later
Holiday Season Turns scrap into mystery boxes and eggs and spawns nutcrackers and hoarding bugs inside
Very Bad
Name Description
Nutcracker Spawns Nutcrackers outside and inside, comes with Turrets
Arachnophobia Spawns alot of Bunker Spiders outside and inside, comes with Leafless Trees
Bracken Spawns Brackens Inside
Coilhead Spawns Coilheads Inside
BaboonHorde Spawns alot of Baboon Hawks outside
Dogs Spawns Eyeless Dogs outside and inside
Jester Spawns Jesters inside
Little Girl Spawns Ghost Girls inside
Anti Coilhead Changes Coilhead AI and spawns them inside, comes with Leafless Trees and Gloomy
Chinese Produce Decreased Scrap Value but Increased Scrap Amount
Transmute Scrap Big Takes any two-handed scrap in map scrap pool and only spawns that
War Zone Acts as Quad event including Turrets, Landmines, Outside Turrets and Outside Landmines and will also come with artillery fire!!
Bug Horde Spawns a load of Hoarding Bugs outside and inside, comes with Scarce Outside Scrap
Forest Giant Spawns a Forest Keeper inside
Inside Bees Spawns Bees outside and inside
Nutslayer Spawns the Nutslayer inside the facility, kills everything... comes with gloomy, thumpers, spiders and masked.
Hell Great reward, but at what cost...
AllWeather Acts as Eclipsed, Stormy, Flooded and Raining all in one day
Worms Will spawn worms inside and outside and snare fleas inside and outside
OldBirds Will spawn old birds and comes with Landmines and Outside Landmines
Modded Event List
  • These events will only appear with said mods installed
  • Currently supported mods are Lethalthings, Diversity, Scopophobia, HerobrineMod, SirenHead, RollingGiant, TheFiend, Lockers, TheGiantSpecimens, Football, Mimics, LCGoldScrapMod, Toilhead, Moonswept, ShockwaveDrones, FacelessStalker, EmergencyDice, Peepers, TakeyPlush, Malfunctions(Not yet), Hallucinocepts(Not yet)...
Very Good
Name Description
CityOfGold Will only spawn golden scrap
Good
Name Description
Dice Only spawns various dice
TakeyPlush Spawns quite a lot TakeyPlushies(Spawn rate may vary from moon to moon)
Remove Enemy - These will also prevent any event with that 'enemy' to be picked.
Name Description
No Lockers Prevents lockers from spawning
No ImmortalSnail Prevents the immortal snail from spawning
No Fiend Prevents the fiend from appearing
No ShyGuy Prevents the shy guy from appearing
No Peepers Prevents the peepers from appearing
No Mimics Prevents mimics from spawning
No MantiToils Prevents mantitoils from spawning
Neutral
Name Description
None None
Bad
Name Description
Roomba Spawns boombas inside and sometimes outside
TeleporterTraps Spawns teleporters traps inside
Mimics Increased mimics amount
Peepers Spawns peepers inside and outside
Shrimp Spawns the shrimp inside
RollingGiants Spawns the rolling giants inside
ImmortalSnail Spawns the immortal snail inside
Lockers Spawns the lockers inside
Football Spawns football inside
Cleaners Spawns cleaners inside
Mobile Turrets Spawns Walking turrets Inside
Shockwave Drones Spawns ShockwaveDrones inside
Very Bad
Name Description
The Fiend Will spawn the fiend
Herobrine Will spawn herobrine
Sirenhead Will spawn the sirenhead
Walkers Will spawn the walker
ShyGuy Will spawn the shyguy
GiantShowdown Will spawn the redwood giant and giants outside
Bad Dice Only spawns bad dice
SlenderMan Spawns slender man
MantiToils Spawns lot of MantiToils outside
Sealed Spawns more Hydraulic doors in interiors that allow it

Configuration

Alot of options in the config will contain a scale, a scale will contain a Base, Increment, MinCap and MaxCap.

This is used to scale the game harder the more days pass.

The formula used to compute the scale is Base + (DaysPassed * Increment).

MinCap is the value that the computed value wont go below.

MaxCap is the value that the computed value wont go above.

Config overview

Difficulty Config

Location: BrutalCompanyMinus\Difficulty_Settings.cfg

Difficulty

Use custom weights: By default mod will use event type weights.

Event scale amount: A scale that describes the base amount of events.

Weights for bonus events: Extra chances for bonus events added on top of the base events.

Display events in chat: Display events in chat?

Very Good Weight scale: The weight scale for VeryGood event to be chosen

...

Very Bad Weight scale: The weight scale for VeryBad event to be chosen

Spawn Chance Multiplier: A scale that multiplys the spawn rate.

Inside Spawn Chance Additive: This will add to all keyframes for the insideSpawn animation curve.

Outside Spawn Chance Additive: This will add to all keyframes for the outsideSpawn animation curve.

Spawn Cap Multiplier: A scale that multiplys the spawn caps, this allows for a higher maximum amount of enemies to spawn outside and inside.

Additional Inside Max Enemy Power: A scale that adds to the inside max enemy power count.

Additional Outside Max Enemy Power: A scale that adds to the outside max enemy power count.

Addional hp: A scale that adds bonus hp to enemies.

Global scrap value multiplier scale: A scale that multiplies all scrap value.

Global scrap amount multiplier scale: A scale that multiplies all scrap amount.

Good event increment multiplier: A global multiplier that will multiply all Good and Very Good increments.

Bad event increment multiplier: A global multiplier that will multiply all Bad and Very Bad increments.

Difficulty Scaling

Difficulty Transitions: A visual indicator in the UI that can be configured.

Ignore max cap: Ignore max cap from scales?

Difficulty max cap: Difficulty wont go beyond this number

Scale by days passed: Scale by days passed?

Days passed difficulty multiplier: Multiplier on days passed.

Days passed difficulty cap: Days passed wont add difficulty beyond this number.

Scale by scrap in ship: Scale by scrap in ship?

Difficulty per scrap in ship: Multiplier on scrap in ship.

Scrap in ship difficulty cap: Scrap in ship wont add difficulty beyond this number.

Scale by quota: Scale by quota to hit?

Difficulty per quota value?: Multiplier on quota.

Quota difficulty cap: Quota wont add difficulty beyond this number.

Scale by moon grade?: Scale by moon Grade?

Grade difficulty scaling: Additive difficulties depending on moon risk/grade.

Scale by weather type?: Scale by weather type?

None weather difficulty?: Difficulty added if none weather.

...

Eclipsed weather difficulty?: Difficulty added if eclipsed weather.

Quota Settings

Enable Quota Changes: Enable quota changes? Once set to true open up a save to generate the rest of the config.

Deadline Days Amount: Deadline

Starting credits: Default is 60

Starting quota: Starting quota?

Base Increase: Quota scaling

Increase Steepness: Quota scaling

Weather config

Location: BrutalCompanyMinus\Weather_Settings.cfg

Enable Weather Multipliers: Enable weather multipliers?

Enable Terminal Text: Enable terminal text?

Randomize Weather Multipliers: This will randomize ScrapValue and ScrapAmount multipliers for every weather after every day.

Random Weather Multiplier Min Inclusive: Lower bound of random value for ScrapValue and ScrapAmount.

Random Weather Multiplier Max Inclusive: Upper bound of random value for ScrapValue and ScrapAmount.

None

Value Multiplier: Multiply scrap value by.

Amount Multiplier: Multiply scrap amount by.

...

Eclipsed

Value Multiplier: Multiply scrap value by.

Amount Multiplier: Multiply scrap amount by.

UI config

Location: BrutalCompanyMinus\UI_Settings.cfg

UI Key: They key used to toggle the UI.

Normalize Scrap Value Display: In game default scrap value multiplier is 0.4, having this enabled will multiply the display value by 2.5 to make it look normal.

Enable UI: Enable UI?

Show UI Letter Box: Show UI Letter box that contains the key?

Show Extra Properties: Show additional info in the UI that is DaysPassed, ScrapValue, ScrapAmount, FactorySize, SpawnChance, SpawnCap and BonusEnemyHp

Pop Up UI: Will the UI popup when landing on a new moon?

UI Time: The time the UI will appear for when popped up.

Scroll speed: Speed on scrolling on UI when scrolling using arrows on keyboard.

Display UI after ship leaves?: Display events only after ship leaves?

Display extra properties on UI after ship leaves?: Display extra properties such as eventType chances and difficulty after ship leaves?

Display events: Display events? or keep them hidden...

Events

Location: BrutalCompanyMinus\CustomEvents.cfg

This will contain conifgurable options for every single event.

_Temp Custom Monster Event Count: How many Temp custom monster event to generate in the config, this is temporary.

AntiCoilHead

Custom Weight: Requires Use Custom Weights enabled to be used.

Descriptions: What will be outputted into the UI.

Color Hex: The color that the description will be displayed in.

Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove

Event Enabled: Will the event be enabled?

Enemy 0 Name: Enemy name to spawn, can be changed.

Inside Enemy Rarity: A scale that describes the chance for the enemy to spawn inside

Outside Enemy Rarity: A scale that describes the chance for the enemy to spawn outside

Min Inside Enemy: A scale that describes the minimum amount of enemies garunteed to spawn inside.

Max Inside Enemy: A scale that describes the maximum amount of enemies garunteed to spawn inside.

Min Outside Enemy: A scale that describes the minimum amount of enemies garunteed to spawn outside.

Max Outside Enemy: A scale that describes the maximum amount of enemies garunteed to spawn outside.

Events To Remove: Will prevent said event(s) from occuring.

Events To Spawn With: Will spawn with said event(s).

...

Higher Scrap Value

Custom Weight: Requires Use Custom Weights enabled to be used.

Descriptions: What will be outputted into the UI.

Color Hex: The color that the description will be displayed in.

Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove

Event Enabled: Will the event be enabled?

Scrap Value: A scale that multiplies the scrap value.

Events To Remove: Will prevent said event(s) from occuring.

Events To Spawn With: Will spawn with said event(s).

...

Honk

Custom Weight: Requires Use Custom Weights enabled to be used.

Descriptions: What will be outputted into the UI.

Color Hex: The color that the description will be displayed in.

Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove

Event Enabled: Will the event be enabled?

Events To Remove: Will prevent said event(s) from occuring.

Events To Spawn With: Will spawn with said event(s).

Scrap Amount: A scale that multiplies the scrap amount.

Percentage: Percentage between 0.0 and 1.0 that describes the amount of scrap transmutated.

Scrap 0 name: Name of scrap

Airhorn rarity: Rarity of scrap

Scrap 1 name: Name of scrap

Clownhorn rarity: Rarity of scrap

...

WarZone

Custom Weight: Requires Use Custom Weights enabled to be used.

Descriptions: What will be outputted into the UI.

Color Hex: The color that the description will be displayed in.

Event Type: This can be eiter VeryBad, Bad, Neutral, Good, Very Good, Remove

Event Enabled: Will the event be enabled?

Events To Remove: Will prevent said event(s) from occuring.

Events To Spawn With: Will spawn with said event(s).

CHANGELOG

ChangeLog

0.19.3

New

  • Last update for this mod

Changes

  • Updated README
0.19.2

New

  • None

Changes

  • Updated README
0.19.1

New

  • Added Security feature to prevent players from using debug commands
  • If debug commands get activated, the host will be alerted
  • Added Lights Magenta command conversion to Lights Purple
  • Added support for other modders to add their own events with their own extension mod

Changes

  • Removed TakeyPlush and Zombies plush mods from dependencies list
  • Removed ZombiesApocalypse event due to removal request from its owner
  • Removed ZombiesPlush event due to mod conflict and will be moved to BCME - ExternalModule
  • Removed TakeyGokuPlush event due to mod conflict and will be moved to BCME - ExternalModule
  • Removed TakeyGokuPlushBig event due to mod conflict and will be moved to BCME - ExternalModule
  • Removed StreamerEventsControl function due to streamer events being moved to BCME - ExternalModule
  • Fixed Lights command desync
  • Rewrote event registry, events should now generate in the right config file
  • Fixed missing event entries in event registry(for some reason all modded events werent registered)
  • Removed LethalModDataLib from dependencies list since its nolonger required
0.19.0

WARNING! Deletele VanillaEvents.cfg and ModdedEvents.cfg so it can regenerate with new values, if you dont do that then fixes in "Changes" section wont work!

New

Theese events were possible to make thanks to help from Zehs

  • Added (Good) TakeyGokuPlush event
  • Added (Neutral+) TakeyGokuPlushBig event
  • Added (Neutral) Clock event
  • Added (Neutral-) SussyPaintings event
  • Added (Neutral) Train event
  • Added (Good) ZombiesPlush event
  • Added description to "Lights" command
  • Added description to "StreamerEvents info" command¨
  • Added (VeryBad) Dweller event
  • Added (Neutral--) ControlPads event
  • Added (Good) ZedDog event
  • Added (Neutral) PlasticCup event
  • Added (Neutral--) ToiletPaper event
  • Added (Neutral--) SoccerBall event
  • Added (Neutral--) GarbageLid event
  • Added (Bad) MeteorShower event

Changes

  • Fixed MantiSlayers spawning inside in MantiSlayers event
  • Fixed MantiToils spawning inside in MantiToils event
  • Return of MantiToils event
  • Return of NoMantiToils event
  • Return of TurretsEverywhere event
  • Adjusted Scale values is NutSlayers event
  • NutSlayers now only spawn outside in NutSlayers event
  • Adjusted Scale values in ZombieApocalypse event to make it less annoying

Known issues

  • For some reason it is required that ZombiesPlush and TakeyPlush mods are present
  • Added temporarily Zombies Plush and TakeyPlush mods as dependencies until issues are resolved
0.18.5

New

  • Rebuild the mod with v62 game files
  • Added CrowdControl checks to disable events deemed as "incompatible"

Changes

  • Decreased scrap value multiplier from 7 to 4.5 in NutSlayers event
  • Changed door closing time from 10am to 3pm

Known issues

  • None
0.18.4

Changes

  • Removed code preventing the mod from loading
0.18.3

New

  • Added (Fun) RGBShipLights event as requested
  • Implemented new function StreamerEventsControl that allows you to disable all streamer events without the need of restarting the game
  • Added LethalModDataLib as dependency to make sure StreamerEventsControl is working properly

Changes

  • Increased scrap value in NutSlayers event to make it "fair", also decreased NutSlayer enemy spawnrate
  • Improved TerminalFailure event to completelly break the terminal instead of just preventing purchases
  • Improved ShipLightsFailure event to kill the lights and disable the lightswitch instead of just disabling the lightswitch
  • Fixed DoorCircuitFailure not spawning due to code oversight

Known issues

  • Disabled Mantitoils event due to mantitoils spawning inside
  • Disabled TurretsEverywhere event due to its relation with Mantitoils event
  • Disabled NoMantitoils event due to its relation with Mantitoils event
  • Disabled MaskedHorde event dut to it spawning mimics without the event being selected
0.18.0
  • Added (Extreme) NutSlayers
  • Added (Bad) JetpackFailure, Note: Not sorry Takey
  • Added (Bad) FlashLigtsFailure
  • Added GokuBracken dependency to make sure TakeyGokuBracken is only added when all essential mods are present
  • Attempt fix for some of ToilHead related events calling Execute method regardless of the event not being added
  • Attempt fix to prevent MantiToils from spawning inside
  • Attempt fix for TerminalFailure not showing error message on the screen after attemping purchase
  • Fixed code oversight that allowed TurretsEverywhere event to spawn regardless of ToilHead mod not being present and making the game stuck because of that
  • Fixed ToilHead mod dependency list missing related events entries
  • Updated README file
0.17.16
  • DATA REMOVED
0.17.15
  • Added (VeryBad)DoorCircuitFailure event
  • Added (Bad) TargetingFailure event
  • Added v55 compatibility, but be warned there still might be undiscovered bugs

Warning

  • As of v55 all mod integrations are deemed incompatible, i recommend that u do your own research on what works and what doesnt, as soon as the mods are updated for v55, i will test them and fix a few things if required
0.17.10
  • Fixed minor issue
0.17.9
  • Added(Good)DoorOverdrive event
  • Added(Bad)TakeyGokuBracken event
  • Added personal library file (Essential for the mod to work)
  • missing changelog entry
  • Added TerminalAPI dependency in order to improve TerminalFailure event functionality
  • EmergencyDice mod is unsupported, so if any events regarding this mod will break i will not fix them and probably just remove them

Note: Make sure to delete "VanillaEvents" so it regenerates

Known issues

  • Event Crazy is not working at all
  • Sometimes manticoils spawn inside the facility without an event involving them
0.17.4-Emergency patch
  • Rewrote the code of events added in 1.16.9
  • Fixed code issue where effects of the events would only apply to the host
  • Added(Very Bad) ToilSlayer event
  • Fixed ZombieApocalypse event to not trigger that often
  • Changed ZombieApocalypse category from Extreme to Very Bad
  • Reduced the chance of streamer special events so they are rare Note: This was requested
  • Updated API references for ZombieApocalypse, ToilHeads and MantiToils
  • Added(Very Bad) MantiSlayer event
  • Added(Very Bad) AllSlayers event
  • Added(Remove) NoToilSlayer event
  • Added(Remove) NoMantiSlayer event
  • Added(Remove) NoSlayers event
  • Added LethalNetworkAPI dependency This enry was added later

Note: NO DATA is a reference to an unscheduled update

0.16.9
  • NO DATA
0.15.3
  • Added (Bad)TurretsEverywhere event
  • Added (Bad)Lasso event(NonShippingAuthorisation required for the event to occur)
  • Reduced Dust pan item spawn rate in Dust pans event
  • Added (Even worse then Very Bad)ZombieApocalypse
  • Changed WelcomeToTheFactory category event from Neutral to Bad
  • Removed unwanted code from NoMantitoils event
0.14.2
  • Fixed NoMantiToils event with the help of Zehs <3
  • Added (Neutral)WelcomeToTheFactory event
  • Added (Neutral)DustPans event
  • Added (Very Bad)MaskedHorde event
  • Slightlly increased spawn weight of specific events to make sure they are not super rare
0.13.7
  • Added TakeyPlush integration
  • Added (Good)TakeyPlush event
  • Added (Very Bad)MantiToil event
  • Added (Remove)NoMantiToil event
  • Added (Very Bad)Doors event