Decompiled source of Invisible Turrets v1.0.0

InvisibleTurrets.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InvisibleTurrets")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Lethal Company mod that makes turrets invisible")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("InvisibleTurrets")]
[assembly: AssemblyTitle("InvisibleTurrets")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCompanyTemplate
{
	[BepInPlugin("Uprank.InvisibleTurrets", "Invisible Turrets", "1.0.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("Uprank.InvisibleTurrets");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Uprank.InvisibleTurrets is loaded!");
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(TurretPatch));
		}
	}
	public class PluginInfo
	{
		public const string PLUGIN_GUID = "Uprank.InvisibleTurrets";

		public const string PLUGIN_NAME = "Invisible Turrets";

		public const string PLUGIN_VERSION = "1.0.0.0";
	}
	[HarmonyPatch(typeof(Turret))]
	internal class TurretPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void HideTurretMesh(ref Animator ___turretAnimator)
		{
			MeshRenderer[] componentsInChildren = ((Component)___turretAnimator).gameObject.GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				((Renderer)val).enabled = false;
			}
		}
	}
}