Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Invisible Turrets v1.0.0
InvisibleTurrets.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("InvisibleTurrets")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Lethal Company mod that makes turrets invisible")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("InvisibleTurrets")] [assembly: AssemblyTitle("InvisibleTurrets")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCompanyTemplate { [BepInPlugin("Uprank.InvisibleTurrets", "Invisible Turrets", "1.0.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("Uprank.InvisibleTurrets"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Uprank.InvisibleTurrets is loaded!"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(TurretPatch)); } } public class PluginInfo { public const string PLUGIN_GUID = "Uprank.InvisibleTurrets"; public const string PLUGIN_NAME = "Invisible Turrets"; public const string PLUGIN_VERSION = "1.0.0.0"; } [HarmonyPatch(typeof(Turret))] internal class TurretPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void HideTurretMesh(ref Animator ___turretAnimator) { MeshRenderer[] componentsInChildren = ((Component)___turretAnimator).gameObject.GetComponentsInChildren<MeshRenderer>(); foreach (MeshRenderer val in componentsInChildren) { ((Renderer)val).enabled = false; } } } }