using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RushOfAdrenaline")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("RushOfAdrenaline")]
[assembly: AssemblyTitle("RushOfAdrenaline")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RushOfAdrenaline
{
[BepInPlugin("Uprank.RushOfAdrenaline", "Rush of Adrenaline", "1.0.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("Uprank.RushOfAdrenaline");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Uprank.RushOfAdrenaline is loaded!");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
public class PluginInfo
{
public const string PLUGIN_GUID = "Uprank.RushOfAdrenaline";
public const string PLUGIN_NAME = "Rush of Adrenaline";
public const string PLUGIN_VERSION = "1.0.0.0";
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void AdjustSpeedBasedOnPanic(ref StartOfRound ___playersManager, ref float ___targetFOV, ref float ___sprintMultiplier)
{
if (___playersManager.fearLevel >= 0.4f)
{
___sprintMultiplier = Mathf.Lerp(___sprintMultiplier, 1f + ___playersManager.fearLevel / 2f, Time.deltaTime * 0.25f);
}
}
}
}