Decompiled source of Rush Of Adrenaline v1.0.0

RushOfAdrenaline.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RushOfAdrenaline")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("RushOfAdrenaline")]
[assembly: AssemblyTitle("RushOfAdrenaline")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RushOfAdrenaline
{
	[BepInPlugin("Uprank.RushOfAdrenaline", "Rush of Adrenaline", "1.0.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("Uprank.RushOfAdrenaline");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Uprank.RushOfAdrenaline is loaded!");
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
	public class PluginInfo
	{
		public const string PLUGIN_GUID = "Uprank.RushOfAdrenaline";

		public const string PLUGIN_NAME = "Rush of Adrenaline";

		public const string PLUGIN_VERSION = "1.0.0.0";
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void AdjustSpeedBasedOnPanic(ref StartOfRound ___playersManager, ref float ___targetFOV, ref float ___sprintMultiplier)
		{
			if (___playersManager.fearLevel >= 0.4f)
			{
				___sprintMultiplier = Mathf.Lerp(___sprintMultiplier, 1f + ___playersManager.fearLevel / 2f, Time.deltaTime * 0.25f);
			}
		}
	}
}