using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ExtendedFlashlightRange.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExtendedFlashlightRange")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("The mod for the game flew a company that increases the radius of the lamps (works on the yellow and green lantern).")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7bb8205b9be418e76a2e5f5f782abbbdbca96e4d")]
[assembly: AssemblyProduct("ExtendedFlashlightRange")]
[assembly: AssemblyTitle("ExtendedFlashlightRange")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ExtendedFlashlightRange
{
[BepInPlugin("PC_Principal.ExtendedFlashlightRangeMod", "Extended Flashlight Range Mod", "1.1.0")]
public class ExtendedFlashlightRangeModBase : BaseUnityPlugin
{
private const string modGUID = "PC_Principal.ExtendedFlashlightRangeMod";
private const string modName = "Extended Flashlight Range Mod";
private const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("PC_Principal.ExtendedFlashlightRangeMod");
private static ExtendedFlashlightRangeModBase Instance;
internal ManualLogSource log_journal;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
log_journal = Logger.CreateLogSource("PC_Principal.ExtendedFlashlightRangeMod");
log_journal.LogInfo((object)"Extended Flashlight Range Mod initiate started: v1.1.0");
try
{
harmony.PatchAll(typeof(ExtendedFlashlightRangeModBase));
harmony.PatchAll(typeof(FlashlightPatch));
harmony.PatchAll(typeof(PlayerControllerBPatch));
log_journal.LogInfo((object)"Extended Flashlight Range Mod harmony patch successfull");
}
catch
{
log_journal.LogError((object)"Extended Flashlight Range Mod: Error while harmony patching");
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ExtendedFlashlightRange";
public const string PLUGIN_NAME = "ExtendedFlashlightRange";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace ExtendedFlashlightRange.Patches
{
[HarmonyPatch(typeof(FlashlightItem))]
internal class FlashlightPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void patchIntensityUpdate(ref FlashlightItem __instance)
{
__instance.flashlightBulb.intensity = 2000f;
__instance.flashlightBulb.range = 500f;
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void patchIntensityUpdate(ref PlayerControllerB __instance)
{
__instance.helmetLight.intensity = 2500f;
__instance.helmetLight.range = 800f;
}
}
}