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Decompiled source of ScrapMultiplier v1.0.1
BepInEx/ScrapMultiplier.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ScrapMultiplier")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ScrapMultiplier")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d4f94caa-37cc-42de-9617-cd2ea0d94394")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace ScrapMultiplier; [BepInPlugin("com.VandalFandal.Mods", "Scrap Multiplier Mod", "1.0.0")] public class ScrapMultiplierPlugin : BaseUnityPlugin { public static ConfigEntry<float> ScrapMultiplierConfig; private void Awake() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown ScrapMultiplierConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ScrapMultiplier", 4f, "Multiplier for the amount of scrap spawned."); Harmony val = new Harmony("com.VandalFandal.Mods.scrapmultiplier"); val.PatchAll(typeof(ScrapMultiplierRoundManager)); ((BaseUnityPlugin)this).Logger.LogInfo((object)" \r\n /$$$$$$ /$$ /$$ \r\n /$$__ $$| $$| $$ \r\n| $$ \\ $$| $$| $$ /$$ /$$ /$$$$$$ /$$ /$$ /$$$$$$ /$$$$$$$ /$$$$$$$ /$$$$$$ /$$$$$$ /$$$$$$ \r\n| $$$$$$$$| $$| $$ | $$ | $$ /$$__ $$| $$ | $$ /$$__ $$ /$$_____/ /$$_____/ /$$__ $$|____ $$ /$$__ $$ \r\n| $$__ $$| $$| $$ | $$ | $$| $$ \\ $$| $$ | $$| $$ \\__/ | $$$$$$ | $$ | $$ \\__/ /$$$$$$$| $$ \\ $$ \r\n| $$ | $$| $$| $$ | $$ | $$| $$ | $$| $$ | $$| $$ \\____ $$| $$ | $$ /$$__ $$| $$ | $$ \r\n| $$ | $$| $$| $$ | $$$$$$$| $$$$$$/| $$$$$$/| $$ /$$$$$$$/| $$$$$$$| $$ | $$$$$$$| $$$$$$$/ \r\n|__/ |__/|__/|__/ \\____ $$ \\______/ \\______/ |__/ |_______/ \\_______/|__/ \\_______/| $$____/ \r\n /$$ | $$ | $$ \r\n | $$$$$$/ | $$ \r\n \\______/ |__/ \r\n /$$ /$$ /$$ \r\n | $$ | $$ | $$ \r\n /$$$$$$ /$$$$$$ /$$$$$$ | $$$$$$$ /$$$$$$ | $$ /$$$$$$ /$$$$$$$ /$$$$$$ /$$$$$$ /$$$$$$ \r\n |____ $$ /$$__ $$ /$$__ $$ | $$__ $$ /$$__ $$| $$ /$$__ $$| $$__ $$ /$$__ $$ |_ $$_/ /$$__ $$ \r\n /$$$$$$$| $$ \\__/| $$$$$$$$ | $$ \\ $$| $$$$$$$$| $$| $$ \\ $$| $$ \\ $$| $$ \\ $$ | $$ | $$ \\ $$ \r\n /$$__ $$| $$ | $$_____/ | $$ | $$| $$_____/| $$| $$ | $$| $$ | $$| $$ | $$ | $$ /$$| $$ | $$ \r\n| $$$$$$$| $$ | $$$$$$$ | $$$$$$$/| $$$$$$$| $$| $$$$$$/| $$ | $$| $$$$$$$ | $$$$/| $$$$$$/ \r\n \\_______/|__/ \\_______/ |_______/ \\_______/|__/ \\______/ |__/ |__/ \\____ $$ \\___/ \\______/ \r\n /$$ \\ $$ \r\n | $$$$$$/ \r\n \\______/ \r\n \r\n \r\n /$$ /$$ /$$$$$$$ \r\n | $$ | $$ /$$_____/ \r\n | $$ | $$| $$$$$$ \r\n | $$ | $$ \\____ $$ \r\n | $$$$$$/ /$$$$$$$//$$ /$$ /$$ \r\n \\______/ |_______/|__/|__/|__/ \r\n \r\n \r\n \r\n"); } } [HarmonyPatch(typeof(RoundManager))] public static class ScrapMultiplierRoundManager { [HarmonyPatch("SpawnScrapInLevel")] [HarmonyPrefix] public static void SpawnScrapInLevelPrefix(RoundManager __instance) { __instance.scrapAmountMultiplier = ScrapMultiplierPlugin.ScrapMultiplierConfig.Value; } }