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Decompiled source of BuyPatrons v1.0.6
BuyShells.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BuyShells")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BuyShells")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("68a41436-9a6f-492d-a4ba-2cf49b801cf4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BuyPatrons; [BepInPlugin("Venom.BuyPatrons", "BuyPatrons", "1.0.4")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Venom.BuyPatrons"; private const string modName = "BuyPatrons"; private const string modVersion = "1.0.4"; private readonly Harmony harmony = new Harmony("Venom.BuyPatrons"); internal static Plugin Instance; public static ManualLogSource mls; public bool added; public static ConfigEntry<int> ShellPrice; public List<Item> AllItems => Resources.FindObjectsOfTypeAll<Item>().Concat(Object.FindObjectsByType<Item>((FindObjectsInactive)1, (FindObjectsSortMode)1)).ToList(); public Item ShotgunShell => ((IEnumerable<Item>)AllItems).FirstOrDefault((Func<Item, bool>)((Item item) => ((Object)item).name == "GunAmmo")); private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown if ((Object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(typeof(Plugin)); mls = Logger.CreateLogSource("Venom.BuyPatrons"); SceneManager.sceneLoaded += OnSceneLoaded; ShellPrice = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Shell Price", 20, "How many credits the shotgun shell costs"); mls.LogInfo((object)"BuyPatrons started successfull"); } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) if (!added) { Scene val = scene; if (((Scene)(ref val)).name == "MainMenu") { added = true; ShotgunShell.itemName = "Shells"; ShotgunShell.creditsWorth = 0; Items.RegisterShopItem(ShotgunShell, ShellPrice.Value); } } } }