HullBreaker Company
Making it more challenging to work for the company
CHANGELOG
CHANGELOG
* v1.3.12 v50 update
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- added an event with the spawn of a new enemy,
Janitor
- event weight changes
- added event message random for many events
- v50 update support
* v1.3.11 Quality of life
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- the weight of a nothing event has been reduced
- nothing event has small message variations
- enemy bounty event has green color
- fixed some bugs
- update thunderstore page
* v1.3.10 Small fixes
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- the default color in a custom event message is white again
- added checks if an enemy cannot spawn on this moon, events associated with it will not be included
- added parts of code for future expansion
- changed default weight for a couple of events
* v1.3.9 Small fixes
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- the
OneForAll
event was temporarily disabled, after v45 it broke - temporary fixes for the spawn of some enemies were removed, it was fixed
maskedplayerenemy
was added for custom events, I myself have not tested whether it works or not, any troubles - create an issue on GitHub- phantom spawn rate addition fixed
- added
NutCracker
to list on ThunderStore page - the
AddEvent
method has been added toCustomEventLoader
, if you understand dev mods, you can already create addons
* v1.3.8 Version 45 update
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- added an event with the spawn of a new enemy,
NutCracker
- the weights of some events have been changed
- hullmanager is no longer internal
- the reset of dayPassed for
increase event per day
when exiting the game has been returned - added support for nutcracker custom events
[soon]
an expansion for HullBreaker will be released soon. This Expansion introduces new mechanics and events that I wouldn't add to the main mod. Also, this Expansion will serve as an open-source guide on how to create your own events for my mod.
* v1.3.5 Quality of life
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- added one new event
- added event list for Thunderstore page
- adjust event weights
- changed the order of settings in the config
- code reformat for convenient future updates
- custom events are now displayed in white text
- fixed issue with custom events, OutSideEnemies don't work [Issue]
- fixed wrong named of ForestGiant [Issue]
- fixed LevelUnits (Turrets and Landmine) [Issue]
* v1.3.0 Quality of life
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- fixed when flying to the same moon, the values are now reset, the effect of an endless snowball when it is impossible to play after a couple of hours has been [Issue]
- returned event
"OutSideEnemyDay"
- creating plugin instance now in Awake(),
HideManagerGameObject = true
, now work - settings like
maxScrap
and e.t.c now have default value based on game defaults - added support for creating events with outside enemies like Eyeless Dog [Suggestion]
- event
"Turrets"
are temporarily disabled
* v1.2.5 Major config changes
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- almost all game values can now be changed in cfg (scrap, enemies, quota) [Suggestion]
- can turn off Hullbreaker settings and use default
- changed thunderstore page
- fixed outside enemies spawn
* v1.2.0 Custom events for everyone & more
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- added two new events
- now supports creating custom events
- company building now won't generate events
- added event mode, when events amount increases per day [Suggestion]
- added event description in hullbreaker config [Suggestion]
- added config value for Landmine and Turret event [Suggestion]
- added config value for increasing the number of enemies [Suggestion]
- added option in settings to replace event messages with new short variants, it creates a surprise effect and adds more difficulty
- migrate from enum to hullEvent at the code level, but the game remained unchanged
- adjusted events weights
[ If you have troubles, delete cfg pls ]
- automatic config manager for new and custom events