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HullBreaker Company

Making it more challenging to work for the company

CHANGELOG

CHANGELOG

* v1.3.12 v50 update

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  • added an event with the spawn of a new enemy, Janitor
  • event weight changes
  • added event message random for many events
  • v50 update support

* v1.3.11 Quality of life

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  • the weight of a nothing event has been reduced
  • nothing event has small message variations
  • enemy bounty event has green color
  • fixed some bugs
  • update thunderstore page

* v1.3.10 Small fixes

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  • the default color in a custom event message is white again
  • added checks if an enemy cannot spawn on this moon, events associated with it will not be included
  • added parts of code for future expansion
  • changed default weight for a couple of events

* v1.3.9 Small fixes

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  • the OneForAll event was temporarily disabled, after v45 it broke
  • temporary fixes for the spawn of some enemies were removed, it was fixed
  • maskedplayerenemy was added for custom events, I myself have not tested whether it works or not, any troubles - create an issue on GitHub
  • phantom spawn rate addition fixed
  • added NutCracker to list on ThunderStore page
  • the AddEvent method has been added to CustomEventLoader, if you understand dev mods, you can already create addons

* v1.3.8 Version 45 update

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  • added an event with the spawn of a new enemy, NutCracker
  • the weights of some events have been changed
  • hullmanager is no longer internal
  • the reset of dayPassed for increase event per day when exiting the game has been returned
  • added support for nutcracker custom events
  • [soon] an expansion for HullBreaker will be released soon. This Expansion introduces new mechanics and events that I wouldn't add to the main mod. Also, this Expansion will serve as an open-source guide on how to create your own events for my mod.

* v1.3.5 Quality of life

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  • added one new event
  • added event list for Thunderstore page
  • adjust event weights
  • changed the order of settings in the config
  • code reformat for convenient future updates
  • custom events are now displayed in white text
  • fixed issue with custom events, OutSideEnemies don't work [Issue]
  • fixed wrong named of ForestGiant [Issue]
  • fixed LevelUnits (Turrets and Landmine) [Issue]

* v1.3.0 Quality of life

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  • fixed when flying to the same moon, the values are now reset, the effect of an endless snowball when it is impossible to play after a couple of hours has been [Issue]
  • returned event "OutSideEnemyDay"
  • creating plugin instance now in Awake(), HideManagerGameObject = true, now work
  • settings like maxScrap and e.t.c now have default value based on game defaults
  • added support for creating events with outside enemies like Eyeless Dog [Suggestion]
  • event "Turrets" are temporarily disabled

* v1.2.5 Major config changes

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  • almost all game values can now be changed in cfg (scrap, enemies, quota) [Suggestion]
  • can turn off Hullbreaker settings and use default
  • changed thunderstore page
  • fixed outside enemies spawn

* v1.2.0 Custom events for everyone & more

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  • added two new events
  • now supports creating custom events
  • company building now won't generate events
  • added event mode, when events amount increases per day [Suggestion]
  • added event description in hullbreaker config [Suggestion]
  • added config value for Landmine and Turret event [Suggestion]
  • added config value for increasing the number of enemies [Suggestion]
  • added option in settings to replace event messages with new short variants, it creates a surprise effect and adds more difficulty
  • migrate from enum to hullEvent at the code level, but the game remained unchanged
  • adjusted events weights [ If you have troubles, delete cfg pls ]
  • automatic config manager for new and custom events