HullBreaker Company
Making it more challenging to work for the company
Date uploaded | 10 months ago |
Version | 1.2.2 |
Download link | Venterok-HullBreaker_Company-1.2.2.zip |
Downloads | 4547 |
Dependency string | Venterok-HullBreaker_Company-1.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
HULLBREAKER COMPANY
Making it more challenging to work for the company π
INSTRUCTION
This mod can only be installed on the host client.
Unpack the venterok-hullbreaker_company-X.X.X.zip
archive into your game folder. Make sure to install BepInEx before.
After the first landing on the moon, a config \BepInEx\config\HullBreakerCompany.cfg
file will be created where you can configure the chances of events appearing, value 0 β disabled the event.
And amount of events can be chosen in the config file
When [ChainLoader] HideManagerGameObject
is enabled in BepInEx.cfg
, some events cannot work.
How create custom event you can read here GitHub instruction
FEATURES
Increased enemy spawn rate and difficulty.
Increasing quota per completed profit.
Upon landing on a moon, a few random events are selected and printed in the chat. This is referred to as "Notes about the moon"π
.
The notes contain information about the challenge, inhabitants of the planet, and cautionary messages.
Changeable HullBreaker values in config
Different event modes: Increase event amount per day / Const events for moon
Creating custom events! GitHub instruction
Function to turn on short messages about event in chat
[soon] HullBreaker Ρan be used as an API for your mods
CHANGELOG
* v1.0.0
- initially load
* v1.0.1
- open-source & text changes
* v1.1.0 New events
- added 3 new events
- one for all -
The ship will fly into orbit in an hour if one of the workers dies
- open the noor -
All big doors are locked in the level
- on a powder keg -
CAUTION, landmines can detonate at any time
- fixed moon loading issue
* v1.1.1
- fixed enemy spawn chance in daytime
- fixed reset landmine and turrets
- text changes
* v1.1.2
- now events can be edited in config
- some changes event values
* v1.1.5 Config changes
- events were rewritten at the code level, but the game remained unchanged
- added 1 new event
- edited events weight
- now the amount of events can be chosen in the config file
* v1.1.6
- adjustments mob spawn chance
- edited events weight
[ If you have troubles, delete cfg pls ]
* v1.1.7
- removed LC_API from dependencies
* v1.1.8
- messages are now constants
- prevented sending empty messages that caused the game to not load
* v1.1.9
- added Try&Catch when loading an event, this can prevent a crash if the event fails
- added precaution in instruction about event crash
* v1.2.0 Custom events for everyone & more
[Send suggestion or issue here]
- added 2 new events
- now supports creating custom events
- company building now won't generate events
- added event mode, when events amount increase per day [Suggestion]
- added event description in hullbreaker config [Suggestion]
- added config value for Landmine and Turret event [Suggestion]
- added config value for increasing the number of enemies [Suggestion]
- added option in settings to replace event messages with new short variants, it creates surprise effect and adds more difficulty
- migrate from enum to hullEvent at the code level, but the game remained unchanged
- adjusted events weights
[ If you have troubles, delete cfg pls ]
- automatic config manager for new and custom events
* v1.2.1
- fix crash if folder didnt exists
* v1.2.2
- changed the color for the short message [outsideenemyday]
- now the spawned list is reset after the π₯ pickle event
CHANGELOG
CHANGELOG
* v1.3.12 v50 update
[Send suggestion or issue here]
- added an event with the spawn of a new enemy,
Janitor
- event weight changes
- added event message random for many events
- v50 update support
* v1.3.11 Quality of life
[Send suggestion or issue here]
- the weight of a nothing event has been reduced
- nothing event has small message variations
- enemy bounty event has green color
- fixed some bugs
- update thunderstore page
* v1.3.10 Small fixes
[Send suggestion or issue here]
- the default color in a custom event message is white again
- added checks if an enemy cannot spawn on this moon, events associated with it will not be included
- added parts of code for future expansion
- changed default weight for a couple of events
* v1.3.9 Small fixes
[Send suggestion or issue here]
- the
OneForAll
event was temporarily disabled, after v45 it broke - temporary fixes for the spawn of some enemies were removed, it was fixed
maskedplayerenemy
was added for custom events, I myself have not tested whether it works or not, any troubles - create an issue on GitHub- phantom spawn rate addition fixed
- added
NutCracker
to list on ThunderStore page - the
AddEvent
method has been added toCustomEventLoader
, if you understand dev mods, you can already create addons
* v1.3.8 Version 45 update
[Send suggestion or issue here]
- added an event with the spawn of a new enemy,
NutCracker
- the weights of some events have been changed
- hullmanager is no longer internal
- the reset of dayPassed for
increase event per day
when exiting the game has been returned - added support for nutcracker custom events
[soon]
an expansion for HullBreaker will be released soon. This Expansion introduces new mechanics and events that I wouldn't add to the main mod. Also, this Expansion will serve as an open-source guide on how to create your own events for my mod.
* v1.3.5 Quality of life
[Send suggestion or issue here]
- added one new event
- added event list for Thunderstore page
- adjust event weights
- changed the order of settings in the config
- code reformat for convenient future updates
- custom events are now displayed in white text
- fixed issue with custom events, OutSideEnemies don't work [Issue]
- fixed wrong named of ForestGiant [Issue]
- fixed LevelUnits (Turrets and Landmine) [Issue]
* v1.3.0 Quality of life
[Send suggestion or issue here]
- fixed when flying to the same moon, the values are now reset, the effect of an endless snowball when it is impossible to play after a couple of hours has been [Issue]
- returned event
"OutSideEnemyDay"
- creating plugin instance now in Awake(),
HideManagerGameObject = true
, now work - settings like
maxScrap
and e.t.c now have default value based on game defaults - added support for creating events with outside enemies like Eyeless Dog [Suggestion]
- event
"Turrets"
are temporarily disabled
* v1.2.5 Major config changes
[Send suggestion or issue here]
- almost all game values can now be changed in cfg (scrap, enemies, quota) [Suggestion]
- can turn off Hullbreaker settings and use default
- changed thunderstore page
- fixed outside enemies spawn
* v1.2.0 Custom events for everyone & more
[Send suggestion or issue here]
- added two new events
- now supports creating custom events
- company building now won't generate events
- added event mode, when events amount increases per day [Suggestion]
- added event description in hullbreaker config [Suggestion]
- added config value for Landmine and Turret event [Suggestion]
- added config value for increasing the number of enemies [Suggestion]
- added option in settings to replace event messages with new short variants, it creates a surprise effect and adds more difficulty
- migrate from enum to hullEvent at the code level, but the game remained unchanged
- adjusted events weights
[ If you have troubles, delete cfg pls ]
- automatic config manager for new and custom events