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Venterok-HullBreaker_Company-1.3.4 icon

HullBreaker Company

Making it more challenging to work for the company

Date uploaded 11 months ago
Version 1.3.4
Download link Venterok-HullBreaker_Company-1.3.4.zip
Downloads 8368
Dependency string Venterok-HullBreaker_Company-1.3.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

HULLBREAKER COMPANY

Making it more challenging to work for the company πŸ’€.

The design was drawn by lilboi__

INSTRUCTION

This mod can only be installed on the host client.

Unpack the venterok-hullbreaker_company-X.X.X.zip archive into your game folder. Make sure to install BepInEx before.

After the first landing on the moon, a config \BepInEx\config\HullBreakerCompany.cfg file will be created where you can configure the chances of events appearing, value 0 – disabled the event. And amount of events can be chosen in the config file

How create custom event you can read here GitHub instruction

FEATURES

Increased enemy spawn rate and difficulty.

Increasing quota per completed profit.

Upon landing on a moon, a few random events are selected and printed in the chat. This is referred to as "Notes about moon"πŸ“œ.

The notes contain information about the challenge, inhabitants of the planet, and cautionary messages.

Different event modes: Increase event amount per day / Const events for moon

Creating custom events! GitHub's instruction. Soon HullBreaker сan be used as an API for your mods

Notes about moon [ Events ]

Flexible configurable

CHANGELOG

* v1.1.0 New events

  • added 3 new events
  • one for all - The ship will fly into orbit in an hour if one of the workers dies
  • open the noor - All big doors are locked in the level
  • on a powder keg - CAUTION, landmines can detonate at any time
  • fixed moon loading issue

* v1.1.5 Config changes

  • events were rewritten at the code level, but the game remained unchanged
  • added 1 new event
  • edited events weight
  • now the amount of events can be chosen in the config file

* v1.2.0 Custom events for everyone & more

[Send suggestion or issue here]

  • added 2 new events
  • now supports creating custom events
  • company building now won't generate events
  • added event mode, when events amount increase per day [Suggestion]
  • added event description in hullbreaker config [Suggestion]
  • added config value for Landmine and Turret event [Suggestion]
  • added config value for increasing the number of enemies [Suggestion]
  • added option in settings to replace event messages with new short variants, it creates surprise effect and adds more difficulty
  • migrate from enum to hullEvent at the code level, but the game remained unchanged
  • adjusted events weights [ If you have troubles, delete cfg pls ]
  • automatic config manager for new and custom events

* v1.2.5 Major config changes

[Send suggestion or issue here]

  • almost all game values can now be changed in cfg (scrap, enemies, quota) [Suggestion]
  • can turn off Hullbreaker settings and use default
  • changed thunderstore page
  • fixed outside enemies spawn

* v1.3.0 Quality of life

[Send suggestion or issue here]

  • fixed when flying to the same moon, the values are now reset, the effect of an endless snowball when it is impossible to play after a couple of hours has been [Issue]
  • returned event "OutSideEnemyDay"
  • creating plugin instance now in Awake(), HideManagerGameObject = true, now work
  • settings like maxScrap and e.t.c now have default value based on game defaults
  • added support for create events with outside enemies like Eyeless Dog [Suggestion]
  • event "Turrets" are temporarily disabled

* v1.3.1

  • added custom event check whether enemy level contains to add or not
  • temporary fix dressgirl rarity

* v1.3.2

  • fixed mob spawn chance reset

* v1.3.3

  • new thunderstore page design by lilboi__

* v1.3.4

  • new thunderstore banner by lilboi__
  • added option to turn off event messages
  • EnemyBunkerScale now turned off when used UseHullBreakerLevelSettings and UseDefaultLevelSettings. Changing a parameter now applies to custom settings
  • changed config settings names [ If you have troubles, edit cfg for new format ]
  • now OutSide and DayTime enemies reset

CHANGELOG

CHANGELOG

* v1.3.12 v50 update

[Send suggestion or issue here]

  • added an event with the spawn of a new enemy, Janitor
  • event weight changes
  • added event message random for many events
  • v50 update support

* v1.3.11 Quality of life

[Send suggestion or issue here]

  • the weight of a nothing event has been reduced
  • nothing event has small message variations
  • enemy bounty event has green color
  • fixed some bugs
  • update thunderstore page

* v1.3.10 Small fixes

[Send suggestion or issue here]

  • the default color in a custom event message is white again
  • added checks if an enemy cannot spawn on this moon, events associated with it will not be included
  • added parts of code for future expansion
  • changed default weight for a couple of events

* v1.3.9 Small fixes

[Send suggestion or issue here]

  • the OneForAll event was temporarily disabled, after v45 it broke
  • temporary fixes for the spawn of some enemies were removed, it was fixed
  • maskedplayerenemy was added for custom events, I myself have not tested whether it works or not, any troubles - create an issue on GitHub
  • phantom spawn rate addition fixed
  • added NutCracker to list on ThunderStore page
  • the AddEvent method has been added to CustomEventLoader, if you understand dev mods, you can already create addons

* v1.3.8 Version 45 update

[Send suggestion or issue here]

  • added an event with the spawn of a new enemy, NutCracker
  • the weights of some events have been changed
  • hullmanager is no longer internal
  • the reset of dayPassed for increase event per day when exiting the game has been returned
  • added support for nutcracker custom events
  • [soon] an expansion for HullBreaker will be released soon. This Expansion introduces new mechanics and events that I wouldn't add to the main mod. Also, this Expansion will serve as an open-source guide on how to create your own events for my mod.

* v1.3.5 Quality of life

[Send suggestion or issue here]

  • added one new event
  • added event list for Thunderstore page
  • adjust event weights
  • changed the order of settings in the config
  • code reformat for convenient future updates
  • custom events are now displayed in white text
  • fixed issue with custom events, OutSideEnemies don't work [Issue]
  • fixed wrong named of ForestGiant [Issue]
  • fixed LevelUnits (Turrets and Landmine) [Issue]

* v1.3.0 Quality of life

[Send suggestion or issue here]

  • fixed when flying to the same moon, the values are now reset, the effect of an endless snowball when it is impossible to play after a couple of hours has been [Issue]
  • returned event "OutSideEnemyDay"
  • creating plugin instance now in Awake(), HideManagerGameObject = true, now work
  • settings like maxScrap and e.t.c now have default value based on game defaults
  • added support for creating events with outside enemies like Eyeless Dog [Suggestion]
  • event "Turrets" are temporarily disabled

* v1.2.5 Major config changes

[Send suggestion or issue here]

  • almost all game values can now be changed in cfg (scrap, enemies, quota) [Suggestion]
  • can turn off Hullbreaker settings and use default
  • changed thunderstore page
  • fixed outside enemies spawn

* v1.2.0 Custom events for everyone & more

[Send suggestion or issue here]

  • added two new events
  • now supports creating custom events
  • company building now won't generate events
  • added event mode, when events amount increases per day [Suggestion]
  • added event description in hullbreaker config [Suggestion]
  • added config value for Landmine and Turret event [Suggestion]
  • added config value for increasing the number of enemies [Suggestion]
  • added option in settings to replace event messages with new short variants, it creates a surprise effect and adds more difficulty
  • migrate from enum to hullEvent at the code level, but the game remained unchanged
  • adjusted events weights [ If you have troubles, delete cfg pls ]
  • automatic config manager for new and custom events