Decompiled source of SilentLandmines v1.0.0

SilentLandmines.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using SilentLandmines.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("SilentLandmines")]
[assembly: AssemblyDescription("Silences the occasional beeps of landmines, and suppresses the idle animation from playing.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SilentLandmines")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("FA3F219D-1CA1-475B-AF79-1933F0D7CD81")]
[assembly: AssemblyFileVersion("1.0.*")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.8768.38098")]
namespace SilentLandmines
{
	[BepInPlugin("Vee.SilentLandmines", "Vee's Silent Landmines", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal ManualLogSource Logger;

		private readonly Harmony _harmony = new Harmony("Vee.SilentLandmines");

		public static Plugin Instance { get; private set; }

		private void Awake()
		{
			if (!((Object)(object)Instance != (Object)null))
			{
				Instance = this;
				Logger = Logger.CreateLogSource("Vee.SilentLandmines");
				Logger.LogInfo((object)"Vee's Silent Landmines 1.0.0 has awakened.");
				_harmony.PatchAll(typeof(LandminePatch));
			}
		}
	}
	internal static class PluginData
	{
		internal const string ModGUID = "Vee.SilentLandmines";

		internal const string ModName = "Vee's Silent Landmines";

		internal const string ModVersion = "1.0.0";
	}
}
namespace SilentLandmines.Patches
{
	[HarmonyPatch(typeof(Landmine))]
	public class LandminePatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void SilenceLandmine(ref AudioSource ___mineAudio, ref AudioSource ___mineFarAudio, ref Animator ___mineAnimator)
		{
			((Behaviour)___mineAudio).enabled = false;
			((Behaviour)___mineFarAudio).enabled = false;
			___mineAnimator.speed = 0f;
			Plugin.Instance.Logger.LogDebug((object)"A landmine has been silenced.");
		}

		[HarmonyPatch("PressMineServerRpc")]
		[HarmonyPrefix]
		private static void RestoreLandmineAnimator(ref AudioSource ___mineAudio, ref AudioSource ___mineFarAudio, ref Animator ___mineAnimator)
		{
			___mineAnimator.speed = 1f;
			((Behaviour)___mineAudio).enabled = true;
			((Behaviour)___mineFarAudio).enabled = true;
		}
	}
}