using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using LethalOS.API;
using LethalOS.API.Terminal;
using Microsoft.CodeAnalysis;
using TerminalUtils.Modules.Enemy;
using TerminalUtils.Modules.Moon;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TerminalUtils")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b1fe766ae680218f4abbc9edd1fea68b8204ed47")]
[assembly: AssemblyProduct("TerminalUtils")]
[assembly: AssemblyTitle("TerminalUtils")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
}
namespace TerminalUtils
{
[BepInPlugin("verity.terminalutils", "Terminal Utils", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class Plugin : BaseUnityPlugin
{
private static ManualLogSource? LogSource;
private void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
LogSource = ((BaseUnityPlugin)this).Logger;
LogSource.LogInfo((object)"Terminal Utils Loaded!");
GameObject val = new GameObject("TerminalUtils");
val.AddComponent<PluginLoader>();
((Object)val).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)val);
}
}
public class PluginLoader : MonoBehaviour
{
private void Start()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
Menu val = new Menu("TerminalUtils", "Some terminal utilities.", "terminalutils", "Verity");
Category val2 = new Category("Moon", "Utilities for the moons.", "Moon");
val2.AddModule((ModuleBase)(object)new NoWeather());
Category val3 = new Category("Enemy", "Utilities for the enemies.", "Enemy");
val3.AddModule((ModuleBase)(object)new EnemyScan());
val.AddCategory(val2);
val.AddCategory(val3);
val.Finished();
}
}
}
namespace TerminalUtils.Modules.Moon
{
public class NoWeather : ModuleBase
{
public NoWeather()
: base("NoWeather", "Disables all weather for moons, do this before landing.", "noweather", true, false)
{
}
public override void OnUpdate()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
Terminal val = Object.FindObjectOfType<Terminal>();
if (val != null)
{
SelectableLevel[] moonsCatalogueList = val.moonsCatalogueList;
for (int i = 0; i < moonsCatalogueList.Length; i++)
{
moonsCatalogueList[i].currentWeather = (LevelWeatherType)(-1);
}
}
}
}
}
namespace TerminalUtils.Modules.Enemy
{
public class EnemyScan : ModuleBase
{
public EnemyScan()
: base("EnemyScan", "Scan for alive enemies.", "enemyscan", false, true)
{
}
protected override void OnEnabled()
{
EnemyAI[] array = Object.FindObjectsOfType<EnemyAI>();
int num = array.Length;
int num2 = array.Count((EnemyAI ai) => ai.enemyType.isOutsideEnemy);
((ModuleBase)this).ChangeScreenText($"There are currently {num} enemies alive! {num2} of which are outside!", true);
}
}
}