Decompiled source of SellInShip v1.0.1

SellInShip.dll

Decompiled 7 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SellInShip")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("SellInShip")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("SellInShip")]
[assembly: AssemblyTitle("SellInShip")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace SellInShip
{
	[BepInPlugin("viviko.SellInShip", "SellInShip", "1.0.1")]
	public class SellInShip : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerControllerB))]
		internal class PlayerControllerBPatch
		{
			[HarmonyPostfix]
			[HarmonyPatch("ThrowObjectServerRpc")]
			private static void ThrowObjectServerRpcPatch(ref NetworkObjectReference grabbedObject, bool droppedInElevator, bool droppedInShipRoom)
			{
				NetworkObject val = default(NetworkObject);
				if (((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null))
				{
					GrabbableObject component = ((Component)val).GetComponent<GrabbableObject>();
					if (!(component.__getTypeName() == "GiftBoxItem") && (Object)(object)component.playerHeldBy == (Object)null && component.itemProperties.isScrap && component.scrapValue > 0 && droppedInShipRoom)
					{
						HUDManager.Instance.DisplayGlobalNotification(component.itemProperties.itemName + " sold for " + component.scrapValue + " scrap");
						Terminal terminalScript = HUDManager.Instance.terminalScript;
						terminalScript.groupCredits += component.scrapValue;
						EndOfGameStats gameStats = StartOfRound.Instance.gameStats;
						gameStats.scrapValueCollected += component.scrapValue;
						TimeOfDay instance = TimeOfDay.Instance;
						instance.quotaFulfilled += component.scrapValue;
						TimeOfDay.Instance.UpdateProfitQuotaCurrentTime();
						((Component)component).gameObject.GetComponent<NetworkObject>().Despawn(true);
					}
				}
			}
		}

		private const string modGUID = "viviko.SellInShip";

		private const string modName = "SellInShip";

		private const string modVersion = "1.0.1";

		private readonly Harmony harmony = new Harmony("viviko.SellInShip");

		private static SellInShip Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("viviko.SellInShip");
			harmony.PatchAll();
			mls.LogInfo((object)"Plugin SellInShip is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SellInShip";

		public const string PLUGIN_NAME = "SellInShip";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}