MaskedInvisFix
[V69]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that masked masked look like the player they are copying will need this.
By VirusTLNR
Last updated | 3 hours ago |
Total downloads | 398 |
Total rating | 0 |
Categories | Bug Fixes |
Dependency string | VirusTLNR-MaskedInvisFix-0.0.2 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
MaskedInvisFix (Used to be called MaskedFixes)
Bugs Fixed in this mod
- [MaskedInvisibilityFix] - when a player died, Masked would often go invisible due to a bug in the vanilla method "MaskedPlayerEnemy.SetVisibilityOfMasked". I have modified this method and the invisibility on player death issue no longer occurs.
If you wish to use these fixes in your own mod (or improve upon them, or update them because i likely wont)
go for it!, just please let people know your patch is the same as mine (or an improvement) and reference this mod so they know not to use mine.
Other bugs relating to masked invisibility need fixing?
feel free to let me know on the following places:
Discord: https://discord.com/channels/1168655651455639582/1240985198485573743 Github: https://github.com/VirusTLNR/MaskedInvisFix/issues
Make sure to let me know you are talking to me about MaskedInvisFix!