using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("VirusTLNR")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyInformationalVersion("0.0.2")]
[assembly: AssemblyProduct("MaskedInvisFix")]
[assembly: AssemblyTitle("MaskedInvisFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MaskedInvisFix
{
[BepInPlugin("VirusTLNR.MaskedInvisFix", "MaskedInvisFix", "0.0.2")]
public class Plugin : BaseUnityPlugin
{
public static bool MaskedInvisibilityFix = true;
public static Plugin Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Logger = ((BaseUnityPlugin)this).Logger;
Patch();
Logger.LogInfo((object)"VirusTLNR.MaskedInvisFix v0.0.2 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("VirusTLNR.MaskedInvisFix");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
internal static class PluginInfo
{
public const string PLUGIN_GUID = "VirusTLNR.MaskedInvisFix";
public const string PLUGIN_NAME = "MaskedInvisFix";
public const string PLUGIN_VERSION = "0.0.2";
}
}
namespace MaskedInvisFix.Patches
{
[HarmonyPatch(typeof(MaskedPlayerEnemy))]
public class MaskedPlayerEnemyPatch
{
private static GameObject tragedyRagdoll = StartOfRound.Instance.playerRagdolls[4];
private static GameObject comedyRagdoll = StartOfRound.Instance.playerRagdolls[5];
[HarmonyPatch("SetVisibilityOfMaskedEnemy")]
[HarmonyPrefix]
private static bool MaskedInvisibilityFixPrefix(MaskedPlayerEnemy __instance)
{
if (!Plugin.MaskedInvisibilityFix)
{
return true;
}
string[] obj = new string[12]
{
"allowNoPlayer ? = ",
__instance.allowSpawningWithoutPlayer.ToString(),
" | enemyIsEnabled? = ",
__instance.enemyEnabled.ToString(),
" | mimickedPlayer = ",
(((Object)(object)__instance.mimickingPlayer == (Object)null) ? "null" : ((string)(object)__instance.mimickingPlayer))?.ToString(),
" | mimickedPlayer.IsPlayerDead = ",
(((Object)(object)__instance.mimickingPlayer == (Object)null) ? "null" : ((object)__instance.mimickingPlayer.isPlayerDead))?.ToString(),
" | mimickedPlayer.deadBody= ",
((Object)(object)__instance.mimickingPlayer == (Object)null || (Object)(object)__instance.mimickingPlayer.deadBody == (Object)null) ? "null" : ((Object)__instance.mimickingPlayer.deadBody).name,
" | mimickedPlayer.deadBody.deactivated= ",
null
};
object obj2;
if (!((Object)(object)__instance.mimickingPlayer == (Object)null) && !((Object)(object)__instance.mimickingPlayer.deadBody == (Object)null))
{
_ = __instance.mimickingPlayer.deadBody.deactivated;
obj2 = __instance.mimickingPlayer.deadBody.deactivated;
}
else
{
obj2 = "null";
}
obj[11] = obj2?.ToString();
string text = string.Concat(obj);
if (__instance.allowSpawningWithoutPlayer)
{
if ((Object)(object)__instance.mimickingPlayer != (Object)null && (Object)(object)__instance.mimickingPlayer.deadBody != (Object)null && !__instance.mimickingPlayer.deadBody.deactivated)
{
if (__instance.enemyEnabled)
{
__instance.enemyEnabled = false;
((EnemyAI)__instance).EnableEnemyMesh(false, false);
Plugin.Logger.LogDebug((object)text);
Plugin.Logger.LogDebug((object)"NonMimickedMasked-MaskedMadeInvisible");
return false;
}
}
else if (!__instance.enemyEnabled)
{
__instance.enemyEnabled = true;
((EnemyAI)__instance).EnableEnemyMesh(true, false);
Plugin.Logger.LogDebug((object)text);
Plugin.Logger.LogDebug((object)"NonMimickedMasked-MaskedMadeVisible");
}
return false;
}
if ((Object)(object)__instance.mimickingPlayer == (Object)null || (((Object)(object)__instance.mimickingPlayer.deadBody == (Object)(object)tragedyRagdoll || (Object)(object)__instance.mimickingPlayer.deadBody == (Object)(object)comedyRagdoll) && !__instance.mimickingPlayer.deadBody.deactivated))
{
if (__instance.enemyEnabled)
{
__instance.enemyEnabled = false;
((EnemyAI)__instance).EnableEnemyMesh(false, false);
Plugin.Logger.LogDebug((object)text);
Plugin.Logger.LogDebug((object)"MimickedMasked-MaskedMadeInvisible");
}
return false;
}
if (!__instance.enemyEnabled)
{
__instance.enemyEnabled = true;
((EnemyAI)__instance).EnableEnemyMesh(true, false);
Plugin.Logger.LogDebug((object)text);
Plugin.Logger.LogDebug((object)"MimickedMasked-MaskedMadeVisible");
}
return false;
}
}
}