CHANGELOG

0.2.1

  • significant rewrite, (with a lot of help from ghxc2- get credited on)
  • hella cleanup
  • now works with v49- whoops!

0.1.3

  • rewrote DebugPrintDescendants - the indent building is now constant (making one copy of a string for each descendant) instead of O(n^2).
  • added Debug.doDebugPrints option to the config, defaulting to false.
  • lot of cleanup, sprayed febreeze all over the code

0.1.2

  • some cleanup, small tweaks

0.1.1

  • actually added the updated readme- whoops. This needs a unique version number for thunderstore

0.1.0

  • fixed a bug where placeableShipObject positions weren't reloaded properly until relaunching lethal company
  • fixed a bug where the player could get stuck in in build mode after moving a placeableShipObject, leaving a game without relaunching lethal company, and joining another game
  • saved transforms are now relative to the ship, which should be much more consistent
  • still very early stages, so there's a lot of debug prints-

0.0.9

  • edited export.py to give correct version number in the dll

0.0.8

  • Saved placeableShipObject transforms are now actually loaded! Sometimes!
  • see known bugs list in README.md

0.0.7

  • rewrote most of the base plugin
  • extracted* patches to patches folder *just ShipBuildModeManagerPatch.cs
  • rewrote most of the code to fetch placeableShipObjects' transforms
  • removed transform wrapper class
  • fixed another typo- they're very persistant

0.0.6

  • moved to netstandard 2.1 with many headaches
  • removed config's old usage bc that isn't going to work
  • like half the code is commented out but it runs now? Like it doesn't work but it runs

0.0.5

  • added post-build script for automatic exporting
  • messed with attributes until BepInEx actually noticed the mod

0.0.3

  • added export script that only took 6hrs to write and.. actually I think that one was worth it pog

0.0.2

  • OHGOD I woke up to 83 downloads when I was just testing thunderstore things- I will get this into a runnable state.
  • improved logging, renamed mod folder to spell persistent correctly (was right everywhere else-)
  • still very broken but progress is being made

0.0.0

  • initial commit, untested, literally just built, & definitely broken