PersistentShipObjects
keep ya ship's things where ya left 'em
CHANGELOG
0.2.1
- significant rewrite, (with a lot of help from ghxc2- get credited on)
- hella cleanup
- now works with v49- whoops!
0.1.3
- rewrote DebugPrintDescendants - the indent building is now constant (making one copy of a string for each descendant) instead of O(n^2).
- added Debug.doDebugPrints option to the config, defaulting to false.
- lot of cleanup, sprayed febreeze all over the code
0.1.2
- some cleanup, small tweaks
0.1.1
- actually added the updated readme- whoops. This needs a unique version number for thunderstore
0.1.0
- fixed a bug where placeableShipObject positions weren't reloaded properly until relaunching lethal company
- fixed a bug where the player could get stuck in in build mode after moving a placeableShipObject, leaving a game without relaunching lethal company, and joining another game
- saved transforms are now relative to the ship, which should be much more consistent
- still very early stages, so there's a lot of debug prints-
0.0.9
- edited export.py to give correct version number in the dll
0.0.8
- Saved placeableShipObject transforms are now actually loaded! Sometimes!
- see known bugs list in README.md
0.0.7
- rewrote most of the base plugin
- extracted* patches to patches folder *just ShipBuildModeManagerPatch.cs
- rewrote most of the code to fetch placeableShipObjects' transforms
- removed transform wrapper class
- fixed another typo- they're very persistant
0.0.6
- moved to netstandard 2.1 with many headaches
- removed config's old usage bc that isn't going to work
- like half the code is commented out but it runs now? Like it doesn't work but it runs
0.0.5
- added post-build script for automatic exporting
- messed with attributes until BepInEx actually noticed the mod
0.0.3
- added export script that only took 6hrs to write and.. actually I think that one was worth it pog
0.0.2
- OHGOD I woke up to 83 downloads when I was just testing thunderstore things- I will get this into a runnable state.
- improved logging, renamed mod folder to spell persistent correctly (was right everywhere else-)
- still very broken but progress is being made
0.0.0
- initial commit, untested, literally just built, & definitely broken