Decompiled source of PreventRandomLightningDeaths v1.0.3

PreventRandomLightningDeaths.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using PreventRandomLightningDeaths.Patches;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DisableRandomLightning")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DisableRandomLightning")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9554fc61-af3b-40ec-801d-3effc7e1b632")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PreventRandomLightningDeaths
{
	[BepInPlugin("Vizashiro.PreventRandomLightningDeaths", "PreventRandomLightningDeaths", "1.0.3.0")]
	public class PreventRandomLightningDeathsBase : BaseUnityPlugin
	{
		private const string modGUID = "Vizashiro.PreventRandomLightningDeaths";

		private const string modName = "PreventRandomLightningDeaths";

		private const string modVersion = "1.0.3.0";

		private readonly Harmony harmony = new Harmony("Vizashiro.PreventRandomLightningDeaths");

		internal static ManualLogSource mls;

		private static PreventRandomLightningDeathsBase Instance;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Vizashiro.PreventRandomLightningDeaths");
			harmony.PatchAll(typeof(PreventRandomLightningDeathsBase));
			harmony.PatchAll(typeof(LightningStrikeRandomPatch));
		}
	}
}
namespace PreventRandomLightningDeaths.Patches
{
	[HarmonyPatch(typeof(StormyWeather))]
	internal class LightningStrikeRandomPatch
	{
		[HarmonyPatch("LightningStrikeRandom")]
		[HarmonyPrefix]
		private static bool Prefix(StormyWeather __instance, ref Random ___seed, ref GameObject[] ___outsideNodes, NavMeshHit ___navHit)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Dictionary<string, Vector3> dictionary = new Dictionary<string, Vector3>();
				for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
				{
					PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i];
					if (Object.op_Implicit((Object)(object)val) && val.isPlayerControlled && !val.isInsideFactory)
					{
						Vector3 position = ((Component)val).transform.position;
						string playerUsername = val.playerUsername;
						dictionary.Add(playerUsername, position);
					}
				}
				if (dictionary.Count > 0)
				{
					bool flag = false;
					int num = 0;
					Vector3 val2 = default(Vector3);
					((Vector3)(ref val2))..ctor(0f, 0f, 0f);
					if (___outsideNodes == null)
					{
						___outsideNodes = (from x in GameObject.FindGameObjectsWithTag("OutsideAINode")
							orderby x.transform.position.x + x.transform.position.z
							select x).ToArray();
					}
					while (!flag && num < 100)
					{
						num++;
						int num2 = ___seed.Next(0, ___outsideNodes.Length);
						GameObject val3 = ___outsideNodes[num2];
						if (!((Object)(object)val3 != (Object)null))
						{
							continue;
						}
						Vector3 position2 = val3.transform.position;
						bool flag2 = true;
						foreach (KeyValuePair<string, Vector3> item in dictionary)
						{
							string key = item.Key;
							Vector3 val4 = dictionary[key];
							if (Vector3.Distance(val4, position2) < 40f)
							{
								flag2 = false;
								break;
							}
						}
						if (flag2)
						{
							flag = true;
							val2 = position2;
							break;
						}
					}
					if (flag)
					{
						val2 = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(val2, 15f, ___navHit, ___seed, -1);
						__instance.LightningStrike(val2, false);
					}
					return false;
				}
				return true;
			}
			catch (Exception ex)
			{
				PreventRandomLightningDeathsBase.mls.LogError((object)ex.Message);
				return true;
			}
		}
	}
}