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Decompiled source of GundamScraps v1.1.1
BepInEx/plugins/GundamScraps.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GundamScraps")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Adds Gundams as scraps")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GundamScraps")] [assembly: AssemblyTitle("GundamScraps")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GundamScraps { [BepInPlugin("GundamScraps", "GundamScraps", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string GUID = "VulpixHouse.GundamScraps"; private const string NAME = "GundamScraps"; private const string VERSION = "1.0.1"; private void Awake() { string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "gundambundle"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/Models/RX-78-2 Gundam.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 5, (LevelTypes)(-1)); Item val3 = val.LoadAsset<Item>("Assets/Models/StrikeFreedomGundam.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 4, (LevelTypes)(-1)); Item val4 = val.LoadAsset<Item>("Assets/Models/NuGundam.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 3, (LevelTypes)(-1)); Item val5 = val.LoadAsset<Item>("Assets/Models/Zeta Gundam.asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 4, (LevelTypes)(-1)); Item val6 = val.LoadAsset<Item>("Assets/Models/Ez8.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Items.RegisterScrap(val6, 6, (LevelTypes)(-1)); Item val7 = val.LoadAsset<Item>("Assets/Models/RX-75-4 Guntank.asset"); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Items.RegisterScrap(val7, 4, (LevelTypes)(-1)); Item val8 = val.LoadAsset<Item>("Assets/Models/Sazabi.asset"); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Utilities.FixMixerGroups(val8.spawnPrefab); Items.RegisterScrap(val8, 1, (LevelTypes)(-1)); Item val9 = val.LoadAsset<Item>("Assets/Models/Zaku II.asset"); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Utilities.FixMixerGroups(val9.spawnPrefab); Items.RegisterScrap(val9, 5, (LevelTypes)(-1)); Item val10 = val.LoadAsset<Item>("Assets/Models/Raiser.asset"); NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Utilities.FixMixerGroups(val10.spawnPrefab); Items.RegisterScrap(val10, 2, (LevelTypes)(-1)); Item val11 = val.LoadAsset<Item>("Assets/Models/Zeong.asset"); NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab); Utilities.FixMixerGroups(val11.spawnPrefab); Items.RegisterScrap(val11, 1, (LevelTypes)(-1)); Item val12 = val.LoadAsset<Item>("Assets/Models/Kshatriya.asset"); NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab); Utilities.FixMixerGroups(val12.spawnPrefab); Items.RegisterScrap(val12, 3, (LevelTypes)(-1)); Item val13 = val.LoadAsset<Item>("Assets/Models/Gundam Mk2.asset"); NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab); Utilities.FixMixerGroups(val13.spawnPrefab); Items.RegisterScrap(val13, 5, (LevelTypes)(-1)); Item val14 = val.LoadAsset<Item>("Assets/Models/Gouf Custom.asset"); NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab); Utilities.FixMixerGroups(val14.spawnPrefab); Items.RegisterScrap(val14, 3, (LevelTypes)(-1)); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "VulpixHouse.GundamScraps"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin GundamScraps is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "GundamScraps"; public const string PLUGIN_NAME = "GundamScraps"; public const string PLUGIN_VERSION = "1.0.0"; } }