Decompiled source of DeathAnnounce v1.0.0

DeathAnnounce.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DeathAnnounce.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("DeathAnnounce")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DeathAnnounce")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("978a7ebf-8d6a-484f-aa5c-30fcc0cff37b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DeathAnnounce
{
	[BepInPlugin("DeathAnnounce", "WolfenGamesMods", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("DeathAnnounce");

		private static Plugin PluginInstance;

		internal static ManualLogSource Log;

		public static Plugin GetInstance()
		{
			return PluginInstance;
		}

		private void Awake()
		{
			if ((Object)(object)PluginInstance == (Object)null)
			{
				PluginInstance = this;
			}
			Log = Logger.CreateLogSource("DeathAnnounce");
			Log.LogInfo((object)"WolfenGamesMods <DeathAnnounce> loaded");
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace DeathAnnounce.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("KillPlayer")]
		[HarmonyPostfix]
		private static void AnnounceDeath(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerDead)
			{
				string text = __instance.playerUsername + " has died to <color=#00ff00ff>" + ((object)(CauseOfDeath)(ref __instance.causeOfDeath)).ToString() + "</color>!";
				text = "<color=#ff0000ff>" + text + "</color>";
				HUDManager.Instance.AddTextToChatOnServer(text, -1);
			}
		}
	}
}