Decompiled source of Portal Turret Models v1.0.2

BepInEx/plugins/PortalTurrets.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PortalTurrets")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod that replaces the in game turrets with the ones from Portal.")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("PortalTurrets")]
[assembly: AssemblyTitle("PortalTurrets")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PortalTurrets
{
	[BepInPlugin("walterman.plugins.portalturrets", "PortalTurrets", "1.0.2")]
	[BepInProcess("Lethal Company.exe")]
	public class PortalTurretBase : BaseUnityPlugin
	{
		private const string MOD_GUID = "walterman.plugins.portalturrets";

		private const string MOD_NAME = "PortalTurrets";

		private const string MOD_VERSION = "1.0.2";

		private ConfigEntry<bool> configShowLaser;

		private GameObject portalTurretPrefab;

		public static PortalTurretBase Instance { get; private set; }

		private void Awake()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin walterman.plugins.portalturrets is loaded!");
			if ((Object)(object)Instance != (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"More than one PortalTurretBase instance");
			}
			Instance = this;
			BindConfig();
			Harmony val = new Harmony("walterman.plugins.portalturrets");
			val.PatchAll();
			string path = "turretasset";
			string filePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), path);
			LoadAssetBundle(filePath);
		}

		private void LoadAssetBundle(string filePath)
		{
			AssetBundle val = AssetBundle.LoadFromFile(filePath);
			if ((Object)(object)val != (Object)null)
			{
				GameObject val2 = val.LoadAsset<GameObject>("PortalTurret");
				val.Unload(false);
				portalTurretPrefab = val2;
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load asset bundle from " + filePath));
			}
		}

		private void BindConfig()
		{
			configShowLaser = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowLaser", true, "Whether or not turrets show the laser from their eye");
		}

		public bool GetShowLaser()
		{
			return configShowLaser.Value;
		}

		public Transform GetPortalTurretPrefab()
		{
			return portalTurretPrefab.transform;
		}

		public void Log(string message)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)(message ?? ""));
		}

		public void LogError(string message)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)(message ?? ""));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "PortalTurrets";

		public const string PLUGIN_NAME = "PortalTurrets";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}
namespace PortalTurrets.Patches
{
	[HarmonyPatch(typeof(Turret))]
	internal class TurretPatch
	{
		private static PortalTurretBase pluginBase = PortalTurretBase.Instance;

		private static Dictionary<Turret, Transform> turretDictionary = new Dictionary<Turret, Transform>();

		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void TurretPatchStart(Turret __instance, ref Transform ___centerPoint, ref float ___rotationRange, ref Animator ___turretAnimator, ref ParticleSystem ___bulletParticles)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			Transform parent = ((Component)__instance).transform.parent;
			Transform meshContainer = parent.Find("MeshContainer");
			Vector3 val = ___centerPoint.position - new Vector3(0f, 1.4968f, 0f);
			Quaternion rotation = ___centerPoint.rotation;
			Transform val2 = Object.Instantiate<Transform>(pluginBase.GetPortalTurretPrefab(), val, rotation, parent);
			((Object)val2).name = "PortalTurret";
			___turretAnimator = ((Component)val2).GetComponentInChildren<Animator>();
			___bulletParticles = ((Component)val2).GetComponentInChildren<ParticleSystem>();
			bool showLaser = pluginBase.GetShowLaser();
			((Component)val2.GetChild(2)).gameObject.SetActive(showLaser);
			DisableMeshRenderers(meshContainer);
			turretDictionary[__instance] = val2;
		}

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void TurretPatchUpdate(Turret __instance, ref Animator ___turretAnimator, ref Transform ___turretRod)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			if (turretDictionary.TryGetValue(__instance, out var value))
			{
				((Component)((Component)value).GetComponentInChildren<ParticleSystem>()).transform.rotation = ___turretRod.rotation;
				Transform child = value.GetChild(2);
				UpdateLaserPosition(((Component)child).GetComponent<LineRenderer>(), child, ___turretRod.rotation);
				if (___turretAnimator.GetInteger("TurretMode") == 0)
				{
					Quaternion rotation = value.GetChild(0).rotation;
					Quaternion rotation2 = value.rotation;
					float num = Mathf.Clamp01(4f * Time.deltaTime);
					value.GetChild(0).rotation = Quaternion.Lerp(rotation, rotation2, num);
				}
				else
				{
					value.GetChild(0).rotation = ___turretRod.rotation;
				}
			}
		}

		private static void DisableMeshRenderers(Transform meshContainer)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			foreach (Transform item in ((Component)meshContainer).transform)
			{
				Transform val = item;
				MeshRenderer component = ((Component)val).GetComponent<MeshRenderer>();
				if ((Object)(object)component != (Object)null && !((Object)val).name.Contains("Plane"))
				{
					((Renderer)component).enabled = false;
				}
				DisableMeshRenderers(((Component)val).transform);
			}
		}

		private static void UpdateLaserPosition(LineRenderer laser, Transform startPoint, Quaternion rodRotation)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			startPoint.rotation = rodRotation;
			laser.SetPosition(0, startPoint.position);
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(startPoint.position, startPoint.forward, ref val))
			{
				laser.SetPosition(1, ((RaycastHit)(ref val)).point);
			}
			else
			{
				laser.SetPosition(1, startPoint.position + startPoint.forward * 100f);
			}
		}
	}
}