Decompiled source of MoreScanNodes v1.0.2

PlayerScanNode.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using PlayerScanNode.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PlayerScanNode")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PlayerScanNode")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("eddef2b8-546f-4419-ac1e-ece0665d4e31")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PlayerScanNode
{
	[BepInPlugin("com.kroes.playerscannode", "Player Scan Node", "1.0.1")]
	public class ScanPlugin : BaseUnityPlugin
	{
		private const string GUID = "com.kroes.playerscannode";

		private const string NAME = "Player Scan Node";

		private const string VERSION = "1.0.1";

		internal static ManualLogSource Log;

		private Harmony harmony = new Harmony("com.kroes.playerscannode");

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll(typeof(SteamValveHazardPatch));
			harmony.PatchAll(typeof(EnemyVentPatch));
			harmony.PatchAll(typeof(StartOfRoundPatch));
			harmony.PatchAll(typeof(DoorLockPatch));
			Log.LogInfo((object)"Loaded successfully!");
		}
	}
	internal class Utils
	{
		internal enum NodeType
		{
			GENERAL,
			DANGER,
			SCRAP
		}

		public static void UpdateScrapValue(ref GrabbableObject grabbableObject, int scrapValue = -1)
		{
			ScanNodeProperties scanNodeProperties = ((Component)grabbableObject).GetComponentInChildren<ScanNodeProperties>();
			ChangeScanNode(ref scanNodeProperties, (NodeType)scanNodeProperties.nodeType, scanNodeProperties.headerText, $"Value: ${scrapValue}", -1, scrapValue);
		}

		public static void ChangeScanNode(ref ScanNodeProperties scanNodeProperties, NodeType nodeType, string header = "LGU Scan Node", string subText = "Used for LGU stuff", int creatureScanID = -1, int scrapValue = 0, int minRange = 2, int maxRange = 7)
		{
			scanNodeProperties.headerText = header;
			scanNodeProperties.subText = subText;
			scanNodeProperties.nodeType = (int)nodeType;
			scanNodeProperties.creatureScanID = creatureScanID;
			scanNodeProperties.scrapValue = scrapValue;
			scanNodeProperties.minRange = minRange;
			scanNodeProperties.maxRange = maxRange;
		}

		private static GameObject CreateCanvasScanNode(ref GameObject objectToAddScanNode)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(GameObject.CreatePrimitive((PrimitiveType)3), objectToAddScanNode.transform.position, Quaternion.Euler(Vector3.zero), objectToAddScanNode.transform);
			((Object)val).name = "ScanNode";
			val.layer = LayerMask.NameToLayer("ScanNode");
			Object.Destroy((Object)(object)val.GetComponent<MeshRenderer>());
			Object.Destroy((Object)(object)val.GetComponent<MeshFilter>());
			return val;
		}

		private static void AddScanNode(GameObject objectToAddScanNode, NodeType nodeType, string header = "LGU Scan Node", string subText = "Used for LGU stuff", int creatureScanID = -1, int minRange = 2, int maxRange = 7)
		{
			GameObject val = CreateCanvasScanNode(ref objectToAddScanNode);
			ScanNodeProperties scanNodeProperties = val.AddComponent<ScanNodeProperties>();
			ChangeScanNode(ref scanNodeProperties, nodeType, header, subText, creatureScanID, 0, minRange, maxRange);
		}

		public static void AddGeneralScanNode(GameObject objectToAddScanNode, string header = "LGU Scan Node", string subText = "Used for LGU stuff", int creatureScanID = -1, int minRange = 2, int maxRange = 7)
		{
			ScanPlugin.Log.LogInfo((object)("AddScanNode: " + ((Object)objectToAddScanNode).name));
			AddScanNode(objectToAddScanNode, NodeType.GENERAL, header, subText, creatureScanID, minRange, maxRange);
		}

		public static void RemoveScanNode(GameObject objectToRemoveScanNode)
		{
			Object.Destroy((Object)(object)objectToRemoveScanNode.GetComponentInChildren<ScanNodeProperties>());
		}

		public static void AddScannerNodeToValve(ref SteamValveHazard steamValveHazard)
		{
			AddGeneralScanNode(((Component)steamValveHazard).gameObject, "Bursted Steam Valve", "Fix it to get rid of the steam", -1, 3);
		}

		public static void RemoveScannerNodeFromValve(ref SteamValveHazard steamValveHazard)
		{
			RemoveScanNode(((Component)steamValveHazard).gameObject);
		}

		public static void AddScannerNodeToVent(ref EnemyVent enemyVent)
		{
			AddGeneralScanNode(((Component)enemyVent).gameObject, "Open Vent", "Something crawled out...", -1, 3);
		}

		public static void RemoveScannerNodeFromVent(ref EnemyVent enemyVent)
		{
			RemoveScanNode(((Component)enemyVent).gameObject);
		}

		private static GameObject CreatePlayerScanNode(PlayerControllerB player)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			ScanPlugin.Log.LogInfo((object)("Creating Player Scan Node Canvas: " + player.playerUsername));
			Transform val = (((Object)(object)player.playerGlobalHead != (Object)null) ? player.playerGlobalHead : ((Component)player).transform);
			GameObject val2 = Object.Instantiate<GameObject>(GameObject.CreatePrimitive((PrimitiveType)3), val.position, Quaternion.identity, val);
			((Object)val2).name = "PlayerScanNode";
			val2.layer = LayerMask.NameToLayer("ScanNode");
			Object.Destroy((Object)(object)val2.GetComponent<MeshRenderer>());
			Object.Destroy((Object)(object)val2.GetComponent<MeshFilter>());
			return val2;
		}

		public static void AddScannerNodeToPlayer(PlayerControllerB player)
		{
			ScanPlugin.Log.LogInfo((object)("AddScannerNodeToPlayer: " + player.playerUsername));
			if (!((Object)(object)player == (Object)null) && !((Object)(object)((Component)player.playerGlobalHead).GetComponentInChildren<ScanNodeProperties>() != (Object)null))
			{
				GameObject val = CreatePlayerScanNode(player);
				ScanNodeProperties scanNodeProperties = val.AddComponent<ScanNodeProperties>();
				ChangeScanNode(ref scanNodeProperties, NodeType.GENERAL, "Player", "Name: " + player.playerUsername, -1, 0, 3);
			}
		}

		public static void RemoveScannerNodeFromPlayer(PlayerControllerB player)
		{
			ScanPlugin.Log.LogInfo((object)("RemoveScanNode: " + player.playerUsername));
			if (!((Object)(object)player == (Object)null))
			{
				ScanNodeProperties componentInChildren = ((Component)player.playerGlobalHead).GetComponentInChildren<ScanNodeProperties>();
				if ((Object)(object)componentInChildren != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)componentInChildren).gameObject);
				}
			}
		}

		public static void AddScannerNodeToAllPlayers(ref StartOfRound startOfRound)
		{
			PlayerControllerB[] allPlayerScripts = startOfRound.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (!((Object)(object)val == (Object)null) && !((Object)(object)((Component)val).gameObject.GetComponentInChildren<ScanNodeProperties>() != (Object)null))
				{
					ScanPlugin.Log.LogInfo((object)("AddScannerNodeToAllPlayers: " + val.playerUsername));
					AddScannerNodeToPlayer(val);
				}
			}
		}

		public static void RemoveScannerNodeFromAllPlayers(ref StartOfRound startOfRound)
		{
			PlayerControllerB[] allPlayerScripts = startOfRound.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (!((Object)(object)val == (Object)null) && !((Object)(object)((Component)val).gameObject.GetComponentInChildren<ScanNodeProperties>() == (Object)null))
				{
					ScanPlugin.Log.LogInfo((object)("RemoveScannerNodeFromAllPlayers: " + val.playerUsername));
					RemoveScannerNodeFromPlayer(val);
				}
			}
		}

		public static void AddScannerNodeToDoor(ref DoorLock door)
		{
			AddGeneralScanNode(((Component)door).gameObject, "Door", "Unlocked.", -1, 3);
		}

		public static void RemoveScannerNodeFromDoor(ref DoorLock door)
		{
			RemoveScanNode(((Component)door).gameObject);
		}

		public static void SetDoorLocked(ref DoorLock door)
		{
			ScanNodeProperties scanNodeProperties = ((Component)door).gameObject.GetComponentInChildren<ScanNodeProperties>();
			if (!((Object)(object)scanNodeProperties == (Object)null))
			{
				ChangeScanNode(ref scanNodeProperties, NodeType.GENERAL, "Door", "Locked.", -1, 0, 3);
			}
		}

		public static void SetDoorUnlocked(ref DoorLock door)
		{
			ScanNodeProperties scanNodeProperties = ((Component)door).gameObject.GetComponentInChildren<ScanNodeProperties>();
			if (!((Object)(object)scanNodeProperties == (Object)null))
			{
				ChangeScanNode(ref scanNodeProperties, NodeType.GENERAL, "Door", "Unlocked.", -1, 0, 3);
			}
		}
	}
}
namespace PlayerScanNode.Patches
{
	[HarmonyPatch(typeof(DoorLock))]
	internal class DoorLockPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		private static void Postfix(DoorLock __instance)
		{
			Utils.AddScannerNodeToDoor(ref __instance);
		}

		[HarmonyPostfix]
		[HarmonyPatch("LockDoor")]
		private static void LockDoorPostfix(DoorLock __instance)
		{
			Utils.SetDoorLocked(ref __instance);
		}

		[HarmonyPostfix]
		[HarmonyPatch("UnlockDoor")]
		private static void UnlockDoorPostfix(DoorLock __instance)
		{
			Utils.SetDoorUnlocked(ref __instance);
		}
	}
	[HarmonyPatch(typeof(EnemyVent))]
	internal class EnemyVentPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("OpenVentClientRpc")]
		private static void StartPostfix(ref EnemyVent __instance)
		{
			Utils.AddScannerNodeToVent(ref __instance);
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("OnPlayerConnectedClientRpc")]
		private static void SpawnPlayersPostfix(StartOfRound __instance)
		{
			Utils.AddScannerNodeToAllPlayers(ref __instance);
		}

		[HarmonyPatch("EndGameClientRpc")]
		[HarmonyPrefix]
		private static void EndPrefix(StartOfRound __instance)
		{
			Utils.RemoveScannerNodeFromAllPlayers(ref __instance);
		}
	}
	[HarmonyPatch(typeof(SteamValveHazard))]
	internal class SteamValveHazardPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("BurstValve")]
		private static void BurstValvePostFix(ref SteamValveHazard __instance)
		{
			Utils.AddScannerNodeToValve(ref __instance);
		}

		[HarmonyPostfix]
		[HarmonyPatch("FixValveLocalClient")]
		private static void FixValvePostFix(ref SteamValveHazard __instance)
		{
			Utils.RemoveScannerNodeFromValve(ref __instance);
		}
	}
}