Decompiled source of Open Big Doors v1.0.4

LCOpenDoors.dll

Decompiled 9 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LCOpenDoors")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LCOpenDoors")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("216ef77b-5a62-4e1b-8502-9e3a203e0667")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LCOpenDoors;

[BepInPlugin("Mod.Chris.OpenDoors", "LC Open Doors", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
	private readonly Harmony harmony = new Harmony("Mod.Chris.OpenDoors");

	internal static Plugin Instance;

	internal static ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("Mod.Chris.OpenDoors");
		mls.LogInfo((object)"Loaded Succesfully");
		harmony.PatchAll(typeof(GamePatcher));
	}
}
[HarmonyPatch]
internal class GamePatcher
{
	internal static TerminalAccessibleObject[] bigDoors;

	[HarmonyPatch(typeof(HUDManager), "SubmitChat_performed")]
	[HarmonyPrefix]
	private static void HUDPatch(ref HUDManager __instance)
	{
		try
		{
			bigDoors = (from obj in Object.FindObjectsOfType<TerminalAccessibleObject>()
				where obj.isBigDoor
				select obj).ToArray();
			if (Utilities.HandleCommand(__instance.chatTextField.text.ToLower()))
			{
				__instance.chatTextField.text = "";
			}
		}
		catch (Exception ex)
		{
			Plugin.mls.LogInfo((object)("Unable to handle command: " + ex.Message));
		}
	}
}
internal class Utilities
{
	internal static bool HandleCommand(string command)
	{
		if (Utility.IsNullOrWhiteSpace(command))
		{
			return false;
		}
		if (command == "doors")
		{
			Plugin.mls.LogInfo((object)$"List of Big Doors on current level ({GamePatcher.bigDoors.Length}):");
			TerminalAccessibleObject[] bigDoors = GamePatcher.bigDoors;
			foreach (TerminalAccessibleObject val in bigDoors)
			{
				Plugin.mls.LogInfo((object)val.objectCode);
			}
			return true;
		}
		if (command.Length == 2)
		{
			TerminalAccessibleObject val2 = ((IEnumerable<TerminalAccessibleObject>)GamePatcher.bigDoors).FirstOrDefault((Func<TerminalAccessibleObject, bool>)((TerminalAccessibleObject obj) => obj.objectCode == command));
			if ((Object)(object)val2 != (Object)null)
			{
				val2.SetDoorOpenServerRpc(true);
				Plugin.mls.LogInfo((object)("Door '" + command + "' opened"));
				return true;
			}
			Plugin.mls.LogInfo((object)("Door '" + command + "' not in level"));
		}
		return false;
	}
}