Decompiled source of HardcoreCompany v1.0.3

HardcoreCompany.dll

Decompiled 8 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Dissonance.Integrations.Unity_NFGO;
using HardcoreCompany.Managers;
using HardcoreCompany.NetcodePatcher;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HardcoreCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HardcoreCompany")]
[assembly: AssemblyTitle("HardcoreCompany")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HardcoreCompany
{
	[BepInPlugin("WaterGun.HardcoreCompany", "Hardcore Company", "1.0.3")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(GameNetworkManager), "StartHost")]
		internal class GameNetworkManager_StartHost
		{
			[HarmonyPostfix]
			public static void ChangeLobbyNamePrefix()
			{
				string text = GameNetworkManager.Instance.lobbyHostSettings.lobbyName.ToString();
				if (!string.IsNullOrEmpty(text) && text.Length > 4)
				{
					if (text.StartsWith("_PL_"))
					{
						string text2 = text;
						string text3 = "[Hardcore] " + text2.Substring(4, text2.Length - 4);
						GameNetworkManager.Instance.lobbyHostSettings.lobbyName = text3.ToString();
						Instance.lang = "pl";
						Debug.Log((object)("[Hardcore] Lobby renamed to: " + text3 + " | lang=" + Instance.lang));
					}
					else if (text.StartsWith("_EN_"))
					{
						string text2 = text;
						string text4 = "[Hardcore] " + text2.Substring(4, text2.Length - 4);
						GameNetworkManager.Instance.lobbyHostSettings.lobbyName = text4.ToString();
						Instance.lang = "eng";
						Debug.Log((object)("[Hardcore] Lobby renamed to: " + text4 + " | lang=" + Instance.lang));
					}
					else
					{
						string text5 = "[Hardcore] " + text;
						GameNetworkManager.Instance.lobbyHostSettings.lobbyName = text5.ToString();
						Instance.lang = "eng";
						Debug.Log((object)("[Hardcore] Lobby renamed to: " + text5 + " | lang=" + Instance.lang));
					}
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "StartTrackingAllPlayerVoices")]
		internal class StartOfRound_OnPlayerConnectedClientRpc
		{
			public static HashSet<ulong> welcomedPlayers = new HashSet<ulong>();

			[HarmonyPrefix]
			public static void DisplayWelcomeMessage(StartOfRound __instance)
			{
				if (!NetworkManager.Singleton.IsServer)
				{
					return;
				}
				for (int i = 0; i < __instance.allPlayerScripts.Length; i++)
				{
					if ((__instance.allPlayerScripts[i].isPlayerControlled || __instance.allPlayerScripts[i].isPlayerDead) && !((Component)__instance.allPlayerScripts[i]).gameObject.GetComponentInChildren<NfgoPlayer>().IsTracking)
					{
						((MonoBehaviour)StartOfRound.Instance).StartCoroutine(DisplayMessageAfterDelay(__instance.allPlayerScripts[i].playerUsername));
					}
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "SetTimeAndPlanetToSavedSettings")]
		internal class StartOfRound_SetTimeAndPlanetToSavedSettings
		{
			[HarmonyPrefix]
			public static void TrackSaveFile()
			{
				if (NetworkManager.Singleton.IsServer && (Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)HardcoreNetworkManager.Instance != (Object)null)
				{
					string currentSaveFileName = GameNetworkManager.Instance.currentSaveFileName;
					Debug.Log((object)("[Hardcore] SetTimeAndPlanetToSavedSettings - current save: " + currentSaveFileName));
					HardcoreNetworkManager.Instance.OnNewSaveLoaded(currentSaveFileName);
				}
			}

			[HarmonyPostfix]
			public static void StartOfRoundInstance(StartOfRound __instance)
			{
				if (!NetworkManager.Singleton.IsServer)
				{
					return;
				}
				if ((Object)(object)HardcoreNetworkManager.Instance == (Object)null)
				{
					((Component)__instance).gameObject.AddComponent<HardcoreNetworkManager>();
					Debug.Log((object)"[Hardcore] HardcoreNetworkManager instance created");
				}
				if (ES3.KeyExists("WaterGunHardcoreLevel", GameNetworkManager.Instance.currentSaveFileName) && NetworkManager.Singleton.IsServer)
				{
					int num = ES3.Load<int>("WaterGunHardcoreLevel", GameNetworkManager.Instance.currentSaveFileName);
					HardcoreNetworkManager.Instance.HardcoreLevel = num;
					Debug.Log((object)$"[Hardcore] Loaded HardcoreLevel: {num}");
					HardcoreNetworkManager.Instance.OnHardcoreLevelUpdate();
				}
				else
				{
					Debug.Log((object)"[Hardcore] No saved HardcoreLevel found, starting at 0");
					if ((Object)(object)HardcoreNetworkManager.Instance != (Object)null)
					{
						HardcoreNetworkManager.Instance.HardcoreLevel = Instance.StartingHardcoreLevel.Value;
					}
				}
			}
		}

		[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
		internal class PreInitSceneScript_Awake
		{
			private static bool hasStoredOriginals;

			[HarmonyPostfix]
			public static void StoreOriginals()
			{
				if (!hasStoredOriginals)
				{
					Debug.Log((object)"[Hardcore] PreInitSceneScript.Awake - will store originals when StartOfRound is ready");
					hasStoredOriginals = true;
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		internal class StartOfRound_Awake
		{
			[HarmonyPostfix]
			public static void StoreOriginals()
			{
				Debug.Log((object)"[Hardcore] StartOfRound.Awake - storing pure originals NOW");
				HardcoreNetworkManager.StorePureOriginalsOnGameLaunch();
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "StartGame")]
		internal class StartOfRound_StartGame
		{
			[HarmonyPrefix]
			public static void ChooseRandomMap(StartOfRound __instance)
			{
				if (HardcoreNetworkManager.Instance.HardcoreLevel < 4 || !NetworkManager.Singleton.IsServer)
				{
					return;
				}
				List<string> list = new List<string>();
				SelectableLevel[] levels = __instance.levels;
				foreach (SelectableLevel val in levels)
				{
					if (!list.Contains(val.sceneName) && !(val.sceneName == "Level12Liquidation") && !(val.sceneName == "CompanyBuilding"))
					{
						list.Add(val.sceneName);
						Debug.Log((object)"[Hardcore] StartOfRound.StartMatch - changing moon scene to a random L4");
					}
				}
				if (list.Count != 0 && !(__instance.currentLevel.sceneName == "CompanyBuilding"))
				{
					int index = Random.Range(0, list.Count);
					__instance.currentLevel.sceneName = list[index];
				}
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Disconnect")]
		internal class GameNetworkManager_Disconnect
		{
			[HarmonyPostfix]
			public static void OnDisconnect()
			{
				if (NetworkManager.Singleton.IsServer)
				{
					Debug.Log((object)"[Hardcore] GameNetworkManager.Disconnect detected");
					if ((Object)(object)HardcoreNetworkManager.Instance != (Object)null)
					{
						HardcoreNetworkManager.Instance.OnSessionEnd();
					}
				}
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
		internal class GameNetworkManager_StartDisconnect
		{
			[HarmonyPostfix]
			public static void OnStartDisconnect()
			{
				Debug.Log((object)"[Hardcore] GameNetworkManager.StartDisconnect detected");
				if ((Object)(object)HardcoreNetworkManager.Instance != (Object)null)
				{
					HardcoreNetworkManager.Instance.OnSessionEnd();
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "SceneManager_OnLoad")]
		internal class StartOfRound_SceneManager_OnLoad
		{
			[HarmonyPostfix]
			public static void DisplayHardcoreLevel(StartOfRound __instance, ref string sceneName)
			{
				if (!NetworkManager.Singleton.IsServer || sceneName == "SampleSceneRelay" || sceneName == "MainMenu" || sceneName == "CompanyBuilding")
				{
					return;
				}
				if (HardcoreNetworkManager.Instance.HardcoreLevel >= 4)
				{
					int turretCount = Random.Range(3, 10);
					((MonoBehaviour)__instance).StartCoroutine(HardcoreNetworkManager.Instance.SpawnOutsideTurrets(turretCount));
				}
				if ((Object)(object)HardcoreNetworkManager.Instance != (Object)null)
				{
					if (Instance.lang == "pl")
					{
						HUDManager.Instance.AddTextToChatOnServer($"<color=#EE4B2B>Poziom Hardcore</color>: <color=#AAFF00>{HardcoreNetworkManager.Instance.HardcoreLevel}</color>", -1);
					}
					if (Instance.lang == "eng")
					{
						HUDManager.Instance.AddTextToChatOnServer($"<color=#EE4B2B>Hardcore Level</color>: <color=#AAFF00>{HardcoreNetworkManager.Instance.HardcoreLevel}</color>", -1);
					}
				}
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "AutoSaveShipData")]
		internal class StartOfRound_AutoSaveShipData
		{
			[HarmonyPostfix]
			public static void SaveHardcoreData(StartOfRound __instance)
			{
				if (NetworkManager.Singleton.IsServer && NetworkManager.Singleton.IsServer && (Object)(object)HardcoreNetworkManager.Instance != (Object)null)
				{
					ES3.Save<int>("WaterGunHardcoreLevel", HardcoreNetworkManager.Instance.HardcoreLevel, GameNetworkManager.Instance.currentSaveFileName);
					Debug.Log((object)$"[Hardcore] Saved HardcoreLevel: {HardcoreNetworkManager.Instance.HardcoreLevel}");
				}
			}
		}

		[HarmonyPatch(typeof(TimeOfDay), "UpdateProfitQuotaCurrentTime")]
		internal class TimeOfDay_UpdateProfitQuotaCurrentTime
		{
			private static int lastDeadline = -1;

			[HarmonyPostfix]
			public static void UpdatehardcoreLevel(TimeOfDay __instance)
			{
				if (!NetworkManager.Singleton.IsServer || (Object)(object)HardcoreNetworkManager.Instance == (Object)null)
				{
					return;
				}
				int daysUntilDeadline = __instance.daysUntilDeadline;
				if (lastDeadline == -1)
				{
					lastDeadline = daysUntilDeadline;
					return;
				}
				if (daysUntilDeadline < lastDeadline && daysUntilDeadline == 0)
				{
					if (HardcoreNetworkManager.Instance.HardcoreLevel >= 4)
					{
						if (Instance.lang == "pl")
						{
							HUDManager.Instance.AddTextToChatOnServer("<color=#AAFF00>Poziom Hardcore jest maksymalny</color>", -1);
						}
						else if (Instance.lang == "eng")
						{
							HUDManager.Instance.AddTextToChatOnServer("<color=#AAFF00>Hardcore level is at max</color>", -1);
						}
					}
					else if (HardcoreNetworkManager.Instance.HardcoreLevel < 4)
					{
						HardcoreNetworkManager.Instance.HardcoreLevel++;
						ES3.Save<int>("WaterGunHardcoreLevel", HardcoreNetworkManager.Instance.HardcoreLevel, GameNetworkManager.Instance.currentSaveFileName);
						if (Instance.lang == "pl")
						{
							HUDManager.Instance.AddTextToChatOnServer("<color=#EE4B2B>Poziom Hardcore wzrósł</color>", -1);
						}
						if (Instance.lang == "eng")
						{
							HUDManager.Instance.AddTextToChatOnServer("<color=#EE4B2B>Hardcore level has risen</color>", -1);
						}
						HardcoreNetworkManager.Instance.OnHardcoreLevelUpdate();
						Debug.Log((object)$"[Hardcore] HardcoreLevel has risen to: {HardcoreNetworkManager.Instance.HardcoreLevel}");
					}
				}
				lastDeadline = daysUntilDeadline;
			}
		}

		[CompilerGenerated]
		private sealed class <DisplayMessageAfterDelay>d__10 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public string username;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DisplayMessageAfterDelay>d__10(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if (Instance.lang == "pl")
					{
						HUDManager.Instance.AddTextToChatOnServer("<color=#AAFF00>Witaj</color> <color=#EE4B2B>" + username + ".</color> <color=#AAFF00>Ten server działa na modzie hardcore stworzonym przez</color> <color=#00FFFF>WaterGun.</color>", -1);
					}
					else if (Instance.lang == "eng")
					{
						HUDManager.Instance.AddTextToChatOnServer("<color=#AAFF00>Welcome</color> <color=#EE4B2B>" + username + ".</color> <color=#AAFF00>This server is running hardcore mod made by</color> <color=#00FFFF>WaterGun.</color>", -1);
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private const string GUID = "WaterGun.HardcoreCompany";

		private const string NAME = "Hardcore Company";

		private const string VER = "1.0.3";

		public static Plugin Instance;

		public ConfigEntry<int> StartingHardcoreLevel;

		public AssetBundle bundle;

		public string lang = "pl";

		private void Awake()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			StartingHardcoreLevel = ((BaseUnityPlugin)this).Config.Bind<int>("Core", "StartingHardcoreLevel", 0, new ConfigDescription("Changes the hardcore level at which the new save starts with", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 4), Array.Empty<object>()));
			Instance = this;
			Harmony val = new Harmony("WaterGun.HardcoreCompany");
			val.PatchAll();
			Debug.Log((object)"[Hardcore] Plugin loaded and patches applied!");
		}

		[IteratorStateMachine(typeof(<DisplayMessageAfterDelay>d__10))]
		public static IEnumerator DisplayMessageAfterDelay(string username)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DisplayMessageAfterDelay>d__10(0)
			{
				username = username
			};
		}
	}
}
namespace HardcoreCompany.Managers
{
	public class HardcoreNetworkManager : MonoBehaviour
	{
		private class LevelOriginalValues
		{
			public int maxEnemyPowerCount;

			public int maxOutsideEnemyPowerCount;

			public int maxScrap;

			public int minScrap;
		}

		private class LevelMapObjectValues
		{
			public AnimationCurve TurretCurve;

			public AnimationCurve LandmineCurve;

			public AnimationCurve TrapCurve;
		}

		[CompilerGenerated]
		private sealed class <SpawnOutsideTurrets>d__12 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public int turretCount;

			public HardcoreNetworkManager <>4__this;

			private StartOfRound <sor>5__1;

			private GameObject <turretPrefab>5__2;

			private GameObject[] <allNodes>5__3;

			private Vector3 <shipPosition>5__4;

			private List<GameObject> <validNodes>5__5;

			private List<GameObject> <shuffledNodes>5__6;

			private int <turretsToSpawn>5__7;

			private SpawnableMapObject[] <>s__8;

			private int <>s__9;

			private SpawnableMapObject <mapObject>5__10;

			private GameObject[] <>s__11;

			private int <>s__12;

			private GameObject <node>5__13;

			private float <distance>5__14;

			private int <i>5__15;

			private GameObject <spawnNode>5__16;

			private Vector3 <spawnPosition>5__17;

			private Quaternion <spawnRotation>5__18;

			private GameObject <turretInstance>5__19;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SpawnOutsideTurrets>d__12(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<sor>5__1 = null;
				<turretPrefab>5__2 = null;
				<allNodes>5__3 = null;
				<validNodes>5__5 = null;
				<shuffledNodes>5__6 = null;
				<>s__8 = null;
				<mapObject>5__10 = null;
				<>s__11 = null;
				<node>5__13 = null;
				<spawnNode>5__16 = null;
				<turretInstance>5__19 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_021b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0221: Unknown result type (might be due to invalid IL or missing references)
				//IL_034e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0353: Unknown result type (might be due to invalid IL or missing references)
				//IL_0372: Unknown result type (might be due to invalid IL or missing references)
				//IL_0377: Unknown result type (might be due to invalid IL or missing references)
				//IL_0384: Unknown result type (might be due to invalid IL or missing references)
				//IL_038a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0487: Unknown result type (might be due to invalid IL or missing references)
				//IL_03db: Unknown result type (might be due to invalid IL or missing references)
				//IL_044e: Unknown result type (might be due to invalid IL or missing references)
				//IL_045c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0462: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(2f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<sor>5__1 = StartOfRound.Instance;
					if ((Object)(object)<sor>5__1 == (Object)null || (Object)(object)<sor>5__1.currentLevel == (Object)null)
					{
						Debug.LogError((object)"[Hardcore] StartOfRound or currentLevel is null!");
						return false;
					}
					<turretPrefab>5__2 = null;
					<>s__8 = <sor>5__1.currentLevel.spawnableMapObjects;
					for (<>s__9 = 0; <>s__9 < <>s__8.Length; <>s__9++)
					{
						<mapObject>5__10 = <>s__8[<>s__9];
						if (<mapObject>5__10 != null && (Object)(object)<mapObject>5__10.prefabToSpawn != (Object)null && ((Object)<mapObject>5__10.prefabToSpawn).name == "TurretContainer")
						{
							<turretPrefab>5__2 = <mapObject>5__10.prefabToSpawn;
							break;
						}
						<mapObject>5__10 = null;
					}
					<>s__8 = null;
					if ((Object)(object)<turretPrefab>5__2 == (Object)null)
					{
						Debug.LogError((object)"[Hardcore] Could not find TurretContainer prefab!");
						return false;
					}
					<allNodes>5__3 = GameObject.FindGameObjectsWithTag("OutsideAINode");
					if (<allNodes>5__3 == null || <allNodes>5__3.Length == 0)
					{
						Debug.LogWarning((object)"[Hardcore] No OutsideAINode objects found!");
						return false;
					}
					Debug.Log((object)$"[Hardcore] Found {<allNodes>5__3.Length} outside AI nodes");
					<shipPosition>5__4 = <sor>5__1.shipLandingPosition.position;
					<validNodes>5__5 = new List<GameObject>();
					<>s__11 = <allNodes>5__3;
					for (<>s__12 = 0; <>s__12 < <>s__11.Length; <>s__12++)
					{
						<node>5__13 = <>s__11[<>s__12];
						if ((Object)(object)<node>5__13 != (Object)null)
						{
							<distance>5__14 = Vector3.Distance(<node>5__13.transform.position, <shipPosition>5__4);
							if (<distance>5__14 >= 25f)
							{
								<validNodes>5__5.Add(<node>5__13);
							}
						}
						<node>5__13 = null;
					}
					<>s__11 = null;
					if (<validNodes>5__5.Count == 0)
					{
						Debug.LogWarning((object)"[Hardcore] No valid nodes found (all too close to ship)!");
						return false;
					}
					Debug.Log((object)$"[Hardcore] Found {<validNodes>5__5.Count} valid nodes (>10m from ship)");
					<shuffledNodes>5__6 = <validNodes>5__5.OrderBy((GameObject x) => Random.value).ToList();
					<turretsToSpawn>5__7 = Mathf.Min(turretCount, <shuffledNodes>5__6.Count);
					<i>5__15 = 0;
					while (<i>5__15 < <turretsToSpawn>5__7)
					{
						<spawnNode>5__16 = <shuffledNodes>5__6[<i>5__15];
						<spawnPosition>5__17 = <spawnNode>5__16.transform.position;
						<spawnRotation>5__18 = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
						<turretInstance>5__19 = Object.Instantiate<GameObject>(<turretPrefab>5__2, <spawnPosition>5__17, <spawnRotation>5__18);
						if ((Object)(object)<turretInstance>5__19 != (Object)null)
						{
							<turretInstance>5__19.transform.position = new Vector3(<spawnPosition>5__17.x, <spawnPosition>5__17.y, <spawnPosition>5__17.z);
							<turretInstance>5__19.GetComponent<NetworkObject>().Spawn(false);
							if (<turretInstance>5__19.GetComponent<NetworkObject>().IsSpawned)
							{
								<turretInstance>5__19.GetComponent<Turret>().ToggleTurretEnabled(false);
							}
							Debug.Log((object)$"[Hardcore] Spawned turret {<i>5__15 + 1}/{<turretsToSpawn>5__7} at {<spawnPosition>5__17}, distance from ship: {Vector3.Distance(<spawnPosition>5__17, <shipPosition>5__4):F2}m");
						}
						else
						{
							Debug.LogError((object)$"[Hardcore] Failed to instantiate turret at position {<spawnPosition>5__17}");
						}
						<spawnNode>5__16 = null;
						<turretInstance>5__19 = null;
						<i>5__15++;
					}
					Debug.Log((object)$"[Hardcore] Finished spawning {<turretsToSpawn>5__7} outside turrets");
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static Dictionary<string, string> LevelSceneNames = new Dictionary<string, string>();

		private static Dictionary<string, LevelOriginalValues> pureOriginalLevelValues = new Dictionary<string, LevelOriginalValues>();

		private static Dictionary<string, int> pureOriginalEnemyHP = new Dictionary<string, int>();

		private static Dictionary<string, int> pureOriginalEnemyRarity = new Dictionary<string, int>();

		private static Dictionary<string, int> pureOriginalEnemyMaxCount = new Dictionary<string, int>();

		private static Dictionary<string, LevelMapObjectValues> pureOriginalMapObjectValues = new Dictionary<string, LevelMapObjectValues>();

		private static bool pureOriginalsStored = false;

		private static string currentSaveFileName = "";

		public static HardcoreNetworkManager Instance;

		public int HardcoreLevel = -1;

		[IteratorStateMachine(typeof(<SpawnOutsideTurrets>d__12))]
		public IEnumerator SpawnOutsideTurrets(int turretCount)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SpawnOutsideTurrets>d__12(0)
			{
				<>4__this = this,
				turretCount = turretCount
			};
		}

		private void Awake()
		{
			Instance = this;
		}

		public static void StorePureOriginalsOnGameLaunch()
		{
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Expected O, but got Unknown
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Expected O, but got Unknown
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Expected O, but got Unknown
			if (pureOriginalsStored)
			{
				return;
			}
			if ((Object)(object)StartOfRound.Instance == (Object)null || StartOfRound.Instance.levels == null)
			{
				Debug.Log((object)"[Hardcore] Cannot store pure originals yet - StartOfRound not ready");
				return;
			}
			Debug.Log((object)"[Hardcore] Storing PURE ORIGINAL values from game files...");
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			foreach (SelectableLevel val in levels)
			{
				string planetName = val.PlanetName;
				AnimationCurve turretCurve = null;
				AnimationCurve landmineCurve = null;
				AnimationCurve trapCurve = null;
				SpawnableMapObject[] spawnableMapObjects = val.spawnableMapObjects;
				foreach (SpawnableMapObject val2 in spawnableMapObjects)
				{
					if (((Object)val2.prefabToSpawn).name == "TurretContainer")
					{
						turretCurve = new AnimationCurve(val2.numberToSpawn.keys);
					}
					else if (((Object)val2.prefabToSpawn).name == "Landmine")
					{
						landmineCurve = new AnimationCurve(val2.numberToSpawn.keys);
					}
					else if (((Object)val2.prefabToSpawn).name == "SpikeRoofTrapHazard")
					{
						trapCurve = new AnimationCurve(val2.numberToSpawn.keys);
					}
				}
				LevelSceneNames[planetName] = val.sceneName;
				pureOriginalMapObjectValues[planetName] = new LevelMapObjectValues
				{
					TurretCurve = turretCurve,
					LandmineCurve = landmineCurve,
					TrapCurve = trapCurve
				};
				pureOriginalLevelValues[planetName] = new LevelOriginalValues
				{
					maxEnemyPowerCount = val.maxEnemyPowerCount,
					maxOutsideEnemyPowerCount = val.maxOutsideEnemyPowerCount,
					maxScrap = val.maxScrap,
					minScrap = val.minScrap
				};
				Debug.Log((object)$"[Hardcore] PURE ORIGINAL {val.PlanetName}: maxScrap={val.maxScrap}, minScrap={val.minScrap}, maxEnemyPower={val.maxEnemyPowerCount}, maxOutsidePower={val.maxOutsideEnemyPowerCount}");
				foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
				{
					string key = planetName + "_" + enemy.enemyType.enemyName + "_rarity";
					if (!pureOriginalEnemyRarity.ContainsKey(key))
					{
						pureOriginalEnemyRarity[key] = enemy.rarity;
						Debug.Log((object)$"[Hardcore] PURE ORIGINAL {enemy.enemyType.enemyName} rarity on {planetName}: {enemy.rarity}");
					}
					if (!((Object)(object)enemy.enemyType != (Object)null))
					{
						continue;
					}
					string key2 = enemy.enemyType.enemyName + "_maxcount";
					if (!pureOriginalEnemyMaxCount.ContainsKey(key2))
					{
						pureOriginalEnemyMaxCount[key2] = enemy.enemyType.MaxCount;
						Debug.Log((object)$"[Hardcore] PURE ORIGINAL {enemy.enemyType.enemyName} MAXCOUNT: {enemy.enemyType.MaxCount}");
					}
					if (!enemy.enemyType.canDie)
					{
						continue;
					}
					string key3 = enemy.enemyType.enemyName + "_hp";
					if (!pureOriginalEnemyHP.ContainsKey(key3))
					{
						GameObject enemyPrefab = enemy.enemyType.enemyPrefab;
						EnemyAI val3 = ((enemyPrefab != null) ? enemyPrefab.GetComponent<EnemyAI>() : null);
						if ((Object)(object)val3 != (Object)null)
						{
							pureOriginalEnemyHP[key3] = val3.enemyHP;
							Debug.Log((object)$"[Hardcore] PURE ORIGINAL {enemy.enemyType.enemyName} HP: {val3.enemyHP}");
						}
					}
				}
			}
			pureOriginalsStored = true;
			Debug.Log((object)("[Hardcore] Finished storing PURE ORIGINAL values. Total levels: " + pureOriginalLevelValues.Count));
		}

		public void OnNewSaveLoaded(string saveFileName)
		{
			Debug.Log((object)("[Hardcore] OnNewSaveLoaded called. Current: '" + currentSaveFileName + "', New: '" + saveFileName + "'"));
			if (string.IsNullOrEmpty(saveFileName))
			{
				Debug.Log((object)"[Hardcore] Save file name is empty, skipping");
			}
			else if (currentSaveFileName != saveFileName)
			{
				Debug.Log((object)"[Hardcore] SAVE FILE CHANGED! Resetting to originals but keeping HardcoreLevel.");
				currentSaveFileName = saveFileName;
				ResetToPureOriginalValues();
				Debug.Log((object)("[Hardcore] Current save file now: '" + currentSaveFileName + "'"));
			}
			else
			{
				Debug.Log((object)"[Hardcore] Same save file, no reset needed");
			}
		}

		public void ResetToPureOriginalValues()
		{
			if (!pureOriginalsStored)
			{
				Debug.Log((object)"[Hardcore] Cannot reset - pure originals not stored yet");
				StorePureOriginalsOnGameLaunch();
				if (!pureOriginalsStored)
				{
					return;
				}
			}
			if ((Object)(object)StartOfRound.Instance == (Object)null || StartOfRound.Instance.levels == null)
			{
				Debug.Log((object)"[Hardcore] Cannot reset - StartOfRound not ready");
				return;
			}
			Debug.Log((object)"[Hardcore] Resetting to PURE ORIGINAL values...");
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			foreach (SelectableLevel val in levels)
			{
				string planetName = val.PlanetName;
				if (LevelSceneNames.ContainsKey(planetName))
				{
					val.sceneName = LevelSceneNames[planetName];
				}
				if (pureOriginalLevelValues.ContainsKey(planetName))
				{
					LevelOriginalValues levelOriginalValues = pureOriginalLevelValues[planetName];
					val.maxEnemyPowerCount = levelOriginalValues.maxEnemyPowerCount;
					val.maxOutsideEnemyPowerCount = levelOriginalValues.maxOutsideEnemyPowerCount;
					val.maxScrap = levelOriginalValues.maxScrap;
					val.minScrap = levelOriginalValues.minScrap;
					Debug.Log((object)$"[Hardcore] Reset {val.PlanetName}: maxScrap={val.maxScrap}, minScrap={val.minScrap}, maxEnemyPower={val.maxEnemyPowerCount}, maxOutsidePower={val.maxOutsideEnemyPowerCount}");
				}
				if (pureOriginalMapObjectValues.ContainsKey(planetName))
				{
					LevelMapObjectValues levelMapObjectValues = pureOriginalMapObjectValues[planetName];
					int num = 0;
					int num2 = 1;
					int num3 = 2;
					for (int j = 0; j < val.spawnableMapObjects.Count(); j++)
					{
						SpawnableMapObject val2 = val.spawnableMapObjects[j];
						if (((Object)val2.prefabToSpawn).name == "TurretContainer")
						{
							num = j;
						}
						else if (((Object)val2.prefabToSpawn).name == "Landmine")
						{
							num2 = j;
						}
						else if (((Object)val2.prefabToSpawn).name == "SpikeRoofTrapHazard")
						{
							num3 = j;
						}
					}
					SpawnableMapObject[] spawnableMapObjects = val.spawnableMapObjects;
					foreach (SpawnableMapObject val3 in spawnableMapObjects)
					{
						if (((Object)val3.prefabToSpawn).name == "TurretContainer")
						{
							val.spawnableMapObjects[num].numberToSpawn = levelMapObjectValues.TurretCurve;
						}
						else if (((Object)val3.prefabToSpawn).name == "Landmine")
						{
							val.spawnableMapObjects[num2].numberToSpawn = levelMapObjectValues.LandmineCurve;
						}
						else if (((Object)val3.prefabToSpawn).name == "SpikeRoofTrapHazard")
						{
							val.spawnableMapObjects[num3].numberToSpawn = levelMapObjectValues.TrapCurve;
						}
					}
				}
				foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
				{
					string key = planetName + "_" + enemy.enemyType.enemyName + "_rarity";
					if (pureOriginalEnemyRarity.ContainsKey(key))
					{
						enemy.rarity = pureOriginalEnemyRarity[key];
					}
					if (!((Object)(object)enemy.enemyType != (Object)null))
					{
						continue;
					}
					string key2 = enemy.enemyType.enemyName + "_hp";
					if (pureOriginalEnemyHP.ContainsKey(key2))
					{
						GameObject enemyPrefab = enemy.enemyType.enemyPrefab;
						EnemyAI val4 = ((enemyPrefab != null) ? enemyPrefab.GetComponent<EnemyAI>() : null);
						if ((Object)(object)val4 != (Object)null)
						{
							val4.enemyHP = pureOriginalEnemyHP[key2];
							Debug.Log((object)$"[Hardcore] Reset {enemy.enemyType.enemyName} HP to: {val4.enemyHP}");
						}
					}
				}
			}
			Debug.Log((object)"[Hardcore] Finished resetting to PURE ORIGINAL values");
		}

		public void ApplyHardcoreSettings()
		{
			//IL_05cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_05f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_05fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_060f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0614: Unknown result type (might be due to invalid IL or missing references)
			//IL_0619: Unknown result type (might be due to invalid IL or missing references)
			//IL_0620: Expected O, but got Unknown
			if (!pureOriginalsStored)
			{
				StorePureOriginalsOnGameLaunch();
			}
			ResetToPureOriginalValues();
			Debug.Log((object)$"[Hardcore] Applying hardcore settings for level: {HardcoreLevel}");
			if (HardcoreLevel < 1)
			{
				Debug.Log((object)"[Hardcore] HardcoreLevel is 0, no changes applied");
				return;
			}
			if (HardcoreLevel >= 1)
			{
				Debug.Log((object)"[Hardcore] Applying Level 1 modifications...");
				SelectableLevel[] levels = StartOfRound.Instance.levels;
				foreach (SelectableLevel val in levels)
				{
					string planetName = val.PlanetName;
					if (!pureOriginalLevelValues.ContainsKey(planetName))
					{
						continue;
					}
					LevelOriginalValues levelOriginalValues = pureOriginalLevelValues[planetName];
					val.maxOutsideEnemyPowerCount = levelOriginalValues.maxOutsideEnemyPowerCount + 3;
					val.maxScrap = levelOriginalValues.maxScrap + 1;
					val.minScrap = levelOriginalValues.minScrap + 1;
					Debug.Log((object)$"[Hardcore] L1 - {val.PlanetName}: maxScrap={val.maxScrap}, minScrap={val.minScrap}, maxOutsidePower={val.maxOutsideEnemyPowerCount}");
					foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
					{
						string key = planetName + "_" + enemy.enemyType.enemyName + "_rarity";
						if (pureOriginalEnemyRarity.ContainsKey(key) && pureOriginalEnemyRarity[key] > 80)
						{
							enemy.rarity = pureOriginalEnemyRarity[key] * 2;
							Debug.Log((object)$"[Hardcore] L1 - {enemy.enemyType.enemyName} rarity doubled to: {enemy.rarity}");
						}
					}
				}
			}
			if (HardcoreLevel >= 2)
			{
				Debug.Log((object)"[Hardcore] Applying Level 2 modifications...");
				SelectableLevel[] levels2 = StartOfRound.Instance.levels;
				foreach (SelectableLevel val2 in levels2)
				{
					string planetName2 = val2.PlanetName;
					if (!pureOriginalLevelValues.ContainsKey(planetName2))
					{
						continue;
					}
					LevelOriginalValues levelOriginalValues2 = pureOriginalLevelValues[planetName2];
					val2.maxEnemyPowerCount = levelOriginalValues2.maxEnemyPowerCount + 4;
					val2.maxOutsideEnemyPowerCount = levelOriginalValues2.maxOutsideEnemyPowerCount + 6;
					val2.maxScrap = levelOriginalValues2.maxScrap + 3;
					val2.minScrap = levelOriginalValues2.minScrap + 3;
					Debug.Log((object)$"[Hardcore] L2 - {val2.PlanetName}: maxScrap={val2.maxScrap}, minScrap={val2.minScrap}, maxEnemyPower={val2.maxEnemyPowerCount}, maxOutsidePower={val2.maxOutsideEnemyPowerCount}");
					foreach (SpawnableEnemyWithRarity enemy2 in val2.Enemies)
					{
						if ((Object)(object)enemy2.enemyType != (Object)null && enemy2.enemyType.canDie)
						{
							string key2 = enemy2.enemyType.enemyName + "_hp";
							if (pureOriginalEnemyHP.ContainsKey(key2))
							{
								GameObject enemyPrefab = enemy2.enemyType.enemyPrefab;
								EnemyAI val3 = ((enemyPrefab != null) ? enemyPrefab.GetComponent<EnemyAI>() : null);
								if ((Object)(object)val3 != (Object)null)
								{
									val3.enemyHP = pureOriginalEnemyHP[key2] + 1;
									Debug.Log((object)$"[Hardcore] L2 - {enemy2.enemyType.enemyName} HP increased to: {val3.enemyHP}");
								}
							}
						}
						string key3 = planetName2 + "_" + enemy2.enemyType.enemyName + "_rarity";
						if (pureOriginalEnemyRarity.ContainsKey(key3))
						{
							int num = pureOriginalEnemyRarity[key3];
							bool flag = num > 80;
							bool flag2 = num > 50;
							if (flag && flag2)
							{
								enemy2.rarity = num * 4;
								Debug.Log((object)$"[Hardcore] L2 - {enemy2.enemyType.enemyName} rarity 4x to: {enemy2.rarity}");
							}
							else if (flag2)
							{
								enemy2.rarity = num * 2;
								Debug.Log((object)$"[Hardcore] L2 - {enemy2.enemyType.enemyName} rarity 2x to: {enemy2.rarity}");
							}
						}
					}
				}
			}
			if (HardcoreLevel >= 3)
			{
				Debug.Log((object)"[Hardcore] Applying Level 3 modifications...");
				SelectableLevel[] levels3 = StartOfRound.Instance.levels;
				foreach (SelectableLevel val4 in levels3)
				{
					string planetName3 = val4.PlanetName;
					if (!pureOriginalLevelValues.ContainsKey(planetName3))
					{
						continue;
					}
					LevelOriginalValues levelOriginalValues3 = pureOriginalLevelValues[planetName3];
					val4.maxEnemyPowerCount = levelOriginalValues3.maxEnemyPowerCount + 8;
					val4.maxOutsideEnemyPowerCount = levelOriginalValues3.maxOutsideEnemyPowerCount + 12;
					for (int l = 0; l < val4.spawnableMapObjects.Count(); l++)
					{
						SpawnableMapObject val5 = val4.spawnableMapObjects[l];
						if (((Object)val5.prefabToSpawn).name == "Landmine")
						{
							AnimationCurve numberToSpawn = new AnimationCurve((Keyframe[])(object)new Keyframe[4]
							{
								new Keyframe(0f, 25f),
								new Keyframe(0.5f, 25f),
								new Keyframe(0.5001f, 50f),
								new Keyframe(1f, 50f)
							});
							val5.numberToSpawn = numberToSpawn;
						}
					}
					Debug.Log((object)$"[Hardcore] L3 - {val4.PlanetName}: maxScrap={val4.maxScrap}, minScrap={val4.minScrap}, maxEnemyPower={val4.maxEnemyPowerCount}, maxOutsidePower={val4.maxOutsideEnemyPowerCount}");
					foreach (SpawnableEnemyWithRarity enemy3 in val4.Enemies)
					{
						string key4 = planetName3 + "_" + enemy3.enemyType.enemyName + "_rarity";
						if (pureOriginalEnemyRarity.ContainsKey(key4))
						{
							int num2 = pureOriginalEnemyRarity[key4];
							bool flag3 = num2 > 80;
							bool flag4 = num2 > 50;
							bool flag5 = num2 > 120;
							if (flag3 && flag4 && flag5)
							{
								enemy3.rarity = num2 * 6;
								Debug.Log((object)$"[Hardcore] L3 - {enemy3.enemyType.enemyName} rarity 4x to: {enemy3.rarity}");
							}
							else if (flag5)
							{
								enemy3.rarity = num2 * 4;
								Debug.Log((object)$"[Hardcore] L3 - {enemy3.enemyType.enemyName} rarity 2x to: {enemy3.rarity}");
							}
						}
					}
				}
			}
			if (HardcoreLevel >= 4)
			{
				Debug.Log((object)"[Hardcore] Applying Level 4 modifications...");
				SelectableLevel[] levels4 = StartOfRound.Instance.levels;
				foreach (SelectableLevel val6 in levels4)
				{
					string planetName4 = val6.PlanetName;
					if (!pureOriginalLevelValues.ContainsKey(planetName4))
					{
						continue;
					}
					LevelOriginalValues levelOriginalValues4 = pureOriginalLevelValues[planetName4];
					val6.maxEnemyPowerCount = levelOriginalValues4.maxEnemyPowerCount + 4;
					Debug.Log((object)$"[Hardcore] L4 - {val6.PlanetName}: maxScrap={val6.maxScrap}, minScrap={val6.minScrap}, maxEnemyPower={val6.maxEnemyPowerCount}, maxOutsidePower={val6.maxOutsideEnemyPowerCount}");
					foreach (SpawnableEnemyWithRarity enemy4 in val6.Enemies)
					{
						if ((Object)(object)enemy4.enemyType != (Object)null && enemy4.enemyType.MaxCount == 1)
						{
							string key5 = enemy4.enemyType.enemyName + "_maxcount";
							if (pureOriginalEnemyMaxCount.ContainsKey(key5))
							{
								enemy4.enemyType.MaxCount = pureOriginalEnemyMaxCount[key5] + 1;
								Debug.Log((object)$"[Hardcore] L4 - {enemy4.enemyType.enemyName} MAXCOUNT increased to: {enemy4.enemyType.MaxCount}");
							}
						}
						if (!((Object)(object)enemy4.enemyType != (Object)null) || !enemy4.enemyType.canDie)
						{
							continue;
						}
						string key6 = enemy4.enemyType.enemyName + "_hp";
						if (pureOriginalEnemyHP.ContainsKey(key6))
						{
							GameObject enemyPrefab2 = enemy4.enemyType.enemyPrefab;
							EnemyAI val7 = ((enemyPrefab2 != null) ? enemyPrefab2.GetComponent<EnemyAI>() : null);
							if ((Object)(object)val7 != (Object)null)
							{
								val7.enemyHP = pureOriginalEnemyHP[key6] + 2;
								Debug.Log((object)$"[Hardcore] L4 - {enemy4.enemyType.enemyName} HP increased to: {val7.enemyHP}");
							}
						}
					}
				}
			}
			Debug.Log((object)"[Hardcore] Finished applying hardcore settings");
		}

		public void OnHardcoreLevelUpdate()
		{
			ApplyHardcoreSettings();
		}

		public void OnSessionEnd()
		{
			Debug.Log((object)"[Hardcore] Session ending - resetting values");
			ResetToPureOriginalValues();
			Debug.Log((object)"[Hardcore] Session ended, reset complete");
		}
	}
}
namespace __GEN
{
	internal class NetworkVariableSerializationHelper
	{
		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeSerialization()
		{
		}
	}
}
namespace HardcoreCompany.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}