using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Dissonance.Integrations.Unity_NFGO;
using HardcoreCompany.Managers;
using HardcoreCompany.NetcodePatcher;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HardcoreCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HardcoreCompany")]
[assembly: AssemblyTitle("HardcoreCompany")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace HardcoreCompany
{
[BepInPlugin("WaterGun.HardcoreCompany", "Hardcore Company", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(GameNetworkManager), "StartHost")]
internal class GameNetworkManager_StartHost
{
[HarmonyPostfix]
public static void ChangeLobbyNamePrefix()
{
string text = GameNetworkManager.Instance.lobbyHostSettings.lobbyName.ToString();
if (!string.IsNullOrEmpty(text) && text.Length > 4)
{
if (text.StartsWith("_PL_"))
{
string text2 = text;
string text3 = "[Hardcore] " + text2.Substring(4, text2.Length - 4);
GameNetworkManager.Instance.lobbyHostSettings.lobbyName = text3.ToString();
Instance.lang = "pl";
Debug.Log((object)("[Hardcore] Lobby renamed to: " + text3 + " | lang=" + Instance.lang));
}
else if (text.StartsWith("_EN_"))
{
string text2 = text;
string text4 = "[Hardcore] " + text2.Substring(4, text2.Length - 4);
GameNetworkManager.Instance.lobbyHostSettings.lobbyName = text4.ToString();
Instance.lang = "eng";
Debug.Log((object)("[Hardcore] Lobby renamed to: " + text4 + " | lang=" + Instance.lang));
}
else
{
string text5 = "[Hardcore] " + text;
GameNetworkManager.Instance.lobbyHostSettings.lobbyName = text5.ToString();
Instance.lang = "eng";
Debug.Log((object)("[Hardcore] Lobby renamed to: " + text5 + " | lang=" + Instance.lang));
}
}
}
}
[HarmonyPatch(typeof(StartOfRound), "StartTrackingAllPlayerVoices")]
internal class StartOfRound_OnPlayerConnectedClientRpc
{
public static HashSet<ulong> welcomedPlayers = new HashSet<ulong>();
[HarmonyPrefix]
public static void DisplayWelcomeMessage(StartOfRound __instance)
{
if (!NetworkManager.Singleton.IsServer)
{
return;
}
for (int i = 0; i < __instance.allPlayerScripts.Length; i++)
{
if ((__instance.allPlayerScripts[i].isPlayerControlled || __instance.allPlayerScripts[i].isPlayerDead) && !((Component)__instance.allPlayerScripts[i]).gameObject.GetComponentInChildren<NfgoPlayer>().IsTracking)
{
((MonoBehaviour)StartOfRound.Instance).StartCoroutine(DisplayMessageAfterDelay(__instance.allPlayerScripts[i].playerUsername));
}
}
}
}
[HarmonyPatch(typeof(StartOfRound), "SetTimeAndPlanetToSavedSettings")]
internal class StartOfRound_SetTimeAndPlanetToSavedSettings
{
[HarmonyPrefix]
public static void TrackSaveFile()
{
if (NetworkManager.Singleton.IsServer && (Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)HardcoreNetworkManager.Instance != (Object)null)
{
string currentSaveFileName = GameNetworkManager.Instance.currentSaveFileName;
Debug.Log((object)("[Hardcore] SetTimeAndPlanetToSavedSettings - current save: " + currentSaveFileName));
HardcoreNetworkManager.Instance.OnNewSaveLoaded(currentSaveFileName);
}
}
[HarmonyPostfix]
public static void StartOfRoundInstance(StartOfRound __instance)
{
if (!NetworkManager.Singleton.IsServer)
{
return;
}
if ((Object)(object)HardcoreNetworkManager.Instance == (Object)null)
{
((Component)__instance).gameObject.AddComponent<HardcoreNetworkManager>();
Debug.Log((object)"[Hardcore] HardcoreNetworkManager instance created");
}
if (ES3.KeyExists("WaterGunHardcoreLevel", GameNetworkManager.Instance.currentSaveFileName) && NetworkManager.Singleton.IsServer)
{
int num = ES3.Load<int>("WaterGunHardcoreLevel", GameNetworkManager.Instance.currentSaveFileName);
HardcoreNetworkManager.Instance.HardcoreLevel = num;
Debug.Log((object)$"[Hardcore] Loaded HardcoreLevel: {num}");
HardcoreNetworkManager.Instance.OnHardcoreLevelUpdate();
}
else
{
Debug.Log((object)"[Hardcore] No saved HardcoreLevel found, starting at 0");
if ((Object)(object)HardcoreNetworkManager.Instance != (Object)null)
{
HardcoreNetworkManager.Instance.HardcoreLevel = Instance.StartingHardcoreLevel.Value;
}
}
}
}
[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
internal class PreInitSceneScript_Awake
{
private static bool hasStoredOriginals;
[HarmonyPostfix]
public static void StoreOriginals()
{
if (!hasStoredOriginals)
{
Debug.Log((object)"[Hardcore] PreInitSceneScript.Awake - will store originals when StartOfRound is ready");
hasStoredOriginals = true;
}
}
}
[HarmonyPatch(typeof(StartOfRound), "Awake")]
internal class StartOfRound_Awake
{
[HarmonyPostfix]
public static void StoreOriginals()
{
Debug.Log((object)"[Hardcore] StartOfRound.Awake - storing pure originals NOW");
HardcoreNetworkManager.StorePureOriginalsOnGameLaunch();
}
}
[HarmonyPatch(typeof(StartOfRound), "StartGame")]
internal class StartOfRound_StartGame
{
[HarmonyPrefix]
public static void ChooseRandomMap(StartOfRound __instance)
{
if (HardcoreNetworkManager.Instance.HardcoreLevel < 4 || !NetworkManager.Singleton.IsServer)
{
return;
}
List<string> list = new List<string>();
SelectableLevel[] levels = __instance.levels;
foreach (SelectableLevel val in levels)
{
if (!list.Contains(val.sceneName) && !(val.sceneName == "Level12Liquidation") && !(val.sceneName == "CompanyBuilding"))
{
list.Add(val.sceneName);
Debug.Log((object)"[Hardcore] StartOfRound.StartMatch - changing moon scene to a random L4");
}
}
if (list.Count != 0 && !(__instance.currentLevel.sceneName == "CompanyBuilding"))
{
int index = Random.Range(0, list.Count);
__instance.currentLevel.sceneName = list[index];
}
}
}
[HarmonyPatch(typeof(GameNetworkManager), "Disconnect")]
internal class GameNetworkManager_Disconnect
{
[HarmonyPostfix]
public static void OnDisconnect()
{
if (NetworkManager.Singleton.IsServer)
{
Debug.Log((object)"[Hardcore] GameNetworkManager.Disconnect detected");
if ((Object)(object)HardcoreNetworkManager.Instance != (Object)null)
{
HardcoreNetworkManager.Instance.OnSessionEnd();
}
}
}
}
[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
internal class GameNetworkManager_StartDisconnect
{
[HarmonyPostfix]
public static void OnStartDisconnect()
{
Debug.Log((object)"[Hardcore] GameNetworkManager.StartDisconnect detected");
if ((Object)(object)HardcoreNetworkManager.Instance != (Object)null)
{
HardcoreNetworkManager.Instance.OnSessionEnd();
}
}
}
[HarmonyPatch(typeof(StartOfRound), "SceneManager_OnLoad")]
internal class StartOfRound_SceneManager_OnLoad
{
[HarmonyPostfix]
public static void DisplayHardcoreLevel(StartOfRound __instance, ref string sceneName)
{
if (!NetworkManager.Singleton.IsServer || sceneName == "SampleSceneRelay" || sceneName == "MainMenu" || sceneName == "CompanyBuilding")
{
return;
}
if (HardcoreNetworkManager.Instance.HardcoreLevel >= 4)
{
int turretCount = Random.Range(3, 10);
((MonoBehaviour)__instance).StartCoroutine(HardcoreNetworkManager.Instance.SpawnOutsideTurrets(turretCount));
}
if ((Object)(object)HardcoreNetworkManager.Instance != (Object)null)
{
if (Instance.lang == "pl")
{
HUDManager.Instance.AddTextToChatOnServer($"<color=#EE4B2B>Poziom Hardcore</color>: <color=#AAFF00>{HardcoreNetworkManager.Instance.HardcoreLevel}</color>", -1);
}
if (Instance.lang == "eng")
{
HUDManager.Instance.AddTextToChatOnServer($"<color=#EE4B2B>Hardcore Level</color>: <color=#AAFF00>{HardcoreNetworkManager.Instance.HardcoreLevel}</color>", -1);
}
}
}
}
[HarmonyPatch(typeof(StartOfRound), "AutoSaveShipData")]
internal class StartOfRound_AutoSaveShipData
{
[HarmonyPostfix]
public static void SaveHardcoreData(StartOfRound __instance)
{
if (NetworkManager.Singleton.IsServer && NetworkManager.Singleton.IsServer && (Object)(object)HardcoreNetworkManager.Instance != (Object)null)
{
ES3.Save<int>("WaterGunHardcoreLevel", HardcoreNetworkManager.Instance.HardcoreLevel, GameNetworkManager.Instance.currentSaveFileName);
Debug.Log((object)$"[Hardcore] Saved HardcoreLevel: {HardcoreNetworkManager.Instance.HardcoreLevel}");
}
}
}
[HarmonyPatch(typeof(TimeOfDay), "UpdateProfitQuotaCurrentTime")]
internal class TimeOfDay_UpdateProfitQuotaCurrentTime
{
private static int lastDeadline = -1;
[HarmonyPostfix]
public static void UpdatehardcoreLevel(TimeOfDay __instance)
{
if (!NetworkManager.Singleton.IsServer || (Object)(object)HardcoreNetworkManager.Instance == (Object)null)
{
return;
}
int daysUntilDeadline = __instance.daysUntilDeadline;
if (lastDeadline == -1)
{
lastDeadline = daysUntilDeadline;
return;
}
if (daysUntilDeadline < lastDeadline && daysUntilDeadline == 0)
{
if (HardcoreNetworkManager.Instance.HardcoreLevel >= 4)
{
if (Instance.lang == "pl")
{
HUDManager.Instance.AddTextToChatOnServer("<color=#AAFF00>Poziom Hardcore jest maksymalny</color>", -1);
}
else if (Instance.lang == "eng")
{
HUDManager.Instance.AddTextToChatOnServer("<color=#AAFF00>Hardcore level is at max</color>", -1);
}
}
else if (HardcoreNetworkManager.Instance.HardcoreLevel < 4)
{
HardcoreNetworkManager.Instance.HardcoreLevel++;
ES3.Save<int>("WaterGunHardcoreLevel", HardcoreNetworkManager.Instance.HardcoreLevel, GameNetworkManager.Instance.currentSaveFileName);
if (Instance.lang == "pl")
{
HUDManager.Instance.AddTextToChatOnServer("<color=#EE4B2B>Poziom Hardcore wzrósł</color>", -1);
}
if (Instance.lang == "eng")
{
HUDManager.Instance.AddTextToChatOnServer("<color=#EE4B2B>Hardcore level has risen</color>", -1);
}
HardcoreNetworkManager.Instance.OnHardcoreLevelUpdate();
Debug.Log((object)$"[Hardcore] HardcoreLevel has risen to: {HardcoreNetworkManager.Instance.HardcoreLevel}");
}
}
lastDeadline = daysUntilDeadline;
}
}
[CompilerGenerated]
private sealed class <DisplayMessageAfterDelay>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public string username;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DisplayMessageAfterDelay>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (Instance.lang == "pl")
{
HUDManager.Instance.AddTextToChatOnServer("<color=#AAFF00>Witaj</color> <color=#EE4B2B>" + username + ".</color> <color=#AAFF00>Ten server działa na modzie hardcore stworzonym przez</color> <color=#00FFFF>WaterGun.</color>", -1);
}
else if (Instance.lang == "eng")
{
HUDManager.Instance.AddTextToChatOnServer("<color=#AAFF00>Welcome</color> <color=#EE4B2B>" + username + ".</color> <color=#AAFF00>This server is running hardcore mod made by</color> <color=#00FFFF>WaterGun.</color>", -1);
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private const string GUID = "WaterGun.HardcoreCompany";
private const string NAME = "Hardcore Company";
private const string VER = "1.0.3";
public static Plugin Instance;
public ConfigEntry<int> StartingHardcoreLevel;
public AssetBundle bundle;
public string lang = "pl";
private void Awake()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
StartingHardcoreLevel = ((BaseUnityPlugin)this).Config.Bind<int>("Core", "StartingHardcoreLevel", 0, new ConfigDescription("Changes the hardcore level at which the new save starts with", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 4), Array.Empty<object>()));
Instance = this;
Harmony val = new Harmony("WaterGun.HardcoreCompany");
val.PatchAll();
Debug.Log((object)"[Hardcore] Plugin loaded and patches applied!");
}
[IteratorStateMachine(typeof(<DisplayMessageAfterDelay>d__10))]
public static IEnumerator DisplayMessageAfterDelay(string username)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DisplayMessageAfterDelay>d__10(0)
{
username = username
};
}
}
}
namespace HardcoreCompany.Managers
{
public class HardcoreNetworkManager : MonoBehaviour
{
private class LevelOriginalValues
{
public int maxEnemyPowerCount;
public int maxOutsideEnemyPowerCount;
public int maxScrap;
public int minScrap;
}
private class LevelMapObjectValues
{
public AnimationCurve TurretCurve;
public AnimationCurve LandmineCurve;
public AnimationCurve TrapCurve;
}
[CompilerGenerated]
private sealed class <SpawnOutsideTurrets>d__12 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public int turretCount;
public HardcoreNetworkManager <>4__this;
private StartOfRound <sor>5__1;
private GameObject <turretPrefab>5__2;
private GameObject[] <allNodes>5__3;
private Vector3 <shipPosition>5__4;
private List<GameObject> <validNodes>5__5;
private List<GameObject> <shuffledNodes>5__6;
private int <turretsToSpawn>5__7;
private SpawnableMapObject[] <>s__8;
private int <>s__9;
private SpawnableMapObject <mapObject>5__10;
private GameObject[] <>s__11;
private int <>s__12;
private GameObject <node>5__13;
private float <distance>5__14;
private int <i>5__15;
private GameObject <spawnNode>5__16;
private Vector3 <spawnPosition>5__17;
private Quaternion <spawnRotation>5__18;
private GameObject <turretInstance>5__19;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnOutsideTurrets>d__12(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<sor>5__1 = null;
<turretPrefab>5__2 = null;
<allNodes>5__3 = null;
<validNodes>5__5 = null;
<shuffledNodes>5__6 = null;
<>s__8 = null;
<mapObject>5__10 = null;
<>s__11 = null;
<node>5__13 = null;
<spawnNode>5__16 = null;
<turretInstance>5__19 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_034e: Unknown result type (might be due to invalid IL or missing references)
//IL_0353: Unknown result type (might be due to invalid IL or missing references)
//IL_0372: Unknown result type (might be due to invalid IL or missing references)
//IL_0377: Unknown result type (might be due to invalid IL or missing references)
//IL_0384: Unknown result type (might be due to invalid IL or missing references)
//IL_038a: Unknown result type (might be due to invalid IL or missing references)
//IL_0487: Unknown result type (might be due to invalid IL or missing references)
//IL_03db: Unknown result type (might be due to invalid IL or missing references)
//IL_044e: Unknown result type (might be due to invalid IL or missing references)
//IL_045c: Unknown result type (might be due to invalid IL or missing references)
//IL_0462: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<sor>5__1 = StartOfRound.Instance;
if ((Object)(object)<sor>5__1 == (Object)null || (Object)(object)<sor>5__1.currentLevel == (Object)null)
{
Debug.LogError((object)"[Hardcore] StartOfRound or currentLevel is null!");
return false;
}
<turretPrefab>5__2 = null;
<>s__8 = <sor>5__1.currentLevel.spawnableMapObjects;
for (<>s__9 = 0; <>s__9 < <>s__8.Length; <>s__9++)
{
<mapObject>5__10 = <>s__8[<>s__9];
if (<mapObject>5__10 != null && (Object)(object)<mapObject>5__10.prefabToSpawn != (Object)null && ((Object)<mapObject>5__10.prefabToSpawn).name == "TurretContainer")
{
<turretPrefab>5__2 = <mapObject>5__10.prefabToSpawn;
break;
}
<mapObject>5__10 = null;
}
<>s__8 = null;
if ((Object)(object)<turretPrefab>5__2 == (Object)null)
{
Debug.LogError((object)"[Hardcore] Could not find TurretContainer prefab!");
return false;
}
<allNodes>5__3 = GameObject.FindGameObjectsWithTag("OutsideAINode");
if (<allNodes>5__3 == null || <allNodes>5__3.Length == 0)
{
Debug.LogWarning((object)"[Hardcore] No OutsideAINode objects found!");
return false;
}
Debug.Log((object)$"[Hardcore] Found {<allNodes>5__3.Length} outside AI nodes");
<shipPosition>5__4 = <sor>5__1.shipLandingPosition.position;
<validNodes>5__5 = new List<GameObject>();
<>s__11 = <allNodes>5__3;
for (<>s__12 = 0; <>s__12 < <>s__11.Length; <>s__12++)
{
<node>5__13 = <>s__11[<>s__12];
if ((Object)(object)<node>5__13 != (Object)null)
{
<distance>5__14 = Vector3.Distance(<node>5__13.transform.position, <shipPosition>5__4);
if (<distance>5__14 >= 25f)
{
<validNodes>5__5.Add(<node>5__13);
}
}
<node>5__13 = null;
}
<>s__11 = null;
if (<validNodes>5__5.Count == 0)
{
Debug.LogWarning((object)"[Hardcore] No valid nodes found (all too close to ship)!");
return false;
}
Debug.Log((object)$"[Hardcore] Found {<validNodes>5__5.Count} valid nodes (>10m from ship)");
<shuffledNodes>5__6 = <validNodes>5__5.OrderBy((GameObject x) => Random.value).ToList();
<turretsToSpawn>5__7 = Mathf.Min(turretCount, <shuffledNodes>5__6.Count);
<i>5__15 = 0;
while (<i>5__15 < <turretsToSpawn>5__7)
{
<spawnNode>5__16 = <shuffledNodes>5__6[<i>5__15];
<spawnPosition>5__17 = <spawnNode>5__16.transform.position;
<spawnRotation>5__18 = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
<turretInstance>5__19 = Object.Instantiate<GameObject>(<turretPrefab>5__2, <spawnPosition>5__17, <spawnRotation>5__18);
if ((Object)(object)<turretInstance>5__19 != (Object)null)
{
<turretInstance>5__19.transform.position = new Vector3(<spawnPosition>5__17.x, <spawnPosition>5__17.y, <spawnPosition>5__17.z);
<turretInstance>5__19.GetComponent<NetworkObject>().Spawn(false);
if (<turretInstance>5__19.GetComponent<NetworkObject>().IsSpawned)
{
<turretInstance>5__19.GetComponent<Turret>().ToggleTurretEnabled(false);
}
Debug.Log((object)$"[Hardcore] Spawned turret {<i>5__15 + 1}/{<turretsToSpawn>5__7} at {<spawnPosition>5__17}, distance from ship: {Vector3.Distance(<spawnPosition>5__17, <shipPosition>5__4):F2}m");
}
else
{
Debug.LogError((object)$"[Hardcore] Failed to instantiate turret at position {<spawnPosition>5__17}");
}
<spawnNode>5__16 = null;
<turretInstance>5__19 = null;
<i>5__15++;
}
Debug.Log((object)$"[Hardcore] Finished spawning {<turretsToSpawn>5__7} outside turrets");
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static Dictionary<string, string> LevelSceneNames = new Dictionary<string, string>();
private static Dictionary<string, LevelOriginalValues> pureOriginalLevelValues = new Dictionary<string, LevelOriginalValues>();
private static Dictionary<string, int> pureOriginalEnemyHP = new Dictionary<string, int>();
private static Dictionary<string, int> pureOriginalEnemyRarity = new Dictionary<string, int>();
private static Dictionary<string, int> pureOriginalEnemyMaxCount = new Dictionary<string, int>();
private static Dictionary<string, LevelMapObjectValues> pureOriginalMapObjectValues = new Dictionary<string, LevelMapObjectValues>();
private static bool pureOriginalsStored = false;
private static string currentSaveFileName = "";
public static HardcoreNetworkManager Instance;
public int HardcoreLevel = -1;
[IteratorStateMachine(typeof(<SpawnOutsideTurrets>d__12))]
public IEnumerator SpawnOutsideTurrets(int turretCount)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnOutsideTurrets>d__12(0)
{
<>4__this = this,
turretCount = turretCount
};
}
private void Awake()
{
Instance = this;
}
public static void StorePureOriginalsOnGameLaunch()
{
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Expected O, but got Unknown
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Expected O, but got Unknown
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Expected O, but got Unknown
if (pureOriginalsStored)
{
return;
}
if ((Object)(object)StartOfRound.Instance == (Object)null || StartOfRound.Instance.levels == null)
{
Debug.Log((object)"[Hardcore] Cannot store pure originals yet - StartOfRound not ready");
return;
}
Debug.Log((object)"[Hardcore] Storing PURE ORIGINAL values from game files...");
SelectableLevel[] levels = StartOfRound.Instance.levels;
foreach (SelectableLevel val in levels)
{
string planetName = val.PlanetName;
AnimationCurve turretCurve = null;
AnimationCurve landmineCurve = null;
AnimationCurve trapCurve = null;
SpawnableMapObject[] spawnableMapObjects = val.spawnableMapObjects;
foreach (SpawnableMapObject val2 in spawnableMapObjects)
{
if (((Object)val2.prefabToSpawn).name == "TurretContainer")
{
turretCurve = new AnimationCurve(val2.numberToSpawn.keys);
}
else if (((Object)val2.prefabToSpawn).name == "Landmine")
{
landmineCurve = new AnimationCurve(val2.numberToSpawn.keys);
}
else if (((Object)val2.prefabToSpawn).name == "SpikeRoofTrapHazard")
{
trapCurve = new AnimationCurve(val2.numberToSpawn.keys);
}
}
LevelSceneNames[planetName] = val.sceneName;
pureOriginalMapObjectValues[planetName] = new LevelMapObjectValues
{
TurretCurve = turretCurve,
LandmineCurve = landmineCurve,
TrapCurve = trapCurve
};
pureOriginalLevelValues[planetName] = new LevelOriginalValues
{
maxEnemyPowerCount = val.maxEnemyPowerCount,
maxOutsideEnemyPowerCount = val.maxOutsideEnemyPowerCount,
maxScrap = val.maxScrap,
minScrap = val.minScrap
};
Debug.Log((object)$"[Hardcore] PURE ORIGINAL {val.PlanetName}: maxScrap={val.maxScrap}, minScrap={val.minScrap}, maxEnemyPower={val.maxEnemyPowerCount}, maxOutsidePower={val.maxOutsideEnemyPowerCount}");
foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
{
string key = planetName + "_" + enemy.enemyType.enemyName + "_rarity";
if (!pureOriginalEnemyRarity.ContainsKey(key))
{
pureOriginalEnemyRarity[key] = enemy.rarity;
Debug.Log((object)$"[Hardcore] PURE ORIGINAL {enemy.enemyType.enemyName} rarity on {planetName}: {enemy.rarity}");
}
if (!((Object)(object)enemy.enemyType != (Object)null))
{
continue;
}
string key2 = enemy.enemyType.enemyName + "_maxcount";
if (!pureOriginalEnemyMaxCount.ContainsKey(key2))
{
pureOriginalEnemyMaxCount[key2] = enemy.enemyType.MaxCount;
Debug.Log((object)$"[Hardcore] PURE ORIGINAL {enemy.enemyType.enemyName} MAXCOUNT: {enemy.enemyType.MaxCount}");
}
if (!enemy.enemyType.canDie)
{
continue;
}
string key3 = enemy.enemyType.enemyName + "_hp";
if (!pureOriginalEnemyHP.ContainsKey(key3))
{
GameObject enemyPrefab = enemy.enemyType.enemyPrefab;
EnemyAI val3 = ((enemyPrefab != null) ? enemyPrefab.GetComponent<EnemyAI>() : null);
if ((Object)(object)val3 != (Object)null)
{
pureOriginalEnemyHP[key3] = val3.enemyHP;
Debug.Log((object)$"[Hardcore] PURE ORIGINAL {enemy.enemyType.enemyName} HP: {val3.enemyHP}");
}
}
}
}
pureOriginalsStored = true;
Debug.Log((object)("[Hardcore] Finished storing PURE ORIGINAL values. Total levels: " + pureOriginalLevelValues.Count));
}
public void OnNewSaveLoaded(string saveFileName)
{
Debug.Log((object)("[Hardcore] OnNewSaveLoaded called. Current: '" + currentSaveFileName + "', New: '" + saveFileName + "'"));
if (string.IsNullOrEmpty(saveFileName))
{
Debug.Log((object)"[Hardcore] Save file name is empty, skipping");
}
else if (currentSaveFileName != saveFileName)
{
Debug.Log((object)"[Hardcore] SAVE FILE CHANGED! Resetting to originals but keeping HardcoreLevel.");
currentSaveFileName = saveFileName;
ResetToPureOriginalValues();
Debug.Log((object)("[Hardcore] Current save file now: '" + currentSaveFileName + "'"));
}
else
{
Debug.Log((object)"[Hardcore] Same save file, no reset needed");
}
}
public void ResetToPureOriginalValues()
{
if (!pureOriginalsStored)
{
Debug.Log((object)"[Hardcore] Cannot reset - pure originals not stored yet");
StorePureOriginalsOnGameLaunch();
if (!pureOriginalsStored)
{
return;
}
}
if ((Object)(object)StartOfRound.Instance == (Object)null || StartOfRound.Instance.levels == null)
{
Debug.Log((object)"[Hardcore] Cannot reset - StartOfRound not ready");
return;
}
Debug.Log((object)"[Hardcore] Resetting to PURE ORIGINAL values...");
SelectableLevel[] levels = StartOfRound.Instance.levels;
foreach (SelectableLevel val in levels)
{
string planetName = val.PlanetName;
if (LevelSceneNames.ContainsKey(planetName))
{
val.sceneName = LevelSceneNames[planetName];
}
if (pureOriginalLevelValues.ContainsKey(planetName))
{
LevelOriginalValues levelOriginalValues = pureOriginalLevelValues[planetName];
val.maxEnemyPowerCount = levelOriginalValues.maxEnemyPowerCount;
val.maxOutsideEnemyPowerCount = levelOriginalValues.maxOutsideEnemyPowerCount;
val.maxScrap = levelOriginalValues.maxScrap;
val.minScrap = levelOriginalValues.minScrap;
Debug.Log((object)$"[Hardcore] Reset {val.PlanetName}: maxScrap={val.maxScrap}, minScrap={val.minScrap}, maxEnemyPower={val.maxEnemyPowerCount}, maxOutsidePower={val.maxOutsideEnemyPowerCount}");
}
if (pureOriginalMapObjectValues.ContainsKey(planetName))
{
LevelMapObjectValues levelMapObjectValues = pureOriginalMapObjectValues[planetName];
int num = 0;
int num2 = 1;
int num3 = 2;
for (int j = 0; j < val.spawnableMapObjects.Count(); j++)
{
SpawnableMapObject val2 = val.spawnableMapObjects[j];
if (((Object)val2.prefabToSpawn).name == "TurretContainer")
{
num = j;
}
else if (((Object)val2.prefabToSpawn).name == "Landmine")
{
num2 = j;
}
else if (((Object)val2.prefabToSpawn).name == "SpikeRoofTrapHazard")
{
num3 = j;
}
}
SpawnableMapObject[] spawnableMapObjects = val.spawnableMapObjects;
foreach (SpawnableMapObject val3 in spawnableMapObjects)
{
if (((Object)val3.prefabToSpawn).name == "TurretContainer")
{
val.spawnableMapObjects[num].numberToSpawn = levelMapObjectValues.TurretCurve;
}
else if (((Object)val3.prefabToSpawn).name == "Landmine")
{
val.spawnableMapObjects[num2].numberToSpawn = levelMapObjectValues.LandmineCurve;
}
else if (((Object)val3.prefabToSpawn).name == "SpikeRoofTrapHazard")
{
val.spawnableMapObjects[num3].numberToSpawn = levelMapObjectValues.TrapCurve;
}
}
}
foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
{
string key = planetName + "_" + enemy.enemyType.enemyName + "_rarity";
if (pureOriginalEnemyRarity.ContainsKey(key))
{
enemy.rarity = pureOriginalEnemyRarity[key];
}
if (!((Object)(object)enemy.enemyType != (Object)null))
{
continue;
}
string key2 = enemy.enemyType.enemyName + "_hp";
if (pureOriginalEnemyHP.ContainsKey(key2))
{
GameObject enemyPrefab = enemy.enemyType.enemyPrefab;
EnemyAI val4 = ((enemyPrefab != null) ? enemyPrefab.GetComponent<EnemyAI>() : null);
if ((Object)(object)val4 != (Object)null)
{
val4.enemyHP = pureOriginalEnemyHP[key2];
Debug.Log((object)$"[Hardcore] Reset {enemy.enemyType.enemyName} HP to: {val4.enemyHP}");
}
}
}
}
Debug.Log((object)"[Hardcore] Finished resetting to PURE ORIGINAL values");
}
public void ApplyHardcoreSettings()
{
//IL_05cd: Unknown result type (might be due to invalid IL or missing references)
//IL_05d2: Unknown result type (might be due to invalid IL or missing references)
//IL_05e3: Unknown result type (might be due to invalid IL or missing references)
//IL_05e8: Unknown result type (might be due to invalid IL or missing references)
//IL_05f9: Unknown result type (might be due to invalid IL or missing references)
//IL_05fe: Unknown result type (might be due to invalid IL or missing references)
//IL_060f: Unknown result type (might be due to invalid IL or missing references)
//IL_0614: Unknown result type (might be due to invalid IL or missing references)
//IL_0619: Unknown result type (might be due to invalid IL or missing references)
//IL_0620: Expected O, but got Unknown
if (!pureOriginalsStored)
{
StorePureOriginalsOnGameLaunch();
}
ResetToPureOriginalValues();
Debug.Log((object)$"[Hardcore] Applying hardcore settings for level: {HardcoreLevel}");
if (HardcoreLevel < 1)
{
Debug.Log((object)"[Hardcore] HardcoreLevel is 0, no changes applied");
return;
}
if (HardcoreLevel >= 1)
{
Debug.Log((object)"[Hardcore] Applying Level 1 modifications...");
SelectableLevel[] levels = StartOfRound.Instance.levels;
foreach (SelectableLevel val in levels)
{
string planetName = val.PlanetName;
if (!pureOriginalLevelValues.ContainsKey(planetName))
{
continue;
}
LevelOriginalValues levelOriginalValues = pureOriginalLevelValues[planetName];
val.maxOutsideEnemyPowerCount = levelOriginalValues.maxOutsideEnemyPowerCount + 3;
val.maxScrap = levelOriginalValues.maxScrap + 1;
val.minScrap = levelOriginalValues.minScrap + 1;
Debug.Log((object)$"[Hardcore] L1 - {val.PlanetName}: maxScrap={val.maxScrap}, minScrap={val.minScrap}, maxOutsidePower={val.maxOutsideEnemyPowerCount}");
foreach (SpawnableEnemyWithRarity enemy in val.Enemies)
{
string key = planetName + "_" + enemy.enemyType.enemyName + "_rarity";
if (pureOriginalEnemyRarity.ContainsKey(key) && pureOriginalEnemyRarity[key] > 80)
{
enemy.rarity = pureOriginalEnemyRarity[key] * 2;
Debug.Log((object)$"[Hardcore] L1 - {enemy.enemyType.enemyName} rarity doubled to: {enemy.rarity}");
}
}
}
}
if (HardcoreLevel >= 2)
{
Debug.Log((object)"[Hardcore] Applying Level 2 modifications...");
SelectableLevel[] levels2 = StartOfRound.Instance.levels;
foreach (SelectableLevel val2 in levels2)
{
string planetName2 = val2.PlanetName;
if (!pureOriginalLevelValues.ContainsKey(planetName2))
{
continue;
}
LevelOriginalValues levelOriginalValues2 = pureOriginalLevelValues[planetName2];
val2.maxEnemyPowerCount = levelOriginalValues2.maxEnemyPowerCount + 4;
val2.maxOutsideEnemyPowerCount = levelOriginalValues2.maxOutsideEnemyPowerCount + 6;
val2.maxScrap = levelOriginalValues2.maxScrap + 3;
val2.minScrap = levelOriginalValues2.minScrap + 3;
Debug.Log((object)$"[Hardcore] L2 - {val2.PlanetName}: maxScrap={val2.maxScrap}, minScrap={val2.minScrap}, maxEnemyPower={val2.maxEnemyPowerCount}, maxOutsidePower={val2.maxOutsideEnemyPowerCount}");
foreach (SpawnableEnemyWithRarity enemy2 in val2.Enemies)
{
if ((Object)(object)enemy2.enemyType != (Object)null && enemy2.enemyType.canDie)
{
string key2 = enemy2.enemyType.enemyName + "_hp";
if (pureOriginalEnemyHP.ContainsKey(key2))
{
GameObject enemyPrefab = enemy2.enemyType.enemyPrefab;
EnemyAI val3 = ((enemyPrefab != null) ? enemyPrefab.GetComponent<EnemyAI>() : null);
if ((Object)(object)val3 != (Object)null)
{
val3.enemyHP = pureOriginalEnemyHP[key2] + 1;
Debug.Log((object)$"[Hardcore] L2 - {enemy2.enemyType.enemyName} HP increased to: {val3.enemyHP}");
}
}
}
string key3 = planetName2 + "_" + enemy2.enemyType.enemyName + "_rarity";
if (pureOriginalEnemyRarity.ContainsKey(key3))
{
int num = pureOriginalEnemyRarity[key3];
bool flag = num > 80;
bool flag2 = num > 50;
if (flag && flag2)
{
enemy2.rarity = num * 4;
Debug.Log((object)$"[Hardcore] L2 - {enemy2.enemyType.enemyName} rarity 4x to: {enemy2.rarity}");
}
else if (flag2)
{
enemy2.rarity = num * 2;
Debug.Log((object)$"[Hardcore] L2 - {enemy2.enemyType.enemyName} rarity 2x to: {enemy2.rarity}");
}
}
}
}
}
if (HardcoreLevel >= 3)
{
Debug.Log((object)"[Hardcore] Applying Level 3 modifications...");
SelectableLevel[] levels3 = StartOfRound.Instance.levels;
foreach (SelectableLevel val4 in levels3)
{
string planetName3 = val4.PlanetName;
if (!pureOriginalLevelValues.ContainsKey(planetName3))
{
continue;
}
LevelOriginalValues levelOriginalValues3 = pureOriginalLevelValues[planetName3];
val4.maxEnemyPowerCount = levelOriginalValues3.maxEnemyPowerCount + 8;
val4.maxOutsideEnemyPowerCount = levelOriginalValues3.maxOutsideEnemyPowerCount + 12;
for (int l = 0; l < val4.spawnableMapObjects.Count(); l++)
{
SpawnableMapObject val5 = val4.spawnableMapObjects[l];
if (((Object)val5.prefabToSpawn).name == "Landmine")
{
AnimationCurve numberToSpawn = new AnimationCurve((Keyframe[])(object)new Keyframe[4]
{
new Keyframe(0f, 25f),
new Keyframe(0.5f, 25f),
new Keyframe(0.5001f, 50f),
new Keyframe(1f, 50f)
});
val5.numberToSpawn = numberToSpawn;
}
}
Debug.Log((object)$"[Hardcore] L3 - {val4.PlanetName}: maxScrap={val4.maxScrap}, minScrap={val4.minScrap}, maxEnemyPower={val4.maxEnemyPowerCount}, maxOutsidePower={val4.maxOutsideEnemyPowerCount}");
foreach (SpawnableEnemyWithRarity enemy3 in val4.Enemies)
{
string key4 = planetName3 + "_" + enemy3.enemyType.enemyName + "_rarity";
if (pureOriginalEnemyRarity.ContainsKey(key4))
{
int num2 = pureOriginalEnemyRarity[key4];
bool flag3 = num2 > 80;
bool flag4 = num2 > 50;
bool flag5 = num2 > 120;
if (flag3 && flag4 && flag5)
{
enemy3.rarity = num2 * 6;
Debug.Log((object)$"[Hardcore] L3 - {enemy3.enemyType.enemyName} rarity 4x to: {enemy3.rarity}");
}
else if (flag5)
{
enemy3.rarity = num2 * 4;
Debug.Log((object)$"[Hardcore] L3 - {enemy3.enemyType.enemyName} rarity 2x to: {enemy3.rarity}");
}
}
}
}
}
if (HardcoreLevel >= 4)
{
Debug.Log((object)"[Hardcore] Applying Level 4 modifications...");
SelectableLevel[] levels4 = StartOfRound.Instance.levels;
foreach (SelectableLevel val6 in levels4)
{
string planetName4 = val6.PlanetName;
if (!pureOriginalLevelValues.ContainsKey(planetName4))
{
continue;
}
LevelOriginalValues levelOriginalValues4 = pureOriginalLevelValues[planetName4];
val6.maxEnemyPowerCount = levelOriginalValues4.maxEnemyPowerCount + 4;
Debug.Log((object)$"[Hardcore] L4 - {val6.PlanetName}: maxScrap={val6.maxScrap}, minScrap={val6.minScrap}, maxEnemyPower={val6.maxEnemyPowerCount}, maxOutsidePower={val6.maxOutsideEnemyPowerCount}");
foreach (SpawnableEnemyWithRarity enemy4 in val6.Enemies)
{
if ((Object)(object)enemy4.enemyType != (Object)null && enemy4.enemyType.MaxCount == 1)
{
string key5 = enemy4.enemyType.enemyName + "_maxcount";
if (pureOriginalEnemyMaxCount.ContainsKey(key5))
{
enemy4.enemyType.MaxCount = pureOriginalEnemyMaxCount[key5] + 1;
Debug.Log((object)$"[Hardcore] L4 - {enemy4.enemyType.enemyName} MAXCOUNT increased to: {enemy4.enemyType.MaxCount}");
}
}
if (!((Object)(object)enemy4.enemyType != (Object)null) || !enemy4.enemyType.canDie)
{
continue;
}
string key6 = enemy4.enemyType.enemyName + "_hp";
if (pureOriginalEnemyHP.ContainsKey(key6))
{
GameObject enemyPrefab2 = enemy4.enemyType.enemyPrefab;
EnemyAI val7 = ((enemyPrefab2 != null) ? enemyPrefab2.GetComponent<EnemyAI>() : null);
if ((Object)(object)val7 != (Object)null)
{
val7.enemyHP = pureOriginalEnemyHP[key6] + 2;
Debug.Log((object)$"[Hardcore] L4 - {enemy4.enemyType.enemyName} HP increased to: {val7.enemyHP}");
}
}
}
}
}
Debug.Log((object)"[Hardcore] Finished applying hardcore settings");
}
public void OnHardcoreLevelUpdate()
{
ApplyHardcoreSettings();
}
public void OnSessionEnd()
{
Debug.Log((object)"[Hardcore] Session ending - resetting values");
ResetToPureOriginalValues();
Debug.Log((object)"[Hardcore] Session ended, reset complete");
}
}
}
namespace __GEN
{
internal class NetworkVariableSerializationHelper
{
[RuntimeInitializeOnLoadMethod]
internal static void InitializeSerialization()
{
}
}
}
namespace HardcoreCompany.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}