WeatheredScarecrow-Basicmods icon

Basicmods

configured modpack for the gang. intended as a (mostly) vanilla+ experience with mainly fixes and QOL improvements.

CHANGELOG

Agenda...

  • ?try ViewExtension
  • ?try suitsTerminal
  • ?try KeepItDown to make turrets activating and deactivating less horrifically loud

v1.5.3

  • reconfigured TestAccountFixes - disabled ItemGrab fix for compatibility
  • !reconfigure CoilHeadStare to turn a bit faster

v.1.5.2

  • added FairGiants
  • added StopBeesOpeningDoors
  • added NoiseSuppression
  • added discountalert

v1.5.1

  • reconfigured CozyImprovements - disabled TerminalMonitorAlwaysOn, EasyLaunchLeverEnabled and BigDoorButtonsEnabled for stability/compat.
  • removed fontfixer - causes text popups to glitch out

v1.5.0

Config tweaks and a few more additional fixes. Still a few things need doing, but the to-do list for this modpack is getting quite short.

  • reconfigured GeneralImprovements - reduced starting credits per player because it seems like it doesn't work the way i thought it did
  • reconfigure LobbyControl - enabled some options to prevent desync of held items
  • reconfigured ReservedItemSlotCore - pressing alt now toggles between hotbar and extra slots
  • reconfigured ButteryFixes - to allow TestAccountFixes to handle jump cheese
  • added CollectYourDead
  • added MajorityVote
  • added CozyImprovements
  • added ShovelFix
  • added ButlerAdditionalPlayerFix
  • added TestAccountFixes
  • added FontFixer
  • added NestFix

v1.4.1

Hotfix

  • reconfigured Framerate_Slider because it configured itself to 1fps after an update for some reason
  • moved changelog to separate file

v1.4.0

Now that the contentexpansion pack isn't being a huge pain in my ass, the time of bugfixes and tweaks is nigh. Did my best to maintain compatibility to existing mods and fixes, so hopefully this solves more issues than it introduces. Several existing mods were made entirely obsolete and removed. Few minor gameplay adjustments.

  • added Hold_Scan_Button
  • added JumpDelayPatch
  • added Zoom
  • added BetterMonitor
  • added OpenBodyCams - it seems to be more robust than Helmet_Cameras, but will have to compare how it works in practice.
  • added JetpackFixes
  • added MeleeFixes
  • added ButteryFixes
  • added StarlancerAIFix
  • added SlimeTamingFix
  • added DoorFix
  • added SZAKI-EnemyFix
  • added KeepUnlocks
  • added LightsOut
  • added GeneralImprovements
  • added Matty_Fixes
  • added LobbyControl
  • added LethalFixes
  • removed DissonanceLagFix - superseded by LethalFixes
  • removed ShipLobby - superseded by LobbyControl
  • removed Helmet_Cameras - superseded by OpenBodyCams
  • removed ItemClippingFix - superseded by Matty_Tweaks
  • removed LetMeLookDown - superseded by GeneralImprovements
  • removed NoSellLimit - superseded by GeneralImprovements
  • removed Quick_Radar_Switch - superseded by GeneralImprovements
  • removed MoreItems - superseded by GeneralImprovements
  • removed LC_FastStartup - mostly superseded by GeneralImprovements
  • removed FlashlightToggle - because reservedFLashlightSlot already has a toggle
  • reconfigured LethalLib - set EnableItemSaveFix to true
  • reconfigured ReservedSprayPaintSlot - to also accept Polaroid cameras
  • reconfigured ReservedFlashlightSlot - just moved the slot to the left hand side along with the key slot, since you'll rarely need to interact with it directly.

Lots of config options to adjust so I'll likely make more config changes over the next few patches. I also tried removing UnlockableDefaults and SuitSaver as GeneralImprovements offers similar functionality, but these mods seem to work more reliably.

Gameplay notes:

  • You can now zoom in with Z.
  • The scanner received some upgrades. You can now hold the scan button to scan repeatedly, and it will identify more things.
  • Jumping should be more responsive now, so take care not to over-correct for the delay when doing dangerous jumps.
  • You don't need to switch to a key to use it any more.
  • GeneralImprovements has notably been configured to scale starting credits with the number of players - for now 40 per player, with a 60 starting credit minimum.
  • GeneralImprovements also adds a lot of extra monitors to the ship, which are hopefully at least a little bit useful. Couldn't tie more than one of the monitors to a bodycam unfortunately.
  • Furniture rotation now snaps to 15 degrees, but you can override this snapping. Extra controls will be displayed when you're repositioning things.
  • For the sake of brevity, your battery items will now recharge automagically when you enter orbit.

v1.3.4

  • reconfigured alwayshearactivewalkie again, still tweaking this one.
  • removed WalkieUse as redundant - AlwaysActiveWalkie doesn't require you to "use" the walkie)
  • removed QuickRestart as redundant - there is a vanilla 'eject' command already)
  • removed BetterSpec - some features did not work
  • trying BetterSpectator - hopefully an upgrade
  • added Balanced_Items - notably rebalances item weights to be largely more sensible. more importantly, polaroid and picture weights were able to be drastically reduced so you can live your best life as a photographer.
  • added Loadstone - should improve lag when loading a moon
  • added LCBetterClock - clock is now visible while inside the ship
  • added LC_FastStartup - QOL
  • added LobbyCompatibility - QOL
  • added AccurateStaminaDisplay - QOL
  • added Framerate_Slider - QOL
  • added NiceChat - QOL

v1.3.3

  • reconfigured LethalSnap - the polaroid camera was made cheaper. i'll probably play around with photo values in the near future.

v1.3.2

Config tweak

  • reconfigured alwayshearactivewalkie - increased audibledistance, this one didn't need to be lowered so much.

v1.3.1

We're now on Thunderstore... This version just attempts to fix some issues with the previous version. I'm not sure if this worked, if it didn't some mods might need to be culled for stability.

  • reconfigured quotarollovertweaks - hopefully fixed getting fired when you didn't sell enough to meet quota, despite having enough rolled over to make the difference.
  • reconfigured alwayshearactivewalkie - dramatically reduced walkierecordingrange and audibledistance.
  • added quick_radar_switch - switch in terminal with left and right arrows.
  • added immersive_visor