MapHazardsMoves
[V50] Map hazards like turrets, landmines and spike traps now move in the factory ! It can also chase you, be careful... Configurable :)
CHANGELOG
Changelog
v1.0.2
- New coilHeadMode config, hazards will stop walking when a player look at it ! Enable PlayerDetection to have a behavior like coil heads :)
v1.0.1
- You can config the chance for a map hazard to being able to move, 0% is never 100% is always
- You can choose if map hazards are able to detect a player to run into him ! Disabled by default
v1.0.0
- Release version
- Landmine, turret and spike trap sometimes move
- You can config the distance, the delay, and which map hazard this mod affect