Wexop-RandomEnemiesSize icon

RandomEnemiesSize

[V50] Monsters now spawn with a random size. Configurable with LethalConfig: Outside, Indoor, Custom enemies and map hazards !

CHANGELOG

Changelog

v1.1.7

  • Spike traps size are now affected by the mod (configurable, activated by default)

v1.1.6

  • You can configure the chance for each monster to have a random size (0% is never, 100% is always)
  • You can show dev logs or not (disabled by default)

v1.1.5

  • Landmines and turrets can now have a random size (activated by default)
  • Landmines and turrets are affected by FunMode and sound pitch influence if activated

v1.1.4

  • Fix an issue where bees hive don't spawn
  • Bees hive is now affected by the mod (size and weight)
  • Add two configs to enable the mod to affect or not the vanilla enemies and to affect or not the modded enemies (both activated by default)

v1.1.3

  • Size of monsters can now influence the sound pitch of every of their audio sources (configurable, activate by default)
  • Added this changelog file :)

v1.1.2

  • Fix "any" keyword for interiors multiplier

v1.1.1

  • LethalLevelLoader is now a soft dependence, you need it for the customInteriors config only.
  • Remove LethalLevelLoader from hard dependencies

v1.1.0

  • Cleaned the sync between host - client
  • Size of monsters now can influence their HP (configurable, activate by default)
  • Fix the test room issue where size is not affected

new dependencies :

  • StaticNetwork, for sync between every players
  • LethalLevelLoader, to get easily the actual interior name, and to easily have a compatibily with most of the interiors mod

v1.0.5

  • You can now lock the horizontal axis (x and z ), so they will be multplied with the same value Also some woding fixs

v1.0.4

  • Add a FunMode config (disabled by default) that randomize the scale for every axis direction (x,y,z)
  • The height range is still based on initial configs, but you can config horizontals ranges (x,z)

v1.0.3

v1.0.1