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RandomEnemiesSize

[V50+] Monsters now spawn with a random size. Configurable with LethalConfig: Outside, Indoor, Custom enemies and map hazards !

CHANGELOG

Changelog

v1.1.16

  • Fix an issue with custom enemy names

v1.1.15

  • Fix an issue where monster break when customEnemy configs is empty

v1.1.14

  • Better enemy names check

v1.1.13

  • Improve shared enemyResized dictionary

v1.1.12

  • Masked enemy is now affected by the mod

v1.1.11

  • Try to fix a desync size issue on hazards

v1.1.10

  • Add Maneater into vanilla check
  • Mod can now affect modded map hazards
  • Add configs for modded map hazards
  • Update README with a new section MOD COMPATIBILITY FOR MAP HAZARDS, for modded map hazards that would not be affected by default by the mod.
  • Add lethal lib in dependency

v1.1.9

  • Add V55 enemies into vanilla enemies check
  • Fix bees spam error log
  • Make the mod easier to have compatibility for other devs. Check README => MOD COMPATIBILITY for more information.

v1.1.8

  • New config, Beehive influence, disabled by default. Beehive weight and price are affected by the size.
  • New Bees management : Beehive size is always affected, but the weight is not if you disable the Beehive influence config.
  • Also, bees speed is now affected by the size (big bees => slower, small bees have the same speed as normal size). Bees player detection is also affected, so you can get easier big bees.

v1.1.7

  • Spike traps size are now affected by the mod (configurable, activated by default)

v1.1.6

  • You can configure the chance for each monster to have a random size (0% is never, 100% is always)
  • You can show dev logs or not (disabled by default)

v1.1.5

  • Landmines and turrets can now have a random size (activated by default)
  • Landmines and turrets are affected by FunMode and sound pitch influence if activated

v1.1.4

  • Fix an issue where bees hive don't spawn
  • Bees hive is now affected by the mod (size and weight)
  • Add two configs to enable the mod to affect or not the vanilla enemies and to affect or not the modded enemies (both activated by default)

v1.1.3

  • Size of monsters can now influence the sound pitch of every of their audio sources (configurable, activate by default)
  • Added this changelog file :)

v1.1.2

  • Fix "any" keyword for interiors multiplier

v1.1.1

  • LethalLevelLoader is now a soft dependence, you need it for the customInteriors config only.
  • Remove LethalLevelLoader from hard dependencies

v1.1.0

  • Cleaned the sync between host - client
  • Size of monsters now can influence their HP (configurable, activate by default)
  • Fix the test room issue where size is not affected

new dependencies :

  • StaticNetwork, for sync between every players
  • LethalLevelLoader, to get easily the actual interior name, and to easily have a compatibily with most of the interiors mod

v1.0.5

  • You can now lock the horizontal axis (x and z ), so they will be multplied with the same value Also some woding fixs

v1.0.4

  • Add a FunMode config (disabled by default) that randomize the scale for every axis direction (x,y,z)
  • The height range is still based on initial configs, but you can config horizontals ranges (x,z)

v1.0.3

v1.0.1