Custom Item Behaviour Library
Library focused on providing custom GrabbableObject scripts which can be used on item implementations for other modders
CHANGELOG
1.2.4
- Fixed issue with Bag Belt from latest beta release where containers wouldn't update their holding weight.
- Also doesn't allow to put containers inside the Bag Belt.
1.2.3
- Fixed the same issue again due to changes in version 62 of the main game.
1.2.2
- Fixed issue with LookoutBehaviour not working correctly due to modification in SpringManAI's Update function, leading to the related patch give unwanted result.
1.2.1
- Made enemies not being able to deposited to the containers unless they are dead (due to the new enemy from v60 release).
1.2.0
- Added "ReplenishSanityBehaviour" abstract class which focuses on restoring player's sanity when consumed and provide a sanity rate over time after consuming it.
- Modified "ContainerBehaviour" abstract class to allow making depositted items invisible and to make the deposit triggers inactive when overriding the condition to be active.
1.1.0
- Added "ReplenishBatteryBehaviour" abstract class which focuses on charging items with a battery upon activating the item (Left Click by default)
1.0.1
- Fixed issue with ContainerBehaviour scripts not resetting the movement debuffs when the player dies holding one.
- Fixed issue with Lategame Upgrades Compatibility not being correctly implemented.
1.0.0
- Initial release