Decompiled source of Diving Kit v1.0.2

BepInEx/plugins/DivingKit/DivingKit.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using CustomItemBehaviourLibrary.AbstractItems;
using DivingKit.Behaviour;
using DivingKit.Misc;
using DivingKit.Misc.Util;
using DivingKit.NetcodePatcher;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DivingKit
{
	[BepInPlugin("com.github.WhiteSpike.DivingKit", "Diving Kit", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static readonly Harmony harmony = new Harmony("com.github.WhiteSpike.DivingKit");

		internal static readonly ManualLogSource mls = Logger.CreateLogSource("Diving Kit");

		public static PluginConfig Config;

		private void Awake()
		{
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			Config = new PluginConfig(((BaseUnityPlugin)this).Config);
			IEnumerable<Type> enumerable;
			try
			{
				enumerable = Assembly.GetExecutingAssembly().GetTypes();
			}
			catch (ReflectionTypeLoadException ex)
			{
				enumerable = ex.Types.Where((Type t) => t != null);
			}
			foreach (Type item in enumerable)
			{
				MethodInfo[] methods = item.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array = methods;
				foreach (MethodInfo methodInfo in array)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "divingkit");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			string text2 = "Assets/Diving Kit/";
			Item val2 = ScriptableObject.CreateInstance<Item>();
			((Object)val2).name = "DivingKitItemProperties";
			val2.allowDroppingAheadOfPlayer = SyncedEntry<bool>.op_Implicit(Config.DROP_AHEAD_PLAYER);
			val2.canBeGrabbedBeforeGameStart = SyncedEntry<bool>.op_Implicit(Config.GRABBED_BEFORE_START);
			val2.canBeInspected = false;
			val2.creditsWorth = SyncedEntry<int>.op_Implicit(Config.PRICE);
			val2.restingRotation = new Vector3(0f, 0f, 0f);
			val2.rotationOffset = new Vector3(0f, 20f, -95f);
			val2.positionOffset = new Vector3(-0.15f, -0.65f, -0.25f);
			val2.weight = 1f + (float)(SyncedEntry<int>.op_Implicit(Config.WEIGHT) - 1) / 100f;
			val2.twoHanded = SyncedEntry<bool>.op_Implicit(Config.TWO_HANDED);
			val2.itemIcon = val.LoadAsset<Sprite>(text2 + "Icon.png");
			val2.spawnPrefab = val.LoadAsset<GameObject>(text2 + "DivingKit.prefab");
			val2.dropSFX = val.LoadAsset<AudioClip>(text2 + "Drop.ogg");
			val2.grabSFX = val.LoadAsset<AudioClip>(text2 + "Grab.ogg");
			val2.pocketSFX = val.LoadAsset<AudioClip>(text2 + "Pocket.ogg");
			val2.throwSFX = val.LoadAsset<AudioClip>(text2 + "Throw.ogg");
			val2.highestSalePercentage = SyncedEntry<int>.op_Implicit(Config.HIGHEST_SALE_PERCENTAGE);
			val2.itemName = "Diving Kit";
			val2.itemSpawnsOnGround = true;
			val2.isConductiveMetal = SyncedEntry<bool>.op_Implicit(Config.CONDUCTIVE);
			val2.requiresBattery = false;
			val2.batteryUsage = 0f;
			DivingKitBehaviour divingKitBehaviour = val2.spawnPrefab.AddComponent<DivingKitBehaviour>();
			((GrabbableObject)divingKitBehaviour).itemProperties = val2;
			((GrabbableObject)divingKitBehaviour).grabbable = true;
			((GrabbableObject)divingKitBehaviour).grabbableToEnemies = true;
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			TerminalNode val3 = SetupInfoNode();
			Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, val2.creditsWorth);
			mls.LogInfo((object)"Diving Kit 1.0.0 has been loaded successfully.");
		}

		internal static TerminalNode SetupInfoNode()
		{
			TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
			val.displayText = val.displayText + GetDisplayInfo() + "\n";
			val.clearPreviousText = true;
			return val;
		}

		public static string GetDisplayInfo()
		{
			string arg = (Config.TWO_HANDED.Value ? "two" : "one");
			return $"DIVING KIT - ${Config.PRICE.Value}\n\n" + "Breath underwater.\n" + $"Weights {Mathf.RoundToInt((float)((Config.WEIGHT.Value - 1) * 100))} lbs and is {arg} handed.";
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "DivingKit";

		public const string PLUGIN_NAME = "DivingKit";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace DivingKit.Misc
{
	[DataContract]
	public class PluginConfig : SyncedConfig2<PluginConfig>
	{
		[field: SyncedEntryField]
		public SyncedEntry<bool> SCAN_NODE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<int> PRICE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<int> WEIGHT { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> TWO_HANDED { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> DROP_AHEAD_PLAYER { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> GRABBED_BEFORE_START { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> CONDUCTIVE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<int> HIGHEST_SALE_PERCENTAGE { get; set; }

		public PluginConfig(ConfigFile cfg)
			: base("com.github.WhiteSpike.DivingKit")
		{
			string text = "Diving Kit";
			PRICE = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Diving Kit price", 650, "Price for Diving Kit.");
			WEIGHT = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Item weight", 65, "Weight (in lbs)");
			TWO_HANDED = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Two Handed Item", true, "One or two handed item.");
			SCAN_NODE = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, Constants.DIVING_KIT_SCAN_NODE_KEY, true, "Shows a scan node on the item when scanning");
			DROP_AHEAD_PLAYER = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Drop ahead of player when dropping", false, "If on, the item will drop infront of the player. Otherwise, drops underneath them and slightly infront.");
			CONDUCTIVE = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Conductive", true, "Wether it attracts lightning to the item or not. (Or other mechanics that rely on item being conductive)");
			GRABBED_BEFORE_START = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Grabbable before game start", false, "Allows wether the item can be grabbed before hand or not");
			HIGHEST_SALE_PERCENTAGE = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Highest Sale Percentage", 50, "Maximum percentage of sale allowed when this item is selected for a sale.");
			ConfigManager.Register<PluginConfig>((SyncedConfig2<PluginConfig>)this);
		}
	}
	internal static class Metadata
	{
		public const string GUID = "com.github.WhiteSpike.DivingKit";

		public const string NAME = "Diving Kit";

		public const string VERSION = "1.0.0";
	}
}
namespace DivingKit.Misc.Util
{
	internal static class Constants
	{
		internal const string ITEM_SCAN_NODE_KEY_FORMAT = "Enable scan node of {0}";

		internal const bool ITEM_SCAN_NODE_DEFAULT = true;

		internal const string ITEM_SCAN_NODE_DESCRIPTION = "Shows a scan node on the item when scanning";

		internal const string DIVING_KIT_PRICE_KEY = "Diving Kit price";

		internal const int DIVING_KIT_PRICE_DEFAULT = 650;

		internal const string DIVING_KIT_PRICE_DESCRIPTION = "Price for Diving Kit.";

		internal const string DIVING_KIT_WEIGHT_KEY = "Item weight";

		internal const int DIVING_KIT_WEIGHT_DEFAULT = 65;

		internal const string DIVING_KIT_WEIGHT_DESCRIPTION = "Weight (in lbs)";

		internal const string DIVING_KIT_TWO_HANDED_KEY = "Two Handed Item";

		internal const bool DIVING_KIT_TWO_HANDED_DEFAULT = true;

		internal const string DIVING_KIT_TWO_HANDED_DESCRIPTION = "One or two handed item.";

		internal const string DIVING_KIT_CONDUCTIVE_KEY = "Conductive";

		internal const bool DIVING_KIT_CONDUCTIVE_DEFAULT = true;

		internal const string DIVING_KIT_CONDUCTIVE_DESCRIPTION = "Wether it attracts lightning to the item or not. (Or other mechanics that rely on item being conductive)";

		internal const string DIVING_KIT_DROP_AHEAD_PLAYER_KEY = "Drop ahead of player when dropping";

		internal const bool DIVING_KIT_DROP_AHEAD_PLAYER_DEFAULT = false;

		internal const string DIVING_KIT_DROP_AHEAD_PLAYER_DESCRIPTION = "If on, the item will drop infront of the player. Otherwise, drops underneath them and slightly infront.";

		internal const string DIVING_KIT_GRABBED_BEFORE_START_KEY = "Grabbable before game start";

		internal const bool DIVING_KIT_GRABBED_BEFORE_START_DEFAULT = false;

		internal const string DIVING_KIT_GRABBED_BEFORE_START_DESCRIPTION = "Allows wether the item can be grabbed before hand or not";

		internal const string DIVING_KIT_HIGHEST_SALE_PERCENTAGE_KEY = "Highest Sale Percentage";

		internal const int DIVING_KIT_HIGHEST_SALE_PERCENTAGE_DEFAULT = 50;

		internal const string DIVING_KIT_HIGHEST_SALE_PERCENTAGE_DESCRIPTION = "Maximum percentage of sale allowed when this item is selected for a sale.";

		internal static readonly string DIVING_KIT_SCAN_NODE_KEY = string.Format("Enable scan node of {0}", "Diving Kit");
	}
}
namespace DivingKit.Behaviour
{
	internal class DivingKitBehaviour : UnderwaterBreatherBehaviour
	{
		internal const string ITEM_NAME = "Diving Kit";

		protected bool KeepScanNode => SyncedEntry<bool>.op_Implicit(Plugin.Config.SCAN_NODE);

		public override void Start()
		{
			((UnderwaterBreatherBehaviour)this).Start();
			if (!KeepScanNode)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject.GetComponentInChildren<ScanNodeProperties>());
			}
		}

		protected override void __initializeVariables()
		{
			((UnderwaterBreatherBehaviour)this).__initializeVariables();
		}

		protected internal override string __getTypeName()
		{
			return "DivingKitBehaviour";
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace DivingKit.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}