using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using CustomItemBehaviourLibrary.AbstractItems;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Peeper.Behaviour;
using Peeper.Misc;
using Peeper.NetcodePatcher;
using Peeper.Util;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Peeper
{
[BepInPlugin("com.github.WhiteSpike.Peeper", "Peeper", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal const string ITEM_NAME = "Peeper";
internal static readonly Harmony harmony = new Harmony("com.github.WhiteSpike.Peeper");
internal static readonly ManualLogSource mls = Logger.CreateLogSource("Peeper");
public static PluginConfig Config;
private void Awake()
{
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
Config = new PluginConfig(((BaseUnityPlugin)this).Config);
IEnumerable<Type> enumerable;
try
{
enumerable = Assembly.GetExecutingAssembly().GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
enumerable = ex.Types.Where((Type t) => t != null);
}
foreach (Type item in enumerable)
{
MethodInfo[] methods = item.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array = methods;
foreach (MethodInfo methodInfo in array)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "peeperItem");
AssetBundle val = AssetBundle.LoadFromFile(text);
string text2 = "Assets/Peeper/";
Item val2 = ScriptableObject.CreateInstance<Item>();
((Object)val2).name = "PeeperItemProperties";
val2.allowDroppingAheadOfPlayer = SyncedEntry<bool>.op_Implicit(Config.DROP_AHEAD_PLAYER);
val2.canBeGrabbedBeforeGameStart = SyncedEntry<bool>.op_Implicit(Config.GRABBED_BEFORE_START);
val2.canBeInspected = false;
val2.creditsWorth = SyncedEntry<int>.op_Implicit(Config.PRICE);
val2.restingRotation = new Vector3(0f, 0f, 0f);
val2.rotationOffset = new Vector3(100f, 0f, 225f);
val2.positionOffset = new Vector3(-1f, 0.1f, 0.9f);
val2.weight = 1f + (float)(SyncedEntry<int>.op_Implicit(Config.WEIGHT) - 1) / 100f;
val2.twoHanded = SyncedEntry<bool>.op_Implicit(Config.TWO_HANDED);
val2.itemIcon = val.LoadAsset<Sprite>(text2 + "Icon.png");
val2.spawnPrefab = val.LoadAsset<GameObject>(text2 + "Peeper.prefab");
val2.dropSFX = val.LoadAsset<AudioClip>(text2 + "Drop.ogg");
val2.grabSFX = val.LoadAsset<AudioClip>(text2 + "Grab.ogg");
val2.pocketSFX = val.LoadAsset<AudioClip>(text2 + "Pocket.ogg");
val2.throwSFX = val.LoadAsset<AudioClip>(text2 + "Throw.ogg");
val2.highestSalePercentage = SyncedEntry<int>.op_Implicit(Config.HIGHEST_SALE_PERCENTAGE);
val2.itemName = "Peeper";
val2.itemSpawnsOnGround = true;
val2.isConductiveMetal = SyncedEntry<bool>.op_Implicit(Config.CONDUCTIVE);
val2.requiresBattery = false;
val2.batteryUsage = 0f;
PeeperBehaviour peeperBehaviour = val2.spawnPrefab.AddComponent<PeeperBehaviour>();
((GrabbableObject)peeperBehaviour).itemProperties = val2;
((GrabbableObject)peeperBehaviour).grabbable = true;
((GrabbableObject)peeperBehaviour).grabbableToEnemies = true;
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
TerminalNode val3 = SetupInfoNode();
Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, val2.creditsWorth);
mls.LogInfo((object)"Peeper 1.0.0 has been loaded successfully.");
}
internal static TerminalNode SetupInfoNode()
{
TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
val.displayText = val.displayText + GetDisplayInfo() + "\n";
val.clearPreviousText = true;
return val;
}
public static string GetDisplayInfo()
{
return "Looks at Coil-Heads for you.\n";
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Peeper";
public const string PLUGIN_NAME = "MoreShipUpgrades";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Peeper.Util
{
internal static class Constants
{
internal const string ITEM_SCAN_NODE_KEY_FORMAT = "Enable scan node of {0}";
internal const bool ITEM_SCAN_NODE_DEFAULT = true;
internal const string ITEM_SCAN_NODE_DESCRIPTION = "Shows a scan node on the item when scanning";
internal const string PEEPER_PRICE_KEY = "Peeper price";
internal const int PEEPER_PRICE_DEFAULT = 500;
internal const string PEEPER_PRICE_DESCRIPTION = "Price for Peeper.";
internal const string PEEPER_WEIGHT_KEY = "Item weight";
internal const int PEEPER_WEIGHT_DEFAULT = 15;
internal const string PEEPER_WEIGHT_DESCRIPTION = "Weight (in lbs)";
internal const string PEEPER_TWO_HANDED_KEY = "Two Handed Item";
internal const bool PEEPER_TWO_HANDED_DEFAULT = false;
internal const string PEEPER_TWO_HANDED_DESCRIPTION = "One or two handed item.";
internal const string PEEPER_CONDUCTIVE_KEY = "Conductive";
internal const bool PEEPER_CONDUCTIVE_DEFAULT = true;
internal const string PEEPER_CONDUCTIVE_DESCRIPTION = "Wether it attracts lightning to the item or not. (Or other mechanics that rely on item being conductive)";
internal const string PEEPER_DROP_AHEAD_PLAYER_KEY = "Drop ahead of player when dropping";
internal const bool PEEPER_DROP_AHEAD_PLAYER_DEFAULT = true;
internal const string PEEPER_DROP_AHEAD_PLAYER_DESCRIPTION = "If on, the item will drop infront of the player. Otherwise, drops underneath them and slightly infront.";
internal const string PEEPER_GRABBED_BEFORE_START_KEY = "Grabbable before game start";
internal const bool PEEPER_GRABBED_BEFORE_START_DEFAULT = true;
internal const string PEEPER_GRABBED_BEFORE_START_DESCRIPTION = "Allows wether the item can be grabbed before hand or not";
internal const string PEEPER_HIGHEST_SALE_PERCENTAGE_KEY = "Highest Sale Percentage";
internal const int PEEPER_HIGHEST_SALE_PERCENTAGE_DEFAULT = 50;
internal const string PEEPER_HIGHEST_SALE_PERCENTAGE_DESCRIPTION = "Maximum percentage of sale allowed when this item is selected for a sale.";
internal const string PEEPER_MAXIMUM_RANGE_KEY = "Maximum Spot Range";
internal const int PEEPER_MAXIMUM_RANGE_DEFAULT = 60;
internal const string PEEPER_MAXIMUM_RANGE_DESCRIPTION = "How far the Peeper item can spot a Coil-Head entity to stop it from moving";
internal static readonly string PEEPER_SCAN_NODE_KEY = string.Format("Enable scan node of {0}", "Peeper");
}
}
namespace Peeper.Misc
{
[DataContract]
public class PluginConfig : SyncedConfig2<PluginConfig>
{
[field: SyncedEntryField]
public SyncedEntry<bool> SCAN_NODE { get; set; }
[field: SyncedEntryField]
public SyncedEntry<int> PRICE { get; set; }
[field: SyncedEntryField]
public SyncedEntry<int> WEIGHT { get; set; }
[field: SyncedEntryField]
public SyncedEntry<bool> TWO_HANDED { get; set; }
[field: SyncedEntryField]
public SyncedEntry<bool> DROP_AHEAD_PLAYER { get; set; }
[field: SyncedEntryField]
public SyncedEntry<bool> GRABBED_BEFORE_START { get; set; }
[field: SyncedEntryField]
public SyncedEntry<bool> CONDUCTIVE { get; set; }
[field: SyncedEntryField]
public SyncedEntry<int> HIGHEST_SALE_PERCENTAGE { get; set; }
[field: SyncedEntryField]
public SyncedEntry<int> MAXIMUM_RANGE { get; set; }
public PluginConfig(ConfigFile cfg)
: base("com.github.WhiteSpike.Peeper")
{
string text = "Peeper";
PRICE = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Peeper price", 500, "Price for Peeper.");
WEIGHT = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Item weight", 15, "Weight (in lbs)");
TWO_HANDED = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Two Handed Item", false, "One or two handed item.");
SCAN_NODE = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, Constants.PEEPER_SCAN_NODE_KEY, true, "Shows a scan node on the item when scanning");
DROP_AHEAD_PLAYER = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Drop ahead of player when dropping", true, "If on, the item will drop infront of the player. Otherwise, drops underneath them and slightly infront.");
CONDUCTIVE = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Conductive", true, "Wether it attracts lightning to the item or not. (Or other mechanics that rely on item being conductive)");
GRABBED_BEFORE_START = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Grabbable before game start", true, "Allows wether the item can be grabbed before hand or not");
HIGHEST_SALE_PERCENTAGE = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Highest Sale Percentage", 50, "Maximum percentage of sale allowed when this item is selected for a sale.");
MAXIMUM_RANGE = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Maximum Spot Range", 60, "How far the Peeper item can spot a Coil-Head entity to stop it from moving");
ConfigManager.Register<PluginConfig>((SyncedConfig2<PluginConfig>)this);
}
}
internal static class Metadata
{
public const string GUID = "com.github.WhiteSpike.Peeper";
public const string NAME = "Peeper";
public const string VERSION = "1.0.0";
}
}
namespace Peeper.Behaviour
{
internal class PeeperBehaviour : LookoutBehaviour
{
private Animator animator;
public override void Start()
{
((LookoutBehaviour)this).Start();
base.maximumRange = SyncedEntry<int>.op_Implicit(Plugin.Config.MAXIMUM_RANGE);
animator = ((Component)this).GetComponent<Animator>();
}
protected override void SetActive(bool enable)
{
((LookoutBehaviour)this).SetActive(enable);
animator.SetBool("Grounded", enable);
}
protected override void __initializeVariables()
{
((LookoutBehaviour)this).__initializeVariables();
}
protected internal override string __getTypeName()
{
return "PeeperBehaviour";
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace Peeper.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}