Decompiled source of Wheelbarrow v1.0.2

BepInEx/plugins/Wheelbarrow/Wheelbarrow.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using CustomItemBehaviourLibrary.AbstractItems;
using CustomItemBehaviourLibrary.Misc;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalLib.Extras;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using Wheelbarrow.Behaviour;
using Wheelbarrow.Compat;
using Wheelbarrow.Input;
using Wheelbarrow.Misc;
using Wheelbarrow.NetcodePatcher;
using Wheelbarrow.Util;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Wheelbarrow
{
	[BepInPlugin("com.github.WhiteSpike.Wheelbarrow", "Wheelbarrow", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static readonly Harmony harmony = new Harmony("com.github.WhiteSpike.Wheelbarrow");

		internal static readonly ManualLogSource mls = Logger.CreateLogSource("Wheelbarrow");

		internal static readonly List<AudioClip> wheelsNoise = new List<AudioClip>();

		public static PluginConfig Config;

		private void Awake()
		{
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_0327: Unknown result type (might be due to invalid IL or missing references)
			//IL_0348: Unknown result type (might be due to invalid IL or missing references)
			//IL_034d: Unknown result type (might be due to invalid IL or missing references)
			//IL_035e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0363: Unknown result type (might be due to invalid IL or missing references)
			//IL_0368: Unknown result type (might be due to invalid IL or missing references)
			//IL_0372: Expected O, but got Unknown
			//IL_037b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0380: Unknown result type (might be due to invalid IL or missing references)
			//IL_0391: Expected O, but got Unknown
			Config = new PluginConfig(((BaseUnityPlugin)this).Config);
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "wheelbarrow");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			string text2 = "Assets/Wheelbarrow/";
			Item val2 = ScriptableObject.CreateInstance<Item>();
			((Object)val2).name = "WheelbarrowItemProperties";
			val2.allowDroppingAheadOfPlayer = SyncedEntry<bool>.op_Implicit(Config.DROP_AHEAD_PLAYER);
			val2.canBeGrabbedBeforeGameStart = SyncedEntry<bool>.op_Implicit(Config.GRABBED_BEFORE_START);
			val2.canBeInspected = false;
			val2.creditsWorth = SyncedEntry<int>.op_Implicit(Config.PRICE);
			val2.floorYOffset = -90;
			val2.restingRotation = new Vector3(0f, 0f, 0f);
			val2.rotationOffset = new Vector3(0f, 0f, 0f);
			val2.positionOffset = new Vector3(0f, -0.7f, 1.4f);
			val2.verticalOffset = 0.3f;
			val2.weight = 0.99f + (float)SyncedEntry<int>.op_Implicit(Config.WEIGHT) / 100f;
			val2.minValue = SyncedEntry<int>.op_Implicit(Config.MINIMUM_VALUE);
			val2.maxValue = SyncedEntry<int>.op_Implicit(Config.MAXIMUM_VALUE);
			val2.isScrap = SyncedEntry<bool>.op_Implicit(Config.SCRAP);
			val2.twoHanded = true;
			val2.itemIcon = val.LoadAsset<Sprite>(text2 + "Icon.png");
			val2.spawnPrefab = val.LoadAsset<GameObject>(text2 + "Wheelbarrow.prefab");
			val2.dropSFX = val.LoadAsset<AudioClip>(text2 + "Drop.ogg");
			val2.grabSFX = val.LoadAsset<AudioClip>(text2 + "Grab.ogg");
			val2.pocketSFX = val.LoadAsset<AudioClip>(text2 + "Pocket.ogg");
			val2.throwSFX = val.LoadAsset<AudioClip>(text2 + "Throw.ogg");
			wheelsNoise.Add(AssetBundleHandler.TryLoadAudioClipAsset(val, text2 + "Wheelbarrow_Move_1.mp3"));
			wheelsNoise.Add(AssetBundleHandler.TryLoadAudioClipAsset(val, text2 + "Wheelbarrow_Move_2.ogg"));
			wheelsNoise.Add(AssetBundleHandler.TryLoadAudioClipAsset(val, text2 + "Wheelbarrow_Move_3.ogg"));
			wheelsNoise.Add(AssetBundleHandler.TryLoadAudioClipAsset(val, text2 + "Wheelbarrow_Move_4.ogg"));
			val2.highestSalePercentage = SyncedEntry<int>.op_Implicit(Config.HIGHEST_SALE_PERCENTAGE);
			val2.itemName = "Wheelbarrow";
			val2.itemSpawnsOnGround = true;
			val2.isConductiveMetal = SyncedEntry<bool>.op_Implicit(Config.CONDUCTIVE);
			val2.requiresBattery = false;
			val2.batteryUsage = 0f;
			val2.twoHandedAnimation = true;
			val2.grabAnim = "HoldJetpack";
			WheelbarrowBehaviour wheelbarrowBehaviour = val2.spawnPrefab.AddComponent<WheelbarrowBehaviour>();
			((GrabbableObject)wheelbarrowBehaviour).itemProperties = val2;
			((GrabbableObject)wheelbarrowBehaviour).grabbable = true;
			((GrabbableObject)wheelbarrowBehaviour).grabbableToEnemies = true;
			Utilities.FixMixerGroups(val2.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			if (val2.isScrap)
			{
				Items.RegisterItem(val2);
				AnimationCurve curve = new AnimationCurve((Keyframe[])(object)new Keyframe[3]
				{
					new Keyframe(0f, 0f),
					new Keyframe(1f - Config.RARITY.Value, 1f),
					new Keyframe(1f, 1f)
				});
				SpawnableMapObjectDef val3 = ScriptableObject.CreateInstance<SpawnableMapObjectDef>();
				val3.spawnableMapObject = new SpawnableMapObject
				{
					prefabToSpawn = val2.spawnPrefab
				};
				MapObjects.RegisterMapObject(val3, (LevelTypes)(-1), (Func<SelectableLevel, AnimationCurve>)((SelectableLevel _) => curve));
			}
			else
			{
				TerminalNode val4 = SetupInfoNode();
				Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val4, val2.creditsWorth);
			}
			InputUtilsCompat.Init();
			harmony.PatchAll(typeof(Keybinds));
			mls.LogInfo((object)"Wheelbarrow 1.0.0 has been loaded successfully.");
		}

		internal static TerminalNode SetupInfoNode()
		{
			TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
			val.displayText = val.displayText + GetDisplayInfo() + "\n";
			val.clearPreviousText = true;
			return val;
		}

		public static string GetDisplayInfo()
		{
			return $"A portable container which has a maximum capacity of {Config.MAXIMUM_AMOUNT_ITEMS.Value}" + $" and reduces the effective weight of the inserted items by {Config.WEIGHT_REDUCTION_MULTIPLIER.Value * 100f} %.\n" + $"It weighs {Config.WEIGHT.Value} lbs";
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Wheelbarrow";

		public const string PLUGIN_NAME = "Wheelbarrow";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Wheelbarrow.Util
{
	internal static class Constants
	{
		internal const string ITEM_SCAN_NODE_KEY_FORMAT = "Enable scan node of {0}";

		internal const bool ITEM_SCAN_NODE_DEFAULT = true;

		internal const string ITEM_SCAN_NODE_DESCRIPTION = "Shows a scan node on the item when scanning";

		internal const string WHEELBARROW_PRICE_KEY = "Wheelbarrow price";

		internal const int WHEELBARROW_PRICE_DEFAULT = 500;

		internal const string WHEELBARROW_PRICE_DESCRIPTION = "Price for Wheelbarrow.";

		internal const string WHEELBARROW_WEIGHT_KEY = "Item weight";

		internal const int WHEELBARROW_WEIGHT_DEFAULT = 15;

		internal const string WHEELBARROW_WEIGHT_DESCRIPTION = "Weight (in lbs)";

		internal const string WHEELBARROW_CONDUCTIVE_KEY = "Conductive";

		internal const bool WHEELBARROW_CONDUCTIVE_DEFAULT = true;

		internal const string WHEELBARROW_CONDUCTIVE_DESCRIPTION = "Wether it attracts lightning to the item or not. (Or other mechanics that rely on item being conductive)";

		internal const string WHEELBARROW_DROP_AHEAD_PLAYER_KEY = "Drop ahead of player when dropping";

		internal const bool WHEELBARROW_DROP_AHEAD_PLAYER_DEFAULT = true;

		internal const string WHEELBARROW_DROP_AHEAD_PLAYER_DESCRIPTION = "If on, the item will drop infront of the player. Otherwise, drops underneath them and slightly infront.";

		internal const string WHEELBARROW_GRABBED_BEFORE_START_KEY = "Grabbable before game start";

		internal const bool WHEELBARROW_GRABBED_BEFORE_START_DEFAULT = true;

		internal const string WHEELBARROW_GRABBED_BEFORE_START_DESCRIPTION = "Allows wether the item can be grabbed before hand or not";

		internal const string WHEELBARROW_HIGHEST_SALE_PERCENTAGE_KEY = "Highest Sale Percentage";

		internal const int WHEELBARROW_HIGHEST_SALE_PERCENTAGE_DEFAULT = 50;

		internal const string WHEELBARROW_HIGHEST_SALE_PERCENTAGE_DESCRIPTION = "Maximum percentage of sale allowed when this item is selected for a sale.";

		internal const string WHEELBARROW_RESTRICTION_MODE_KEY = "Restrictions on the Wheelbarrow Item";

		internal const Restrictions WHEELBARROW_RESTRICTION_MODE_DEFAULT = 2;

		internal const string WHEELBARROW_RESTRICTION_MODE_DESCRIPTION = "Restriction applied when trying to insert an item on the Wheelbarrow.\nSupported values: None, ItemCount, TotalWeight, All";

		internal const string WHEELBARROW_MAXIMUM_WEIGHT_ALLOWED_KEY = "Maximum amount of weight for Wheelbarrow";

		internal const float WHEELBARROW_MAXIMUM_WEIGHT_ALLOWED_DEFAULT = 100f;

		internal const string WHEELBARROW_MAXIMUM_WEIGHT_ALLOWED_DESCRIPTION = "How much weight (in lbs and after weight reduction multiplier is applied on the stored items) a Wheelbarrow can carry in items before it is considered full.";

		internal const string WHEELBARROW_MAXIMUM_AMOUNT_ITEMS_KEY = "Maximum amount of items for Wheelbarrow";

		internal const int WHEELBARROW_MAXIMUM_AMOUNT_ITEMS_DEFAULT = 4;

		internal const string WHEELBARROW_MAXIMUM_AMOUNT_ITEMS_DESCRIPTION = "Amount of items allowed before the Wheelbarrow is considered full";

		internal const string WHEELBARROW_MINIMUM_VALUE_KEY = "Minimum scrap value of Wheelbarrow";

		internal const int WHEELBARROW_MINIMUM_VALUE_DEFAULT = 50;

		internal const string WHEELBARROW_MINIMUM_VALUE_DESCRIPTION = "Lower boundary of the scrap's possible value";

		internal const string WHEELBARROW_RARITY_KEY = "Spawn Chance of the Wheelbarrow Item";

		internal const float WHEELBARROW_RARITY_DEFAULT = 0.1f;

		internal const string WHEELBARROW_RARITY_DESCRIPTION = "How likely it is for a Wheelbarrow item to spawn when landing on a moon. (0.1 = 10%)";

		internal const string WHEELBARROW_MAXIMUM_VALUE_KEY = "Maximum scrap value of Wheelbarrow";

		internal const int WHEELBARROW_MAXIMUM_VALUE_DEFAULT = 100;

		internal const string WHEELBARROW_MAXIMUM_VALUE_DESCRIPTION = "Higher boundary of the scrap's possible value";

		internal const string WHEELBARROW_WEIGHT_REDUCTION_MULTIPLIER_KEY = "Weight reduction multiplier for Wheelbarrow";

		internal const float WHEELBARROW_WEIGHT_REDUCTION_MULTIPLIER_DEFAULT = 0.7f;

		internal const string WHEELBARROW_WEIGHT_REDUCTION_MUTLIPLIER_DESCRIPTION = "How much an item's weight will be ignored to the Wheelbarrow's total weight";

		internal const string WHEELBARROW_NOISE_RANGE_KEY = "Noise range of the Wheelbarrow Item";

		internal const float WHEELBARROW_NOISE_RANGE_DEFAULT = 14f;

		internal const string WHEELBARROW_NOISE_RANGE_DESCRIPTION = "How far the Wheelbarrow sound propagates to nearby enemies when in movement";

		internal const string WHEELBARROW_LOOK_SENSITIVITY_DRAWBACK_KEY = "Look sensitivity drawback of the Wheelbarrow Item";

		internal const float WHEELBARROW_LOOK_SENSITIVITY_DRAWBACK_DEFAULT = 0.4f;

		internal const string WHEELBARROW_LOOK_SENSITIVITY_DRAWBACK_DESCRIPTION = "Value multiplied on the player's look sensitivity when moving with the Wheelbarrow Item";

		internal const string WHEELBARROW_MOVEMENT_SLOPPY_KEY = "Sloppiness of the Wheelbarrow Item";

		internal const float WHEELBARROW_MOVEMENT_SLOPPY_DEFAULT = 5f;

		internal const string WHEELBARROW_MOVEMENT_SLOPPY_DESCRIPTION = "Value multiplied on the player's movement to give the feeling of drifting while carrying the Wheelbarrow Item";

		internal const string WHEELBARROW_PLAY_NOISE_KEY = "Plays noises for players with Wheelbarrow Item";

		internal const bool WHEELBARROW_PLAY_NOISE_DEFAULT = true;

		internal const string WHEELBARROW_PLAY_NOISE_DESCRIPTION = "If false, it will just not play the sounds, it will still attract monsters to noise";

		internal const string WHEELBARROW_SCRAP_KEY = "Scrap Item";

		internal const bool WHEELBARROW_SCRAP_DEFAULT = false;

		internal const string WHEELBARROW_SCRAP_DESCRIPTION = "If true, it will be considered as a scrap item and spawn inside the facility. Otherwise, it will be bought from the store";

		internal const string DROP_ALL_ITEMS_WHEELBARROW_KEYBIND_NAME = "Drop all items from wheelbarrow";

		internal const string DROP_ALL_ITEMS_WHEELBARROW_DEFAULT_KEYBIND = "<Mouse>/middleButton";

		internal static readonly string WHEELBARROW_SCAN_NODE_KEY = string.Format("Enable scan node of {0}", "Wheelbarrow");
	}
}
namespace Wheelbarrow.Misc
{
	[DataContract]
	public class PluginConfig : SyncedConfig2<PluginConfig>
	{
		[field: SyncedEntryField]
		public SyncedEntry<bool> SCAN_NODE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<int> PRICE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<int> WEIGHT { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> DROP_AHEAD_PLAYER { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> GRABBED_BEFORE_START { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> CONDUCTIVE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<int> HIGHEST_SALE_PERCENTAGE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<Restrictions> RESTRICTION_MODE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<int> MAXIMUM_AMOUNT_ITEMS { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<float> MAXIMUM_WEIGHT_ALLOWED { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<float> WEIGHT_REDUCTION_MULTIPLIER { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<float> LOOK_SENSITIVITY_DRAWBACK { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<float> MOVEMENT_SLOPPY { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<float> NOISE_RANGE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> PLAY_NOISE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<bool> SCRAP { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<int> MINIMUM_VALUE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<int> MAXIMUM_VALUE { get; set; }

		[field: SyncedEntryField]
		public SyncedEntry<float> RARITY { get; set; }

		public PluginConfig(ConfigFile cfg)
			: base("com.github.WhiteSpike.Wheelbarrow")
		{
			string text = "Wheelbarrow";
			PRICE = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Wheelbarrow price", 500, "Price for Wheelbarrow.");
			WEIGHT = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Item weight", 15, "Weight (in lbs)");
			SCAN_NODE = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, Constants.WHEELBARROW_SCAN_NODE_KEY, true, "Shows a scan node on the item when scanning");
			DROP_AHEAD_PLAYER = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Drop ahead of player when dropping", true, "If on, the item will drop infront of the player. Otherwise, drops underneath them and slightly infront.");
			CONDUCTIVE = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Conductive", true, "Wether it attracts lightning to the item or not. (Or other mechanics that rely on item being conductive)");
			GRABBED_BEFORE_START = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Grabbable before game start", true, "Allows wether the item can be grabbed before hand or not");
			HIGHEST_SALE_PERCENTAGE = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Highest Sale Percentage", 50, "Maximum percentage of sale allowed when this item is selected for a sale.");
			RESTRICTION_MODE = SyncedBindingExtensions.BindSyncedEntry<Restrictions>(cfg, text, "Restrictions on the Wheelbarrow Item", (Restrictions)2, "Restriction applied when trying to insert an item on the Wheelbarrow.\nSupported values: None, ItemCount, TotalWeight, All");
			MAXIMUM_WEIGHT_ALLOWED = SyncedBindingExtensions.BindSyncedEntry<float>(cfg, text, "Maximum amount of weight for Wheelbarrow", 100f, "How much weight (in lbs and after weight reduction multiplier is applied on the stored items) a Wheelbarrow can carry in items before it is considered full.");
			MAXIMUM_AMOUNT_ITEMS = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Maximum amount of items for Wheelbarrow", 4, "Amount of items allowed before the Wheelbarrow is considered full");
			WEIGHT_REDUCTION_MULTIPLIER = SyncedBindingExtensions.BindSyncedEntry<float>(cfg, text, "Weight reduction multiplier for Wheelbarrow", 0.7f, "How much an item's weight will be ignored to the Wheelbarrow's total weight");
			NOISE_RANGE = SyncedBindingExtensions.BindSyncedEntry<float>(cfg, text, "Noise range of the Wheelbarrow Item", 14f, "How far the Wheelbarrow sound propagates to nearby enemies when in movement");
			LOOK_SENSITIVITY_DRAWBACK = SyncedBindingExtensions.BindSyncedEntry<float>(cfg, text, "Look sensitivity drawback of the Wheelbarrow Item", 0.4f, "Value multiplied on the player's look sensitivity when moving with the Wheelbarrow Item");
			MOVEMENT_SLOPPY = SyncedBindingExtensions.BindSyncedEntry<float>(cfg, text, "Sloppiness of the Wheelbarrow Item", 5f, "Value multiplied on the player's movement to give the feeling of drifting while carrying the Wheelbarrow Item");
			PLAY_NOISE = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Plays noises for players with Wheelbarrow Item", true, "If false, it will just not play the sounds, it will still attract monsters to noise");
			SCRAP = SyncedBindingExtensions.BindSyncedEntry<bool>(cfg, text, "Scrap Item", false, "If true, it will be considered as a scrap item and spawn inside the facility. Otherwise, it will be bought from the store");
			MINIMUM_VALUE = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Minimum scrap value of Wheelbarrow", 50, "Lower boundary of the scrap's possible value");
			MAXIMUM_VALUE = SyncedBindingExtensions.BindSyncedEntry<int>(cfg, text, "Maximum scrap value of Wheelbarrow", 100, "Higher boundary of the scrap's possible value");
			RARITY = SyncedBindingExtensions.BindSyncedEntry<float>(cfg, text, "Spawn Chance of the Wheelbarrow Item", 0.1f, "How likely it is for a Wheelbarrow item to spawn when landing on a moon. (0.1 = 10%)");
			ConfigManager.Register<PluginConfig>((SyncedConfig2<PluginConfig>)this);
		}
	}
	internal static class Metadata
	{
		public const string GUID = "com.github.WhiteSpike.Wheelbarrow";

		public const string NAME = "Wheelbarrow";

		public const string VERSION = "1.0.0";
	}
	internal static class Tools
	{
		internal enum NodeType
		{
			GENERAL,
			DANGER,
			SCRAP
		}

		private static GameObject CreateCanvasScanNode(ref GameObject objectToAddScanNode)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(GameObject.CreatePrimitive((PrimitiveType)3), objectToAddScanNode.transform.position, Quaternion.Euler(Vector3.zero), objectToAddScanNode.transform);
			((Object)val).name = "ScanNode";
			val.layer = LayerMask.NameToLayer("ScanNode");
			Object.Destroy((Object)(object)val.GetComponent<MeshRenderer>());
			Object.Destroy((Object)(object)val.GetComponent<MeshFilter>());
			return val;
		}

		private static void AddScanNode(GameObject objectToAddScanNode, NodeType nodeType, string header = "LGU Scan Node", string subText = "Used for LGU stuff", int creatureScanID = -1, int minRange = 2, int maxRange = 7)
		{
			GameObject val = CreateCanvasScanNode(ref objectToAddScanNode);
			ScanNodeProperties scanNodeProperties = val.AddComponent<ScanNodeProperties>();
			ChangeScanNode(ref scanNodeProperties, nodeType, header, subText, creatureScanID, 0, minRange, maxRange);
		}

		public static void AddGeneralScanNode(GameObject objectToAddScanNode, string header = "LGU Scan Node", string subText = "Used for LGU stuff", int creatureScanID = -1, int minRange = 2, int maxRange = 7)
		{
			AddScanNode(objectToAddScanNode, NodeType.GENERAL, header, subText, creatureScanID, minRange, maxRange);
		}

		public static void ChangeScanNode(ref ScanNodeProperties scanNodeProperties, NodeType nodeType, string header = "LGU Scan Node", string subText = "Used for LGU stuff", int creatureScanID = -1, int scrapValue = 0, int minRange = 2, int maxRange = 7)
		{
			scanNodeProperties.headerText = header;
			scanNodeProperties.subText = subText;
			scanNodeProperties.nodeType = (int)nodeType;
			scanNodeProperties.creatureScanID = creatureScanID;
			scanNodeProperties.scrapValue = scrapValue;
			scanNodeProperties.minRange = minRange;
			scanNodeProperties.maxRange = maxRange;
		}
	}
}
namespace Wheelbarrow.Input
{
	internal class IngameKeybinds : LcInputActions
	{
		public static IngameKeybinds Instance;

		[InputAction("<Mouse>/middleButton", Name = "Drop all items from wheelbarrow")]
		public InputAction WheelbarrowKey { get; set; }

		internal static InputActionAsset GetAsset()
		{
			return ((LcInputActions)Instance).Asset;
		}
	}
	[HarmonyPatch]
	internal static class Keybinds
	{
		public static InputActionAsset Asset;

		public static InputActionMap ActionMap;

		public static InputAction WheelbarrowAction;

		public static PlayerControllerB localPlayerController => StartOfRound.Instance?.localPlayerController;

		[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
		[HarmonyPrefix]
		public static void AddToKeybindMenu()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			Asset = InputUtilsCompat.Asset;
			ActionMap = Asset.actionMaps[0];
			WheelbarrowAction = InputUtilsCompat.WheelbarrowKey;
		}

		[HarmonyPatch(typeof(StartOfRound), "OnEnable")]
		[HarmonyPostfix]
		public static void OnEnable()
		{
			Asset.Enable();
			WheelbarrowAction.performed += OnWheelbarrowActionPerformed;
		}

		[HarmonyPatch(typeof(StartOfRound), "OnDisable")]
		[HarmonyPostfix]
		public static void OnDisable()
		{
			Asset.Disable();
			WheelbarrowAction.performed -= OnWheelbarrowActionPerformed;
		}

		private static void OnWheelbarrowActionPerformed(CallbackContext context)
		{
			if (!((Object)(object)localPlayerController == (Object)null) && localPlayerController.isPlayerControlled && (!((NetworkBehaviour)localPlayerController).IsServer || localPlayerController.isHostPlayerObject) && Object.op_Implicit((Object)(object)localPlayerController.currentlyHeldObjectServer))
			{
				WheelbarrowBehaviour component = ((Component)localPlayerController.currentlyHeldObjectServer).GetComponent<WheelbarrowBehaviour>();
				if (Object.op_Implicit((Object)(object)component))
				{
					((ContainerBehaviour)component).UpdateContainerDrop();
				}
			}
		}
	}
}
namespace Wheelbarrow.Compat
{
	public static class InputUtilsCompat
	{
		internal static InputActionAsset Asset => IngameKeybinds.GetAsset();

		public static InputAction WheelbarrowKey => IngameKeybinds.Instance.WheelbarrowKey;

		internal static void Init()
		{
			IngameKeybinds.Instance = new IngameKeybinds();
		}
	}
}
namespace Wheelbarrow.Behaviour
{
	internal class WheelbarrowBehaviour : ContainerBehaviour
	{
		private GameObject wheel;

		internal const string ITEM_NAME = "Wheelbarrow";

		internal const string ITEM_DESCRIPTION = "Allows carrying multiple items";

		protected bool KeepScanNode => SyncedEntry<bool>.op_Implicit(Plugin.Config.SCAN_NODE);

		public string GetDisplayInfo()
		{
			return $"A portable container which has a maximum capacity of {Plugin.Config.MAXIMUM_AMOUNT_ITEMS.Value}" + $" and reduces the effective weight of the inserted items by {Plugin.Config.WEIGHT_REDUCTION_MULTIPLIER.Value * 100f} %.\n" + $"It weighs {Plugin.Config.WEIGHT.Value} lbs";
		}

		public override void Start()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			((ContainerBehaviour)this).Start();
			wheel = GameObject.Find("lgu_wheelbarrow_wheel");
			PluginConfig config = Plugin.Config;
			base.maximumAmountItems = config.MAXIMUM_AMOUNT_ITEMS.Value;
			base.weightReduceMultiplier = config.WEIGHT_REDUCTION_MULTIPLIER.Value;
			base.restriction = SyncedEntry<Restrictions>.op_Implicit(config.RESTRICTION_MODE);
			base.maximumWeightAllowed = config.MAXIMUM_WEIGHT_ALLOWED.Value;
			base.noiseRange = config.NOISE_RANGE.Value;
			base.sloppiness = config.MOVEMENT_SLOPPY.Value;
			base.lookSensitivityDrawback = config.LOOK_SENSITIVITY_DRAWBACK.Value;
			base.playSounds = config.PLAY_NOISE.Value;
			base.wheelsClip = Plugin.wheelsNoise.ToArray();
			if (((GrabbableObject)this).itemProperties.isScrap && ((GrabbableObject)this).scrapValue <= 0)
			{
				Random random = new Random(StartOfRound.Instance.randomMapSeed + 105);
				((GrabbableObject)this).SetScrapValue(random.Next(config.MINIMUM_VALUE.Value, config.MAXIMUM_VALUE.Value));
			}
			if (!KeepScanNode)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject.GetComponentInChildren<ScanNodeProperties>());
			}
		}

		public override void Update()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			((ContainerBehaviour)this).Update();
			if (((GrabbableObject)this).isHeld)
			{
				Vector3 velocity = ((GrabbableObject)this).playerHeldBy.thisController.velocity;
				if (((Vector3)(ref velocity)).magnitude > 0f)
				{
					wheel.transform.Rotate(Time.deltaTime, 0f, 0f, (Space)1);
					Quaternion rotation = wheel.transform.rotation;
					((Quaternion)(ref rotation)).Set(wheel.transform.rotation.x % 360f, wheel.transform.rotation.y, wheel.transform.rotation.z, wheel.transform.rotation.w);
				}
			}
		}

		protected override void SetupScanNodeProperties()
		{
			ScanNodeProperties scanNodeProperties = ((Component)this).GetComponentInChildren<ScanNodeProperties>();
			if ((Object)(object)scanNodeProperties != (Object)null)
			{
				Tools.ChangeScanNode(ref scanNodeProperties, (Tools.NodeType)scanNodeProperties.nodeType, "Wheelbarrow", "Allows carrying multiple items");
			}
			else
			{
				Tools.AddGeneralScanNode(((Component)this).gameObject, "Wheelbarrow", "Allows carrying multiple items");
			}
		}

		protected override string[] SetupContainerTooltips()
		{
			string bindingDisplayString = InputActionRebindingExtensions.GetBindingDisplayString(IngameKeybinds.Instance.WheelbarrowKey, (DisplayStringOptions)0, (string)null);
			return new string[1] { "Drop all items: [" + bindingDisplayString + "]" };
		}

		protected override void __initializeVariables()
		{
			((ContainerBehaviour)this).__initializeVariables();
		}

		protected internal override string __getTypeName()
		{
			return "WheelbarrowBehaviour";
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace Wheelbarrow.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}