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WiderStein-ZeimaltMod-1.1.1 icon

ZeimaltMod

V68+ Gloomy forest planet for a cruiser

Date uploaded a month ago
Version 1.1.1
Download link WiderStein-ZeimaltMod-1.1.1.zip
Downloads 12135
Dependency string WiderStein-ZeimaltMod-1.1.1

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AudioKnight-StarlancerAIFix-3.8.2 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.2
sfDesat-ViewExtension-1.3.0 icon
sfDesat-ViewExtension

[v55] Increases the view distance

Preferred version: 1.3.0

README

New Moon: Zeimalt

CELESTIAL BODY: 91-Zeimalt

RISK LEVEL: A

POPILATION: No.

CONDITIONS: The planet is covered in darkness.

HISTORY: .......?

FAUNA: Failed to scan ecosystem.

ROUTING COST: 500

Screenshots

Ship on Zeimalt

Fire Exit

Fire Exit but closer

Fire Exit but closer

Discord

Support financially (not necessary)

https://www.donationalerts.com/r/widerstein

CHANGELOG

1.1.1

The sky was covered with a blood-red fog...

Increased the graphics of shadows and lights from medium to ultra

Removed the stones from the water because they looked pathetic

Added "bobik" to the complex

Increased the chance of better junk and decreased the chance of cheap junk

Fixed the colliders on the stairs near the fire exit

1.1.0

I didn't make it hardcore and made it so that the monsters appeared more smoothly, and not at one moment

The size of the inside is now 145% instead of 110%.

Added outdoor daytime monsters

Baboon-Hawk removed from inside

Added decorative lighthouse like on Schalttafel

Removed Flooded weather due to the game only spreading water to a certain radius from the ship

The fog is not so thick now

1.0.9

Minor improvements

Got a couple of triggers out of the ground

1.0.8

Globally redesigned the moon

Adding flooded weather + water in lowlands

Final rework of the fire exit

Size inside reduced from 130% to 110%

Monsters now appear almost immediately, a third of a day after arriving on the planet.

Added loot from updates V60+

Added Hawk-Baboons and Maneaters inside the complex

Redesigned the relief near the main entrance

Reduced the number of trees for the sake of ambience

Changed the chances for loot to appear inside the complex

Turrets and mines should now spawn correctly

Now the chance of a mansion is twice as high as that of a factory.

The ship now arrives in the morning, not at night

1.0.7

This is the first planet update in 2 months....

Increased the chance of a Bracken spawning outside from 50 to 70%

Redesigned fire exit

Added some decor

Fog and weather have been reworked

Added forest sound and ambient music

1.0.5

Fog and sky rework.

Flowerman can now spawn outside.

Added some decor and the area has been slightly transformed.

+1 lamppost on the way to the fire exit.

Added a useful mod for rendering!

1.0.3

New icon (Thanks to BBAPepsiMan)

1.0.1

Added a dependency for the working behavior of monsters.

An attempt at screenshots.

Route price increased from 130 to 500.

Slightly increased chance of finding more valuable loot.

The rotating boombox is now a little quieter).

Replaced the grass color with a more natural one.

1.0.0

Realese.