Date uploaded | a month ago |
Version | 1.1.1 |
Download link | WiderStein-ZeimaltMod-1.1.1.zip |
Downloads | 12135 |
Dependency string | WiderStein-ZeimaltMod-1.1.1 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.2README
New Moon: Zeimalt
CELESTIAL BODY: 91-Zeimalt
RISK LEVEL: A
POPILATION: No.
CONDITIONS: The planet is covered in darkness.
HISTORY: .......?
FAUNA: Failed to scan ecosystem.
ROUTING COST: 500
Screenshots
Discord
- My Discord tag for all questions and suggestions: https://discord.gg/4Dhv7DF9nC
Support financially (not necessary)
CHANGELOG
1.1.1
The sky was covered with a blood-red fog...
Increased the graphics of shadows and lights from medium to ultra
Removed the stones from the water because they looked pathetic
Added "bobik" to the complex
Increased the chance of better junk and decreased the chance of cheap junk
Fixed the colliders on the stairs near the fire exit
1.1.0
I didn't make it hardcore and made it so that the monsters appeared more smoothly, and not at one moment
The size of the inside is now 145% instead of 110%.
Added outdoor daytime monsters
Baboon-Hawk removed from inside
Added decorative lighthouse like on Schalttafel
Removed Flooded weather due to the game only spreading water to a certain radius from the ship
The fog is not so thick now
1.0.9
Minor improvements
Got a couple of triggers out of the ground
1.0.8
Globally redesigned the moon
Adding flooded weather + water in lowlands
Final rework of the fire exit
Size inside reduced from 130% to 110%
Monsters now appear almost immediately, a third of a day after arriving on the planet.
Added loot from updates V60+
Added Hawk-Baboons and Maneaters inside the complex
Redesigned the relief near the main entrance
Reduced the number of trees for the sake of ambience
Changed the chances for loot to appear inside the complex
Turrets and mines should now spawn correctly
Now the chance of a mansion is twice as high as that of a factory.
The ship now arrives in the morning, not at night
1.0.7
This is the first planet update in 2 months....
Increased the chance of a Bracken spawning outside from 50 to 70%
Redesigned fire exit
Added some decor
Fog and weather have been reworked
Added forest sound and ambient music
1.0.5
Fog and sky rework.
Flowerman can now spawn outside.
Added some decor and the area has been slightly transformed.
+1 lamppost on the way to the fire exit.
Added a useful mod for rendering!
1.0.3
New icon (Thanks to BBAPepsiMan)
1.0.1
Added a dependency for the working behavior of monsters.
An attempt at screenshots.
Route price increased from 130 to 500.
Slightly increased chance of finding more valuable loot.
The rotating boombox is now a little quieter).
Replaced the grass color with a more natural one.
1.0.0
Realese.